#include #include #include //See also libnx set.h. int main(int argc, char **argv) { u64 LanguageCode=0; s32 Language=0; gfxInitDefault(); consoleInit(NULL); Result rc = setInitialize(); if (R_FAILED(rc)) printf("setInitialize() failed: 0x%x.\n", rc); if (R_SUCCEEDED(rc)) { //Get system language. rc = setGetSystemLanguage(&LanguageCode); if (R_FAILED(rc)) printf("setGetSystemLanguage() failed: 0x%x.\n", rc); } if (R_SUCCEEDED(rc)) { printf("setGetSystemLanguage() LanguageCode: %s\n", (char*)&LanguageCode); // Convert LanguageCode to Language. Use this if you need IDs, not strings. rc = setMakeLanguage(LanguageCode, &Language); if (R_FAILED(rc)) printf("setMakeLanguage() failed: 0x%x.\n", rc); } if (R_SUCCEEDED(rc)) { printf("Language: %d\n", Language); // Converts the input Language to LanguageCode. rc = setMakeLanguageCode(SetLanguage_JA, &LanguageCode); if (R_FAILED(rc)) printf("setMakeLanguageCode() failed: 0x%x.\n", rc); } if (R_SUCCEEDED(rc)) printf("New LanguageCode: %s\n", (char*)&LanguageCode); // Main loop while(appletMainLoop()) { //Scan all the inputs. This should be done once for each frame hidScanInput(); // Your code goes here //hidKeysDown returns information about which buttons have been just pressed (and they weren't in the previous frame) u32 kDown = hidKeysDown(CONTROLLER_P1_AUTO); if (kDown & KEY_PLUS) break; // break in order to return to hbmenu gfxFlushBuffers(); gfxSwapBuffers(); gfxWaitForVsync(); } setExit(); gfxExit(); return 0; }