#include #include #include int main(int argc, char **argv) { //Initialize console. Using NULL as the second argument tells the console library to use the internal console structure as current one. consoleInit(NULL); // Configure our supported input layout: a single player with standard controller styles padConfigureInput(1, HidNpadStyleSet_NpadStandard); // Initialize the default gamepad (which reads handheld mode inputs as well as the first connected controller) PadState pad; padInitializeDefault(&pad); //Move the cursor to row 16 and column 20 and then prints "Hello World!" //To move the cursor you have to print "\x1b[r;cH", where r and c are respectively //the row and column where you want your cursor to move printf("\x1b[16;20HHello World!"); while(appletMainLoop()) { // Scan the gamepad. This should be done once for each frame padUpdate(&pad); // padGetButtonsDown returns the set of buttons that have been newly pressed in this frame compared to the previous one u64 kDown = padGetButtonsDown(&pad); if (kDown & HidNpadButton_Plus) break; // break in order to return to hbmenu consoleUpdate(NULL); } consoleExit(NULL); return 0; }