#include <string.h> #include <stdio.h> #include <switch.h> //See also libnx hid.h. int main(int argc, char **argv) { u32 prev_touchcount=0; gfxInitDefault(); consoleInit(NULL); printf("\x1b[1;1HPress PLUS to exit."); printf("\x1b[2;1HTouch Screen position:"); // Main loop while(appletMainLoop()) { //Scan all the inputs. This should be done once for each frame hidScanInput(); //hidKeysDown returns information about which buttons have been just pressed (and they weren't in the previous frame) u32 kDown = hidKeysDown(CONTROLLER_P1_AUTO); if (kDown & KEY_PLUS) break; // break in order to return to hbmenu touchPosition touch; u32 i; u32 touch_count = hidTouchCount(); if (touch_count != prev_touchcount) { prev_touchcount = touch_count; consoleClear(); printf("\x1b[1;1HPress PLUS to exit."); printf("\x1b[2;1HTouch Screen position:"); } printf("\x1b[3;1H"); for(i=0; i<touch_count; i++) { //Read the touch screen coordinates hidTouchRead(&touch, i); //Print the touch screen coordinates printf("[point_id=%d] px=%03d, py=%03d, dx=%03d, dy=%03d, angle=%03d\n", i, touch.px, touch.py, touch.dx, touch.dy, touch.angle); } gfxFlushBuffers(); gfxSwapBuffers(); gfxWaitForVsync(); } gfxExit(); return 0; }