// Include the most common headers from the C standard library #include #include #include #include #include // Include the main libnx system header, for Switch development #include // See also libnx error.h. // This example shows how to use the error LibraryApplet, see also libnx error.h. // Main program entrypoint int main(int argc, char* argv[]) { Result rc=0; // This example uses a text console, as a simple way to output text to the screen. // If you want to write a software-rendered graphics application, // take a look at the graphics/simplegfx example, which uses the libnx Framebuffer API instead. // If on the other hand you want to write an OpenGL based application, // take a look at the graphics/opengl set of examples, which uses EGL instead. consoleInit(NULL); printf("error example\n"); consoleUpdate(NULL); printf("Press A to launch error applet.\n"); printf("Press + to exit.\n"); // Main loop while (appletMainLoop()) { // Scan all the inputs. This should be done once for each frame hidScanInput(); // hidKeysDown returns information about which buttons have been // just pressed in this frame compared to the previous one u64 kDown = hidKeysDown(CONTROLLER_P1_AUTO); if (kDown & KEY_PLUS) break; // break in order to return to hbmenu if (kDown & KEY_A) { printf("Running errorResultRecordShow()...\n"); consoleUpdate(NULL); rc = errorResultRecordShow(MAKERESULT(16, 250), time(NULL)); printf("errorResultRecordShow(): 0x%x\n", rc); } // Update the console, sending a new frame to the display consoleUpdate(NULL); } // Deinitialize and clean up resources used by the console (important!) consoleExit(NULL); return 0; }