#include #include #include int main(int argc, char **argv) { gfxInitDefault(); consoleInit(NULL); // clear screen and home cursor printf( CONSOLE_ESC(2J) ); // Set print co-ordinates // /x1b[row;columnH printf(CONSOLE_ESC(10;10H) "VT52 codes demo"); // move cursor up // /x1b[linesA printf(CONSOLE_ESC(10A)"Line 0"); // move cursor left // /x1b[columnsD printf(CONSOLE_ESC(28D)"Column 0"); // move cursor down // /x1b[linesB printf(CONSOLE_ESC(19B)"Line 19"); // move cursor right // /x1b[columnsC printf(CONSOLE_ESC(5C)"Column 20"); printf("\n"); // Color codes and attributes for(int i=0; i<8; i++) { printf( CONSOLE_ESC(%1$d;1m) /* Set color */ "Default " CONSOLE_ESC(1m) "Bold " CONSOLE_ESC(7m) "Reversed " CONSOLE_ESC(0m) /* revert attributes*/ CONSOLE_ESC(%1$d;1m) CONSOLE_ESC(2m) "Light " CONSOLE_ESC(7m) "Reversed " CONSOLE_ESC(0m) /* revert attributes*/ CONSOLE_ESC(%1$d;1m) CONSOLE_ESC(4m) "Underline " CONSOLE_ESC(0m) /* revert attributes*/ CONSOLE_ESC(%1$d;1m) CONSOLE_ESC(9m) "Strikethrough " "\n" CONSOLE_ESC(0m) /* revert attributes*/ , i + 30); } // Main loop while(appletMainLoop()) { //Scan all the inputs. This should be done once for each frame hidScanInput(); // Your code goes here //hidKeysDown returns information about which buttons have been just pressed (and they weren't in the previous frame) u32 kDown = hidKeysDown(CONTROLLER_P1_AUTO); if (kDown & KEY_PLUS) break; // break in order to return to hbmenu gfxFlushBuffers(); gfxSwapBuffers(); gfxWaitForVsync(); } gfxExit(); return 0; }