#include #include #include int main(int argc, char **argv) { gfxInitDefault(); //Initialize console. Using NULL as the second argument tells the console library to use the internal console structure as current one. consoleInit(NULL); //Move the cursor to row 16 and column 20 and then prints "Hello World!" //To move the cursor you have to print "\x1b[r;cH", where r and c are respectively //the row and column where you want your cursor to move printf("\x1b[16;20HHello World!"); //"Safe default, single Joy-Con have buttons/sticks rotated for orientation" hidSetControllerLayout(CONTROLLER_PLAYER_1, LAYOUT_DEFAULT); while(appletMainLoop()) { //Scan all the inputs. This should be done once for each frame hidScanInput(); if ((hidKeysDown(CONTROLLER_PLAYER_1) | hidKeysDown(CONTROLLER_HANDHELD)) & KEY_PLUS) break; gfxFlushBuffers(); gfxSwapBuffers(); gfxWaitForVsync(); } gfxExit(); return 0; }