#include #include #include #include #include // Joy-Con IR-sensor example, displays the image from the IR camera. See also libnx irs.h. // Define the desired framebuffer resolution (here we set it to 720p). #define FB_WIDTH 1280 #define FB_HEIGHT 720 void userAppInit(void) { Result rc; rc = irsInitialize(); if (R_FAILED(rc)) fatalThrow(rc); } void userAppExit(void) { irsExit(); } __attribute__((format(printf, 1, 2))) static int error_screen(const char* fmt, ...) { consoleInit(NULL); va_list va; va_start(va, fmt); vprintf(fmt, va); va_end(va); printf("Press PLUS to exit\n"); while (appletMainLoop()) { hidScanInput(); if (hidKeysDown(CONTROLLER_P1_AUTO) & KEY_PLUS) break; consoleUpdate(NULL); } consoleExit(NULL); return EXIT_FAILURE; } int main(int argc, char **argv) { Result rc=0; const size_t ir_buffer_size = 0x12c00; u8 *ir_buffer = NULL; ir_buffer = (u8*)malloc(ir_buffer_size); if (!ir_buffer) { rc = MAKERESULT(Module_Libnx, LibnxError_OutOfMemory); return error_screen("Failed to allocate memory for ir_buffer.\n"); } memset(ir_buffer, 0, ir_buffer_size); rc = irsActivateIrsensor(1); if (R_FAILED(rc)) return error_screen("irsActivateIrsensor() returned 0x%x\n", rc); // Get the handle for the specified controller. u32 irhandle=0; hidScanInput(); rc = irsGetIrCameraHandle(&irhandle, hidGetHandheldMode() ? CONTROLLER_HANDHELD : CONTROLLER_PLAYER_1); if (R_FAILED(rc)) return error_screen("irsGetIrCameraHandle() returned 0x%x\n", rc); IrsImageTransferProcessorConfig config; irsGetDefaultImageTransferProcessorConfig(&config); rc = irsRunImageTransferProcessor(irhandle, &config, 0x100000); if (R_FAILED(rc)) return error_screen("irsRunImageTransferProcessor() returned 0x%x\n", rc); Framebuffer fb; framebufferCreate(&fb, nwindowGetDefault(), FB_WIDTH, FB_HEIGHT, PIXEL_FORMAT_RGBA_8888, 2); framebufferMakeLinear(&fb); while (appletMainLoop()) { //Scan all the inputs. This should be done once for each frame hidScanInput(); //hidKeysDown returns information about which buttons have been just pressed (and they weren't in the previous frame) u64 kDown = hidKeysDown(CONTROLLER_P1_AUTO); if (kDown & KEY_PLUS) break; // break in order to return to hbmenu //Note that the image is updated every few seconds. Likewise, it takes a few seconds for the initial image to become available. //This will return an error when no image is available yet. IrsImageTransferProcessorState state; rc = irsGetImageTransferProcessorState(irhandle, ir_buffer, ir_buffer_size, &state); u32 stride; u32* framebuf = (u32*)framebufferBegin(&fb, &stride); if (R_SUCCEEDED(rc)) { memset(framebuf, 0, stride*FB_HEIGHT); //IR image width/height with the default config. //The image is grayscale (1 byte per pixel / 8bits, with 1 color-component). const u32 ir_width = 240; const u32 ir_height = 320; u32 x, y; for (y=0; y