/* ** Sample Framework for deko3d Applications ** CApplication.h: Wrapper class containing common application boilerplate */ #pragma once #include "common.h" class CApplication { protected: virtual void onFocusState(AppletFocusState) { } virtual void onOperationMode(AppletOperationMode) { } virtual bool onFrame(u64) { return true; } public: CApplication(); ~CApplication(); void run(); static constexpr void chooseFramebufferSize(uint32_t& width, uint32_t& height, AppletOperationMode mode); }; constexpr void CApplication::chooseFramebufferSize(uint32_t& width, uint32_t& height, AppletOperationMode mode) { switch (mode) { default: case AppletOperationMode_Handheld: width = 1280; height = 720; break; case AppletOperationMode_Console: width = 1920; height = 1080; break; } }