// Include the most common headers from the C standard library #include #include #include // Include the main libnx system header, for Switch development #include // This example shows how to use the light sensor, see also libnx applet.h. // Main program entrypoint int main(int argc, char* argv[]) { // This example uses a text console, as a simple way to output text to the screen. // If you want to write a software-rendered graphics application, // take a look at the graphics/simplegfx example, which uses the libnx Framebuffer API instead. // If on the other hand you want to write an OpenGL based application, // take a look at the graphics/opengl set of examples, which uses EGL instead. consoleInit(NULL); printf("light-sensor example\n"); printf("Press A to check light-sensor.\n"); printf("Press + to exit.\n"); // Main loop while (appletMainLoop()) { // Scan all the inputs. This should be done once for each frame hidScanInput(); // hidKeysDown returns information about which buttons have been // just pressed in this frame compared to the previous one u64 kDown = hidKeysDown(CONTROLLER_P1_AUTO); if (kDown & KEY_PLUS) break; // break in order to return to hbmenu if (kDown & KEY_A) { Result rc = 0; float fLux=0; bool availableflag=0; bool bOverLimit=0; rc = appletIsIlluminanceAvailable(&availableflag); printf("appletIsIlluminanceAvailable(): 0x%x", rc); if (R_SUCCEEDED(rc)) printf(", %d", availableflag); printf("\n"); if (R_SUCCEEDED(rc) && availableflag) { // appletGetCurrentIlluminance(Ex) are the same except Ex has the bOverLimit param. rc = appletGetCurrentIlluminance(&fLux); printf("appletGetCurrentIlluminance(): 0x%x", rc); if (R_SUCCEEDED(rc)) printf(", %f", fLux); printf("\n"); rc = appletGetCurrentIlluminanceEx(&bOverLimit, &fLux); printf("appletGetCurrentIlluminanceEx(): 0x%x", rc); if (R_SUCCEEDED(rc)) printf(", %d, %f", bOverLimit, fLux); printf("\n"); } } // Update the console, sending a new frame to the display consoleUpdate(NULL); } // Deinitialize and clean up resources used by the console (important!) consoleExit(NULL); return 0; }