#include #include #include //See also libnx hid.h. int main(int argc, char **argv) { consoleInit(NULL); printf(CONSOLE_ESC(1;1H) "Press PLUS to exit."); // Main loop while(appletMainLoop()) { //Scan all the inputs. This should be done once for each frame hidScanInput(); //hidKeysDown returns information about which buttons have been just pressed (and they weren't in the previous frame) u64 kDown = hidKeysDown(CONTROLLER_P1_AUTO); if (kDown & KEY_PLUS) break; // break in order to return to hbmenu HidControllerColors colors; hidGetControllerColors(CONTROLLER_P1_AUTO, &colors); printf(CONSOLE_ESC(2;1H) "singleSet = %d, splitSet = %d.\n", colors.singleSet, colors.splitSet); //Note that if a color field is zero that indicates that the color field isn't set, regardless of the *Set fields. if (colors.singleSet) { printf(CONSOLE_ESC(3;1H) "singleColorBody = 0x%08x, singleColorButtons = 0x%08x.\n", colors.singleColorBody, colors.singleColorButtons); } else { printf(CONSOLE_ESC(3;1H) CONSOLE_ESC(2K)); } if (colors.splitSet) { printf(CONSOLE_ESC(4;1H) "leftColorBody = 0x%08x, leftColorButtons = 0x%08x.\n", colors.leftColorBody, colors.leftColorButtons); printf(CONSOLE_ESC(5;1H) "rightColorBody = 0x%08x, rightColorButtons = 0x%08x.\n", colors.rightColorBody, colors.rightColorButtons); } else { printf(CONSOLE_ESC(4;1H) CONSOLE_ESC(2K)); printf(CONSOLE_ESC(5;1H) CONSOLE_ESC(2K)); } consoleUpdate(NULL); } consoleExit(NULL); return 0; }