#include #include #include #include //TODO: Implement image-transfer in libnx and in this example. u8 *ir_buffer = NULL; int main(int argc, char **argv) { Result rc=0; u32 irhandle=0; irsImageTransferProcessorConfig config; irsImageTransferProcessorState state; size_t ir_buffer_size = 0x100000; gfxInitDefault(); //Initialize console. Using NULL as the second argument tells the console library to use the internal console structure as current one. consoleInit(NULL); ir_buffer = (u8*)malloc(ir_buffer_size); if (ir_buffer==NULL) { rc = MAKERESULT(Module_Libnx, LibnxError_OutOfMemory); printf("Failed to allocate memory for ir_buffer.\n"); } else { memset(ir_buffer, 0, ir_buffer_size); } if (R_SUCCEEDED(rc)) { rc = irsInitialize(); printf("irsInitialize() returned 0x%x\n", rc); } if (R_SUCCEEDED(rc)) { rc = irsActivateIrsensor(1); printf("irsActivateIrsensor() returned 0x%x\n", rc); } if (R_SUCCEEDED(rc)) { rc = irsGetIrCameraHandle(&irhandle, CONTROLLER_PLAYER_1); printf("irsGetIrCameraHandle() returned 0x%x\n", rc); } if (R_SUCCEEDED(rc)) { irsGetDefaultImageTransferProcessorConfig(&config); rc = irsRunImageTransferProcessor(irhandle, &config, 0x100000); printf("irsRunImageTransferProcessor() returned 0x%x\n", rc); } if (R_SUCCEEDED(rc)) { //TODO: Why does this fail? rc = irsGetImageTransferProcessorState(irhandle, ir_buffer, ir_buffer_size, &state); printf("irsGetImageTransferProcessorState() returned 0x%x\n", rc); } while(appletMainLoop()) { //Scan all the inputs. This should be done once for each frame hidScanInput(); //hidKeysDown returns information about which buttons have been just pressed (and they weren't in the previous frame) u32 kDown = hidKeysDown(CONTROLLER_P1_AUTO); if (kDown & KEY_PLUS) break; // break in order to return to hbmenu gfxFlushBuffers(); gfxSwapBuffers(); gfxWaitForVsync(); } irsStopImageProcessor(irhandle); irsExit(); free(ir_buffer); gfxExit(); return 0; }