#include #include #include //Example for HID vibration/rumble. int main(int argc, char **argv) { u32 VibrationDeviceHandle=0; Result rc = 0, rc2 = 0; HidVibrationValue VibrationValue; HidVibrationValue VibrationValue_stop; gfxInitDefault(); consoleInit(NULL); printf("Press PLUS to exit.\n"); rc = hidInitializeVibrationDevice(&VibrationDeviceHandle, CONTROLLER_PLAYER_1, LAYOUT_DEFAULT); printf("hidInitializeVibrationDevice() returned: 0x%x\n", rc); if (R_SUCCEEDED(rc)) printf("Hold R to vibrate, and press A/B/X/Y to adjust values.\n"); VibrationValue.values[0] = 10.0f; VibrationValue.values[1] = 10.0f; VibrationValue.values[2] = 10.0f; VibrationValue.values[3] = 10.0f; memset(&VibrationValue_stop, 0, sizeof(HidVibrationValue)); // Main loop while(appletMainLoop()) { //Scan all the inputs. This should be done once for each frame hidScanInput(); //hidKeysDown returns information about which buttons have been just pressed (and they weren't in the previous frame) u32 kDown = hidKeysDown(CONTROLLER_P1_AUTO); u32 kHeld = hidKeysHeld(CONTROLLER_P1_AUTO); u32 kUp = hidKeysUp(CONTROLLER_P1_AUTO); if (kDown & KEY_PLUS) break; // break in order to return to hbmenu if (R_SUCCEEDED(rc) && (kHeld & KEY_R)) { rc2 = hidSendVibrationValue(&VibrationDeviceHandle, &VibrationValue);//This is really only needed when sending a new VibrationValue. if (R_FAILED(rc2)) printf("hidSendVibrationValue() returned: 0x%x\n", rc2); if (kDown & KEY_A) VibrationValue.values[0]+= 1.0f; if (kDown & KEY_B) VibrationValue.values[1]+= 5.0f; if (kDown & KEY_X) VibrationValue.values[2]+= 10.0f; if (kDown & KEY_Y) VibrationValue.values[3]+= 12.0f; } else if(kUp & KEY_R)//Stop vibration. { rc2 = hidSendVibrationValue(&VibrationDeviceHandle, &VibrationValue_stop); if (R_FAILED(rc2)) printf("hidSendVibrationValue() for stop returned: 0x%x\n", rc2); } gfxFlushBuffers(); gfxSwapBuffers(); gfxWaitForVsync(); } gfxExit(); return 0; }