// Include the most common headers from the C standard library #include #include #include #include // Include the main libnx system header, for Switch development #include // This example shows how to use applet to get playstats for applications. See also libnx applet.h. See applet.h for the requirements for using this. // This also shows how to use pdmqry, see also libnx pdm.h. /// Main program entrypoint int main(int argc, char* argv[]) { // This example uses a text console, as a simple way to output text to the screen. // If you want to write a software-rendered graphics application, // take a look at the graphics/simplegfx example, which uses the libnx Framebuffer API instead. // If on the other hand you want to write an OpenGL based application, // take a look at the graphics/opengl set of examples, which uses EGL instead. consoleInit(NULL); // Configure our supported input layout: a single player with standard controller styles padConfigureInput(1, HidNpadStyleSet_NpadStandard); // Initialize the default gamepad (which reads handheld mode inputs as well as the first connected controller) PadState pad; padInitializeDefault(&pad); printf("application play-stats example\n"); Result rc=0; PdmApplicationPlayStatistics stats[1]; PdmAppletEvent events[1]; u64 application_ids[1] = {0x010021B002EEA000}; // Change this to the ApplicationId of the current-process / the ApplicationId you want to use. s32 total_out; s32 i; bool initflag=0; // Only needed when using the cmds which require the Uid. AccountUid preselected_uid={0}; rc = accountInitialize(AccountServiceType_Application); if (R_SUCCEEDED(rc)) { rc = accountGetPreselectedUser(&preselected_uid); accountExit(); } if (R_FAILED(rc)) printf("Failed to get user: 0x%x\n", rc); // Not needed if you just want to use the applet cmds. if (R_SUCCEEDED(rc)) { rc = pdmqryInitialize(); if (R_FAILED(rc)) printf("pdmqryInitialize(): 0x%x\n", rc); if (R_SUCCEEDED(rc)) initflag = true; } printf("Press A to get playstats.\n"); if (initflag) printf("Press X to use pdmqry.\n"); printf("Press + to exit.\n"); // Main loop while (appletMainLoop()) { // Scan the gamepad. This should be done once for each frame padUpdate(&pad); // padGetButtonsDown returns the set of buttons that have been // newly pressed in this frame compared to the previous one u64 kDown = padGetButtonsDown(&pad); if (kDown & HidNpadButton_Plus) break; // break in order to return to hbmenu if (kDown & HidNpadButton_A) { // Use appletQueryApplicationPlayStatisticsByUid if you want playstats for a specific userID. memset(stats, 0, sizeof(stats)); total_out = 0; if (R_SUCCEEDED(rc)) { rc = appletQueryApplicationPlayStatistics(stats, application_ids, sizeof(application_ids)/sizeof(u64), &total_out); printf("appletQueryApplicationPlayStatistics(): 0x%x\n", rc); //rc = appletQueryApplicationPlayStatisticsByUid(preselected_uid, stats, application_ids, sizeof(application_ids)/sizeof(u64), &total_out); //printf("appletQueryApplicationPlayStatisticsByUid(): 0x%x\n", rc); } if (R_SUCCEEDED(rc)) { printf("total_out: %d\n", total_out); for (i=0; i