#include #include #include //Example for HID vibration/rumble. int main(int argc, char **argv) { HidVibrationDeviceHandle VibrationDeviceHandles[2][2]; Result rc = 0, rc2 = 0; u32 target_device=0; HidVibrationValue VibrationValue; HidVibrationValue VibrationValue_stop; HidVibrationValue VibrationValues[2]; consoleInit(NULL); // Configure our supported input layout: a single player with standard controller styles padConfigureInput(1, HidNpadStyleSet_NpadStandard); // Initialize the default gamepad (which reads handheld mode inputs as well as the first connected controller) PadState pad; padInitializeDefault(&pad); printf("Press PLUS to exit.\n"); //Two VibrationDeviceHandles are returned: first one for left-joycon, second one for right-joycon. //Change the total_handles param to 1, and update the hidSendVibrationValues calls, if you only want 1 VibrationDeviceHandle. rc = hidInitializeVibrationDevices(VibrationDeviceHandles[0], 2, HidNpadIdType_Handheld, HidNpadStyleTag_NpadHandheld); //Setup VibrationDeviceHandles for HidNpadIdType_No1 too, since we want to support both HidNpadIdType_Handheld and HidNpadIdType_No1. if (R_SUCCEEDED(rc)) rc = hidInitializeVibrationDevices(VibrationDeviceHandles[1], 2, HidNpadIdType_No1, HidNpadStyleTag_NpadJoyDual); printf("hidInitializeVibrationDevices() returned: 0x%x\n", rc); if (R_SUCCEEDED(rc)) printf("Hold R to vibrate, and press A/B/X/Y while holding R to adjust values.\n"); VibrationValue.amp_low = 0.2f; VibrationValue.freq_low = 10.0f; VibrationValue.amp_high = 0.2f; VibrationValue.freq_high = 10.0f; memset(VibrationValues, 0, sizeof(VibrationValues)); memset(&VibrationValue_stop, 0, sizeof(HidVibrationValue)); // Switch like stop behavior with muted band channels and frequencies set to default. VibrationValue_stop.freq_low = 160.0f; VibrationValue_stop.freq_high = 320.0f; // Main loop while(appletMainLoop()) { // Scan the gamepad. This should be done once for each frame padUpdate(&pad); u64 kDown = padGetButtonsDown(&pad); u64 kHeld = padGetButtons(&pad); u64 kUp = padGetButtonsUp(&pad); if (kDown & HidNpadButton_Plus) break; // break in order to return to hbmenu //Select which devices to vibrate. target_device = padIsHandheld(&pad) ? 0 : 1; if (R_SUCCEEDED(rc) && (kHeld & HidNpadButton_R)) { //Calling hidSendVibrationValue/hidSendVibrationValues is really only needed when sending new VibrationValue(s). //If you just want to vibrate 1 device, you can also use hidSendVibrationValue. memcpy(&VibrationValues[0], &VibrationValue, sizeof(HidVibrationValue)); memcpy(&VibrationValues[1], &VibrationValue, sizeof(HidVibrationValue)); rc2 = hidSendVibrationValues(VibrationDeviceHandles[target_device], VibrationValues, 2); if (R_FAILED(rc2)) printf("hidSendVibrationValues() returned: 0x%x\n", rc2); if (kDown & KEY_A) VibrationValue.amp_low += 0.1f; if (kDown & KEY_B) VibrationValue.freq_low += 5.0f; if (kDown & KEY_X) VibrationValue.amp_high += 0.1f; if (kDown & KEY_Y) VibrationValue.freq_high += 12.0f; } else if(kUp & HidNpadButton_R)//Stop vibration for all devices. { memcpy(&VibrationValues[0], &VibrationValue_stop, sizeof(HidVibrationValue)); memcpy(&VibrationValues[1], &VibrationValue_stop, sizeof(HidVibrationValue)); rc2 = hidSendVibrationValues(VibrationDeviceHandles[target_device], VibrationValues, 2); if (R_FAILED(rc2)) printf("hidSendVibrationValues() for stop returned: 0x%x\n", rc2); //Could also do this with 1 hidSendVibrationValues() call + a larger VibrationValues array. rc2 = hidSendVibrationValues(VibrationDeviceHandles[1-target_device], VibrationValues, 2); if (R_FAILED(rc2)) printf("hidSendVibrationValues() for stop other device returned: 0x%x\n", rc2); } consoleUpdate(NULL); } consoleExit(NULL); return 0; }