#include #include #include //See also libnx hid.h. int main(int argc, char **argv) { //Matrix containing the name of each key. Useful for printing when a key is pressed char keysNames[32][32] = { "KEY_A", "KEY_B", "KEY_X", "KEY_Y", "KEY_LSTICK", "KEY_RSTICK", "KEY_L", "KEY_R", "KEY_ZL", "KEY_ZR", "KEY_PLUS", "KEY_MINUS", "KEY_DLEFT", "KEY_DUP", "KEY_DRIGHT", "KEY_DDOWN", "KEY_LSTICK_LEFT", "KEY_LSTICK_UP", "KEY_LSTICK_RIGHT", "KEY_LSTICK_DOWN", "KEY_RSTICK_LEFT", "KEY_RSTICK_UP", "KEY_RSTICK_RIGHT", "KEY_RSTICK_DOWN", "KEY_SL", "KEY_SR", "KEY_TOUCH", "", "", "", "", "" }; gfxInitDefault(); consoleInit(NULL); u32 kDownOld = 0, kHeldOld = 0, kUpOld = 0; //In these variables there will be information about keys detected in the previous frame printf("\x1b[1;1HPress PLUS to exit."); printf("\x1b[2;1HLeft joystick position:"); printf("\x1b[4;1HRight joystick position:"); // Main loop while(appletMainLoop()) { //Scan all the inputs. This should be done once for each frame hidScanInput(); //hidKeysDown returns information about which buttons have been just pressed (and they weren't in the previous frame) u32 kDown = hidKeysDown(CONTROLLER_P1_AUTO); //hidKeysHeld returns information about which buttons have are held down in this frame u32 kHeld = hidKeysHeld(CONTROLLER_P1_AUTO); //hidKeysUp returns information about which buttons have been just released u32 kUp = hidKeysUp(CONTROLLER_P1_AUTO); if (kDown & KEY_PLUS) break; // break in order to return to hbmenu //Do the keys printing only if keys have changed if (kDown != kDownOld || kHeld != kHeldOld || kUp != kUpOld) { //Clear console consoleClear(); //These two lines must be rewritten because we cleared the whole console printf("\x1b[1;1HPress PLUS to exit."); printf("\x1b[2;1HLeft joystick position:"); printf("\x1b[4;1HRight joystick position:"); printf("\x1b[6;1H"); //Move the cursor to the sixth row because on the previous ones we'll write the joysticks' position //Check if some of the keys are down, held or up int i; for (i = 0; i < 32; i++) { if (kDown & BIT(i)) printf("%s down\n", keysNames[i]); if (kHeld & BIT(i)) printf("%s held\n", keysNames[i]); if (kUp & BIT(i)) printf("%s up\n", keysNames[i]); } } //Set keys old values for the next frame kDownOld = kDown; kHeldOld = kHeld; kUpOld = kUp; JoystickPosition pos_left, pos_right; //Read the joysticks' position hidJoystickRead(&pos_left, CONTROLLER_P1_AUTO, JOYSTICK_LEFT); hidJoystickRead(&pos_right, CONTROLLER_P1_AUTO, JOYSTICK_RIGHT); //Print the joysticks' position printf("\x1b[3;1H%04d; %04d", pos_left.dx, pos_left.dy); printf("\x1b[5;1H%04d; %04d", pos_right.dx, pos_right.dy); gfxFlushBuffers(); gfxSwapBuffers(); gfxWaitForVsync(); } gfxExit(); return 0; }