#include #include #include //TODO: Implement image-transfer in libnx and in this example. int main(int argc, char **argv) { Result rc=0; u32 irhandle=0; gfxInitDefault(); //Initialize console. Using NULL as the second argument tells the console library to use the internal console structure as current one. consoleInit(NULL); rc = irsInitialize(); printf("irsInitialize() returned 0x%x\n", rc); if (R_SUCCEEDED(rc)) { rc = irsActivateIrsensor(1); printf("irsActivateIrsensor() returned 0x%x\n", rc); } if (R_SUCCEEDED(rc)) { rc = irsGetIrCameraHandle(&irhandle, CONTROLLER_PLAYER_1); printf("irsGetIrCameraHandle() returned 0x%x\n", rc); } while(appletMainLoop()) { //Scan all the inputs. This should be done once for each frame hidScanInput(); //hidKeysDown returns information about which buttons have been just pressed (and they weren't in the previous frame) u32 kDown = hidKeysDown(CONTROLLER_P1_AUTO); if (kDown & KEY_PLUS) break; // break in order to return to hbmenu gfxFlushBuffers(); gfxSwapBuffers(); gfxWaitForVsync(); } irsExit(); gfxExit(); return 0; }