switch-examples/hid/vibration/source/main.c

101 lines
4.2 KiB
C

#include <string.h>
#include <stdio.h>
#include <switch.h>
//Example for HID vibration/rumble.
//For vibration to work you may have to do the following first: enter System-Settings->Controllers, then turn the vibration config to OFF (if it's already ON), then ON.
int main(int argc, char **argv)
{
u32 VibrationDeviceHandles[2][2];
Result rc = 0, rc2 = 0;
u32 target_device=0;
HidVibrationValue VibrationValue;
HidVibrationValue VibrationValue_stop;
HidVibrationValue VibrationValues[2];
gfxInitDefault();
consoleInit(NULL);
printf("Press PLUS to exit.\n");
//Two VibrationDeviceHandles are returned: first one for left-joycon, second one for right-joycon.
//Change the total_handles param to 1, and update the hidSendVibrationValues calls, if you only want 1 VibrationDeviceHandle.
rc = hidInitializeVibrationDevices(VibrationDeviceHandles[0], 2, CONTROLLER_HANDHELD, TYPE_HANDHELD | TYPE_JOYCON_PAIR);
//Setup VibrationDeviceHandles for CONTROLLER_PLAYER_1 too, since we want to support both CONTROLLER_HANDHELD and CONTROLLER_PLAYER_1.
if (R_SUCCEEDED(rc)) rc = hidInitializeVibrationDevices(VibrationDeviceHandles[1], 2, CONTROLLER_PLAYER_1, TYPE_HANDHELD | TYPE_JOYCON_PAIR);
printf("hidInitializeVibrationDevices() returned: 0x%x\n", rc);
if (R_SUCCEEDED(rc)) printf("Hold R to vibrate, and press A/B/X/Y while holding R to adjust values.\n");
VibrationValue.amp_low = 0.2f;
VibrationValue.freq_low = 10.0f;
VibrationValue.amp_high = 0.2f;
VibrationValue.freq_high = 10.0f;
memset(VibrationValues, 0, sizeof(VibrationValues));
memset(&VibrationValue_stop, 0, sizeof(HidVibrationValue));
// Switch like stop behavior with muted band channels and frequencies set to default.
VibrationValue_stop.freq_low = 160.0f;
VibrationValue_stop.freq_high = 320.0f;
// Main loop
while(appletMainLoop())
{
//Scan all the inputs. This should be done once for each frame
hidScanInput();
//hidKeysDown returns information about which buttons have been just pressed (and they weren't in the previous frame)
u64 kDown = hidKeysDown(CONTROLLER_P1_AUTO);
u64 kHeld = hidKeysHeld(CONTROLLER_P1_AUTO);
u64 kUp = hidKeysUp(CONTROLLER_P1_AUTO);
if (kDown & KEY_PLUS) break; // break in order to return to hbmenu
//Select which devices to vibrate.
target_device = 0;
if (!hidGetHandheldMode())
target_device = 1;
if (R_SUCCEEDED(rc) && (kHeld & KEY_R))
{
//Calling hidSendVibrationValue/hidSendVibrationValues is really only needed when sending new VibrationValue(s).
//If you just want to vibrate 1 device, you can also use hidSendVibrationValue.
memcpy(&VibrationValues[0], &VibrationValue, sizeof(HidVibrationValue));
memcpy(&VibrationValues[1], &VibrationValue, sizeof(HidVibrationValue));
rc2 = hidSendVibrationValues(VibrationDeviceHandles[target_device], VibrationValues, 2);
if (R_FAILED(rc2)) printf("hidSendVibrationValues() returned: 0x%x\n", rc2);
if (kDown & KEY_A) VibrationValue.amp_low += 0.1f;
if (kDown & KEY_B) VibrationValue.freq_low += 5.0f;
if (kDown & KEY_X) VibrationValue.amp_high += 0.1f;
if (kDown & KEY_Y) VibrationValue.freq_high += 12.0f;
}
else if(kUp & KEY_R)//Stop vibration for all devices.
{
memcpy(&VibrationValues[0], &VibrationValue_stop, sizeof(HidVibrationValue));
memcpy(&VibrationValues[1], &VibrationValue_stop, sizeof(HidVibrationValue));
rc2 = hidSendVibrationValues(VibrationDeviceHandles[target_device], VibrationValues, 2);
if (R_FAILED(rc2)) printf("hidSendVibrationValues() for stop returned: 0x%x\n", rc2);
//Could also do this with 1 hidSendVibrationValues() call + a larger VibrationValues array.
rc2 = hidSendVibrationValues(VibrationDeviceHandles[1-target_device], VibrationValues, 2);
if (R_FAILED(rc2)) printf("hidSendVibrationValues() for stop other device returned: 0x%x\n", rc2);
}
gfxFlushBuffers();
gfxSwapBuffers();
}
gfxExit();
return 0;
}