#include #include #include #include #include const char* const months[12] = {"January", "February", "March", "April", "May", "June", "July", "August", "September", "October", "November", "December"}; const char* const weekDays[7] = {"Sunday", "Monday", "Tuesday", "Wednesday", "Thursday", "Friday", "Saturday"}; int main(int argc, char **argv) { consoleInit(NULL); // Configure our supported input layout: a single player with standard controller styles padConfigureInput(1, HidNpadStyleSet_NpadStandard); // Initialize the default gamepad (which reads handheld mode inputs as well as the first connected controller) PadState pad; padInitializeDefault(&pad); printf("\x1b[16;16HPress PLUS to exit."); printf("\x1b[17;16HTZ=%s\n", getenv("TZ")); // Main loop while(appletMainLoop()) { // Scan the gamepad. This should be done once for each frame padUpdate(&pad); // padGetButtonsDown returns the set of buttons that have been newly pressed in this frame compared to the previous one u64 kDown = padGetButtonsDown(&pad); if (kDown & HidNpadButton_Plus) break; // break in order to return to hbmenu //Print current time time_t unixTime = time(NULL); struct tm* timeStruct = localtime((const time_t *)&unixTime); // Gets local time. If you want UTC use gmtime(). int hours = timeStruct->tm_hour; int minutes = timeStruct->tm_min; int seconds = timeStruct->tm_sec; int day = timeStruct->tm_mday; int month = timeStruct->tm_mon; int year = timeStruct->tm_year +1900; int wday = timeStruct->tm_wday; printf("\x1b[1;1H%02i:%02i:%02i", hours, minutes, seconds); printf("\n%s %s %i %i", weekDays[wday], months[month], day, year); consoleUpdate(NULL); } consoleExit(NULL); return 0; }