// Include the most common headers from the C standard library #include #include #include // Include the main libnx system header, for Switch development #include // Main program entrypoint int main(int argc, char* argv[]) { // This example uses a text console, as a simple way to output text to the screen. // If you want to write a software-rendered graphics application, // take a look at the graphics/simplegfx example, which uses the libnx gfx API instead. // If on the other hand you want to write an OpenGL based application, // take a look at the graphics/opengl set of examples, which uses EGL instead. consoleInit(NULL); // Other initialization goes here. As a demonstration, we print hello world. printf("Hello World!\n"); // Main loop while (appletMainLoop()) { // Scan all the inputs. This should be done once for each frame hidScanInput(); // hidKeysDown returns information about which buttons have been // just pressed in this frame compared to the previous one u64 kDown = hidKeysDown(CONTROLLER_P1_AUTO); if (kDown & KEY_PLUS) break; // break in order to return to hbmenu // Your code goes here // Update the console, sending a new frame to the display consoleUpdate(NULL); } // Deinitialize and clean up resources used by the console (important!) consoleExit(NULL); return 0; }