#include #include #include #include "image_bin.h"//Your own raw RGB888 1280x720 image at "data/image.bin" is required. //See also libnx gfx.h + gfx.c source for gfxWaitForVsync(). int main(int argc, char **argv) { u8 *framebuf; u32 *framebuf32; u32 width=0, height=0; u32 image_width = 1280, image_height = 720; u32 tmp_width, tmp_height; u32 x, y; u32 pos; u32 pos2; u8 *imageptr = (u8*)image_bin; u32 cnt=0; //gfxInitResolutionDefault();//Enable max-1080p support. Remove for 720p-only resolution. gfxInitDefault(); //gfxConfigureAutoResolutionDefault(true);//Set current resolution automatically depending on current/changed OperationMode. Only use this when using gfxInitResolution*(). //Note that while the above commented code enables 1080p for docked-mode, this example only draws a 720p image, with the rest of the screen being left at white. //"Safe default, single Joy-Con have buttons/sticks rotated for orientation" hidSetControllerLayout(CONTROLLER_PLAYER_1, LAYOUT_DEFAULT); while(appletMainLoop()) { //Scan all the inputs. This should be done once for each frame hidScanInput(); if ((hidKeysDown(CONTROLLER_PLAYER_1) | hidKeysDown(CONTROLLER_HANDHELD)) & KEY_PLUS) break; framebuf = gfxGetFramebuffer((u32*)&width, (u32*)&height); framebuf32 = (u32*)framebuf; if(cnt==60) { cnt=0; } else { cnt++; } tmp_width = image_width; tmp_height = image_height; if(tmp_width > width) tmp_width = width; if(tmp_height > height) tmp_height = height; memset(framebuf, 0xff, gfxGetFramebufferSize()); for(x=0; x