mirror of
https://github.com/switchbrew/switch-examples.git
synced 2025-06-20 21:12:38 +02:00
Use tabs for all examples.
This commit is contained in:
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97aeaa0033
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fff86cfc8d
@ -10,184 +10,184 @@
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#define BYTESPERSAMPLE 4
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void fill_audio_buffer(void* audio_buffer, size_t offset, size_t size, int frequency) {
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if (audio_buffer == NULL) return;
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u32* dest = (u32*) audio_buffer;
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for (int i = 0; i < size; i++) {
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// This is a simple sine wave, with a frequency of `frequency` Hz, and an amplitude 30% of maximum.
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s16 sample = 0.3 * 0x7FFF * sin(frequency * (2 * M_PI) * (offset + i) / SAMPLERATE);
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if (audio_buffer == NULL) return;
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u32* dest = (u32*) audio_buffer;
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for (int i = 0; i < size; i++) {
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// This is a simple sine wave, with a frequency of `frequency` Hz, and an amplitude 30% of maximum.
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s16 sample = 0.3 * 0x7FFF * sin(frequency * (2 * M_PI) * (offset + i) / SAMPLERATE);
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// Stereo samples are interleaved: left and right channels.
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dest[i] = (sample << 16) | (sample & 0xffff);
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}
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// Stereo samples are interleaved: left and right channels.
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dest[i] = (sample << 16) | (sample & 0xffff);
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}
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}
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int main(int argc, char **argv)
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{
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Result rc = 0;
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AudioOutBuffer source_buffer;
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AudioOutBuffer released_buffer;
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int notefreq[] = {
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220,
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440, 880, 1760, 3520, 7040,
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14080,
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7040, 3520, 1760, 880, 440
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};
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gfxInitDefault();
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Result rc = 0;
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AudioOutBuffer source_buffer;
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AudioOutBuffer released_buffer;
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int notefreq[] = {
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220,
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440, 880, 1760, 3520, 7040,
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14080,
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7040, 3520, 1760, 880, 440
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};
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gfxInitDefault();
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// Initialize console. Using NULL as the second argument tells the console library to use the internal console structure as current one.
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consoleInit(NULL);
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// Make sure the sample buffer is aligned to 0x1000 bytes
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u32 raw_data_size = (SAMPLESPERBUF * BYTESPERSAMPLE * 2);
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u32 raw_data_size_aligned = (raw_data_size + 0xfff) & ~0xfff;
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u8* raw_data = memalign(0x1000, raw_data_size_aligned);
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// Ensure buffer was properly allocated
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if (raw_data == NULL)
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{
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rc = MAKERESULT(Module_Libnx, LibnxError_OutOfMemory);
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printf("Failed to allocate sample data buffer\n");
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}
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if (R_SUCCEEDED(rc))
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memset(raw_data, 0, raw_data_size_aligned);
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if (R_SUCCEEDED(rc))
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{
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// Initialize the default audio output device
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rc = audoutInitialize();
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printf("audoutInitialize() returned 0x%x\n", rc);
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}
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if (R_SUCCEEDED(rc))
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{
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printf("Sample rate: 0x%x\n", audoutGetSampleRate());
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printf("Channel count: 0x%x\n", audoutGetChannelCount());
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printf("PCM format: 0x%x\n", audoutGetPcmFormat());
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printf("Device state: 0x%x\n", audoutGetDeviceState());
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// Start audio playback.
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rc = audoutStartAudioOut();
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printf("audoutStartAudioOut() returned 0x%x\n", rc);
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}
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bool play_tone = false;
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printf("Press A, B, Y, X, Left, Up, Right, Down, L, R, ZL or ZR to play a different tone.\n");
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while (appletMainLoop())
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{
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//Scan all the inputs. This should be done once for each frame
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hidScanInput();
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// Initialize console. Using NULL as the second argument tells the console library to use the internal console structure as current one.
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consoleInit(NULL);
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// Make sure the sample buffer is aligned to 0x1000 bytes
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u32 raw_data_size = (SAMPLESPERBUF * BYTESPERSAMPLE * 2);
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u32 raw_data_size_aligned = (raw_data_size + 0xfff) & ~0xfff;
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u8* raw_data = memalign(0x1000, raw_data_size_aligned);
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// Ensure buffer was properly allocated
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if (raw_data == NULL)
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{
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rc = MAKERESULT(Module_Libnx, LibnxError_OutOfMemory);
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printf("Failed to allocate sample data buffer\n");
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}
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if (R_SUCCEEDED(rc))
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memset(raw_data, 0, raw_data_size_aligned);
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if (R_SUCCEEDED(rc))
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{
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// Initialize the default audio output device
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rc = audoutInitialize();
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printf("audoutInitialize() returned 0x%x\n", rc);
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}
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if (R_SUCCEEDED(rc))
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{
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printf("Sample rate: 0x%x\n", audoutGetSampleRate());
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printf("Channel count: 0x%x\n", audoutGetChannelCount());
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printf("PCM format: 0x%x\n", audoutGetPcmFormat());
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printf("Device state: 0x%x\n", audoutGetDeviceState());
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// Start audio playback.
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rc = audoutStartAudioOut();
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printf("audoutStartAudioOut() returned 0x%x\n", rc);
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}
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bool play_tone = false;
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printf("Press A, B, Y, X, Left, Up, Right, Down, L, R, ZL or ZR to play a different tone.\n");
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while (appletMainLoop())
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{
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//Scan all the inputs. This should be done once for each frame
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hidScanInput();
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//hidKeysDown returns information about which buttons have been just pressed (and they weren't in the previous frame)
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u32 kDown = hidKeysDown(CONTROLLER_P1_AUTO);
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//hidKeysDown returns information about which buttons have been just pressed (and they weren't in the previous frame)
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u32 kDown = hidKeysDown(CONTROLLER_P1_AUTO);
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if (kDown & KEY_PLUS) break; // break in order to return to hbmenu
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if (kDown & KEY_A)
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{
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fill_audio_buffer(raw_data, 0, SAMPLESPERBUF * 2, notefreq[0]);
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play_tone = true;
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}
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if (kDown & KEY_B)
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{
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fill_audio_buffer(raw_data, 0, SAMPLESPERBUF * 2, notefreq[1]);
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play_tone = true;
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}
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if (kDown & KEY_Y)
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{
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fill_audio_buffer(raw_data, 0, SAMPLESPERBUF * 2, notefreq[2]);
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play_tone = true;
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}
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if (kDown & KEY_X)
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{
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fill_audio_buffer(raw_data, 0, SAMPLESPERBUF * 2, notefreq[3]);
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play_tone = true;
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}
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if (kDown & KEY_DLEFT)
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{
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fill_audio_buffer(raw_data, 0, SAMPLESPERBUF * 2, notefreq[4]);
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play_tone = true;
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}
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if (kDown & KEY_DUP)
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{
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fill_audio_buffer(raw_data, 0, SAMPLESPERBUF * 2, notefreq[5]);
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play_tone = true;
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}
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if (kDown & KEY_DRIGHT)
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{
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fill_audio_buffer(raw_data, 0, SAMPLESPERBUF * 2, notefreq[6]);
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play_tone = true;
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}
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if (kDown & KEY_DDOWN)
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{
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fill_audio_buffer(raw_data, 0, SAMPLESPERBUF * 2, notefreq[7]);
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play_tone = true;
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}
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if (kDown & KEY_L)
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{
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fill_audio_buffer(raw_data, 0, SAMPLESPERBUF * 2, notefreq[8]);
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play_tone = true;
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}
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if (kDown & KEY_R)
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{
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fill_audio_buffer(raw_data, 0, SAMPLESPERBUF * 2, notefreq[9]);
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play_tone = true;
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}
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if (kDown & KEY_ZL)
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{
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fill_audio_buffer(raw_data, 0, SAMPLESPERBUF * 2, notefreq[10]);
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play_tone = true;
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}
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if (kDown & KEY_ZR)
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{
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fill_audio_buffer(raw_data, 0, SAMPLESPERBUF * 2, notefreq[11]);
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play_tone = true;
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}
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if (R_SUCCEEDED(rc) && play_tone)
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{
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// Prepare the audio data source buffer.
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source_buffer.next = 0;
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source_buffer.buffer = raw_data;
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source_buffer.buffer_size = raw_data_size;
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source_buffer.data_size = SAMPLESPERBUF * 2;
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source_buffer.data_offset = 0;
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// Play this buffer once.
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rc = audoutPlayBuffer(&source_buffer, &released_buffer);
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play_tone = false;
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if (R_FAILED(rc))
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printf("audoutPlayBuffer() returned 0x%x\n", rc);
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}
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gfxFlushBuffers();
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gfxSwapBuffers();
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gfxWaitForVsync();
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}
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// Stop audio playback.
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rc = audoutStopAudioOut();
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printf("audoutStopAudioOut() returned 0x%x\n", rc);
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if (kDown & KEY_PLUS) break; // break in order to return to hbmenu
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if (kDown & KEY_A)
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{
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fill_audio_buffer(raw_data, 0, SAMPLESPERBUF * 2, notefreq[0]);
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play_tone = true;
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}
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if (kDown & KEY_B)
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{
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fill_audio_buffer(raw_data, 0, SAMPLESPERBUF * 2, notefreq[1]);
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play_tone = true;
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}
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if (kDown & KEY_Y)
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{
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fill_audio_buffer(raw_data, 0, SAMPLESPERBUF * 2, notefreq[2]);
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play_tone = true;
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}
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if (kDown & KEY_X)
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{
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fill_audio_buffer(raw_data, 0, SAMPLESPERBUF * 2, notefreq[3]);
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play_tone = true;
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}
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if (kDown & KEY_DLEFT)
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{
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fill_audio_buffer(raw_data, 0, SAMPLESPERBUF * 2, notefreq[4]);
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play_tone = true;
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}
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if (kDown & KEY_DUP)
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{
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fill_audio_buffer(raw_data, 0, SAMPLESPERBUF * 2, notefreq[5]);
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play_tone = true;
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}
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if (kDown & KEY_DRIGHT)
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{
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fill_audio_buffer(raw_data, 0, SAMPLESPERBUF * 2, notefreq[6]);
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play_tone = true;
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}
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if (kDown & KEY_DDOWN)
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{
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fill_audio_buffer(raw_data, 0, SAMPLESPERBUF * 2, notefreq[7]);
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play_tone = true;
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}
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if (kDown & KEY_L)
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{
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fill_audio_buffer(raw_data, 0, SAMPLESPERBUF * 2, notefreq[8]);
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play_tone = true;
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}
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if (kDown & KEY_R)
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{
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fill_audio_buffer(raw_data, 0, SAMPLESPERBUF * 2, notefreq[9]);
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play_tone = true;
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}
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if (kDown & KEY_ZL)
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{
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fill_audio_buffer(raw_data, 0, SAMPLESPERBUF * 2, notefreq[10]);
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play_tone = true;
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}
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if (kDown & KEY_ZR)
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{
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fill_audio_buffer(raw_data, 0, SAMPLESPERBUF * 2, notefreq[11]);
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play_tone = true;
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}
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if (R_SUCCEEDED(rc) && play_tone)
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{
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// Prepare the audio data source buffer.
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source_buffer.next = 0;
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source_buffer.buffer = raw_data;
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source_buffer.buffer_size = raw_data_size;
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source_buffer.data_size = SAMPLESPERBUF * 2;
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source_buffer.data_offset = 0;
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// Play this buffer once.
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rc = audoutPlayBuffer(&source_buffer, &released_buffer);
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play_tone = false;
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if (R_FAILED(rc))
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printf("audoutPlayBuffer() returned 0x%x\n", rc);
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}
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gfxFlushBuffers();
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gfxSwapBuffers();
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gfxWaitForVsync();
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}
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// Stop audio playback.
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rc = audoutStopAudioOut();
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printf("audoutStopAudioOut() returned 0x%x\n", rc);
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// Terminate the default audio output device.
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audoutExit();
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gfxExit();
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return 0;
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// Terminate the default audio output device.
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audoutExit();
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gfxExit();
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return 0;
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}
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@ -10,63 +10,63 @@
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int main(int argc, char **argv)
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{
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u32* framebuf;
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u32 cnt=0;
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#ifdef DISPLAY_IMAGE
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u8* imageptr = (u8*)image_bin;
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#endif
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u32* framebuf;
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u32 cnt=0;
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#ifdef DISPLAY_IMAGE
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u8* imageptr = (u8*)image_bin;
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#endif
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//Enable max-1080p support. Remove for 720p-only resolution.
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//gfxInitResolutionDefault();
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//Enable max-1080p support. Remove for 720p-only resolution.
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//gfxInitResolutionDefault();
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gfxInitDefault();
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gfxInitDefault();
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//Set current resolution automatically depending on current/changed OperationMode. Only use this when using gfxInitResolution*().
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//gfxConfigureAutoResolutionDefault(true);
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//Set current resolution automatically depending on current/changed OperationMode. Only use this when using gfxInitResolution*().
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//gfxConfigureAutoResolutionDefault(true);
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while(appletMainLoop())
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{
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//Scan all the inputs. This should be done once for each frame
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hidScanInput();
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while(appletMainLoop())
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{
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//Scan all the inputs. This should be done once for each frame
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hidScanInput();
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//hidKeysDown returns information about which buttons have been just pressed (and they weren't in the previous frame)
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u32 kDown = hidKeysDown(CONTROLLER_P1_AUTO);
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//hidKeysDown returns information about which buttons have been just pressed (and they weren't in the previous frame)
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u32 kDown = hidKeysDown(CONTROLLER_P1_AUTO);
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if (kDown & KEY_PLUS) break; // break in order to return to hbmenu
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if (kDown & KEY_PLUS) break; // break in order to return to hbmenu
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u32 width, height;
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u32 pos;
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framebuf = (u32*) gfxGetFramebuffer((u32*)&width, (u32*)&height);
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u32 width, height;
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u32 pos;
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framebuf = (u32*) gfxGetFramebuffer((u32*)&width, (u32*)&height);
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if(cnt==60)
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{
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cnt=0;
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}
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else
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{
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cnt++;
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}
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if(cnt==60)
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{
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cnt=0;
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}
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else
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{
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cnt++;
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}
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//Each pixel is 4-bytes due to RGBA8888.
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u32 x, y;
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for (y=0; y<height; y++)//Access the buffer linearly.
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{
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for (x=0; x<width; x++)
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{
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pos = y * width + x;
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#ifdef DISPLAY_IMAGE
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framebuf[pos] = RGBA8_MAXALPHA(imageptr[pos*3+0]+(cnt*4), imageptr[pos*3+1], imageptr[pos*3+2]);
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#else
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framebuf[pos] = 0x01010101 * cnt * 4;//Set framebuf to different shades of grey.
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#endif
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}
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}
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//Each pixel is 4-bytes due to RGBA8888.
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u32 x, y;
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for (y=0; y<height; y++)//Access the buffer linearly.
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{
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for (x=0; x<width; x++)
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{
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pos = y * width + x;
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#ifdef DISPLAY_IMAGE
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framebuf[pos] = RGBA8_MAXALPHA(imageptr[pos*3+0]+(cnt*4), imageptr[pos*3+1], imageptr[pos*3+2]);
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#else
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framebuf[pos] = 0x01010101 * cnt * 4;//Set framebuf to different shades of grey.
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#endif
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}
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}
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gfxFlushBuffers();
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gfxSwapBuffers();
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gfxWaitForVsync();
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}
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gfxFlushBuffers();
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gfxSwapBuffers();
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gfxWaitForVsync();
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}
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gfxExit();
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return 0;
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gfxExit();
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return 0;
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}
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|
@ -7,86 +7,86 @@
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int main(int argc, char **argv)
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{
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//Matrix containing the name of each key. Useful for printing when a key is pressed
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char keysNames[32][32] = {
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"KEY_A", "KEY_B", "KEY_X", "KEY_Y",
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"KEY_LSTICK", "KEY_RSTICK", "KEY_L", "KEY_R",
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"KEY_ZL", "KEY_ZR", "KEY_PLUS", "KEY_MINUS",
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"KEY_DLEFT", "KEY_DUP", "KEY_DRIGHT", "KEY_DDOWN",
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"KEY_LSTICK_LEFT", "KEY_LSTICK_UP", "KEY_LSTICK_RIGHT", "KEY_LSTICK_DOWN",
|
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"KEY_RSTICK_LEFT", "KEY_RSTICK_UP", "KEY_RSTICK_RIGHT", "KEY_RSTICK_DOWN",
|
||||
"KEY_SL", "KEY_SR", "KEY_TOUCH", "",
|
||||
"", "", "", ""
|
||||
};
|
||||
//Matrix containing the name of each key. Useful for printing when a key is pressed
|
||||
char keysNames[32][32] = {
|
||||
"KEY_A", "KEY_B", "KEY_X", "KEY_Y",
|
||||
"KEY_LSTICK", "KEY_RSTICK", "KEY_L", "KEY_R",
|
||||
"KEY_ZL", "KEY_ZR", "KEY_PLUS", "KEY_MINUS",
|
||||
"KEY_DLEFT", "KEY_DUP", "KEY_DRIGHT", "KEY_DDOWN",
|
||||
"KEY_LSTICK_LEFT", "KEY_LSTICK_UP", "KEY_LSTICK_RIGHT", "KEY_LSTICK_DOWN",
|
||||
"KEY_RSTICK_LEFT", "KEY_RSTICK_UP", "KEY_RSTICK_RIGHT", "KEY_RSTICK_DOWN",
|
||||
"KEY_SL", "KEY_SR", "KEY_TOUCH", "",
|
||||
"", "", "", ""
|
||||
};
|
||||
|
||||
gfxInitDefault();
|
||||
consoleInit(NULL);
|
||||
gfxInitDefault();
|
||||
consoleInit(NULL);
|
||||
|
||||
u32 kDownOld = 0, kHeldOld = 0, kUpOld = 0; //In these variables there will be information about keys detected in the previous frame
|
||||
u32 kDownOld = 0, kHeldOld = 0, kUpOld = 0; //In these variables there will be information about keys detected in the previous frame
|
||||
|
||||
printf("\x1b[1;1HPress PLUS to exit.");
|
||||
printf("\x1b[2;1HLeft joystick position:");
|
||||
printf("\x1b[4;1HRight joystick position:");
|
||||
printf("\x1b[1;1HPress PLUS to exit.");
|
||||
printf("\x1b[2;1HLeft joystick position:");
|
||||
printf("\x1b[4;1HRight joystick position:");
|
||||
|
||||
// Main loop
|
||||
while(appletMainLoop())
|
||||
{
|
||||
//Scan all the inputs. This should be done once for each frame
|
||||
hidScanInput();
|
||||
// Main loop
|
||||
while(appletMainLoop())
|
||||
{
|
||||
//Scan all the inputs. This should be done once for each frame
|
||||
hidScanInput();
|
||||
|
||||
//hidKeysDown returns information about which buttons have been just pressed (and they weren't in the previous frame)
|
||||
u32 kDown = hidKeysDown(CONTROLLER_P1_AUTO);
|
||||
//hidKeysHeld returns information about which buttons have are held down in this frame
|
||||
u32 kHeld = hidKeysHeld(CONTROLLER_P1_AUTO);
|
||||
//hidKeysUp returns information about which buttons have been just released
|
||||
u32 kUp = hidKeysUp(CONTROLLER_P1_AUTO);
|
||||
//hidKeysDown returns information about which buttons have been just pressed (and they weren't in the previous frame)
|
||||
u32 kDown = hidKeysDown(CONTROLLER_P1_AUTO);
|
||||
//hidKeysHeld returns information about which buttons have are held down in this frame
|
||||
u32 kHeld = hidKeysHeld(CONTROLLER_P1_AUTO);
|
||||
//hidKeysUp returns information about which buttons have been just released
|
||||
u32 kUp = hidKeysUp(CONTROLLER_P1_AUTO);
|
||||
|
||||
if (kDown & KEY_PLUS) break; // break in order to return to hbmenu
|
||||
if (kDown & KEY_PLUS) break; // break in order to return to hbmenu
|
||||
|
||||
//Do the keys printing only if keys have changed
|
||||
if (kDown != kDownOld || kHeld != kHeldOld || kUp != kUpOld)
|
||||
{
|
||||
//Clear console
|
||||
consoleClear();
|
||||
//Do the keys printing only if keys have changed
|
||||
if (kDown != kDownOld || kHeld != kHeldOld || kUp != kUpOld)
|
||||
{
|
||||
//Clear console
|
||||
consoleClear();
|
||||
|
||||
//These two lines must be rewritten because we cleared the whole console
|
||||
printf("\x1b[1;1HPress PLUS to exit.");
|
||||
printf("\x1b[2;1HLeft joystick position:");
|
||||
printf("\x1b[4;1HRight joystick position:");
|
||||
//These two lines must be rewritten because we cleared the whole console
|
||||
printf("\x1b[1;1HPress PLUS to exit.");
|
||||
printf("\x1b[2;1HLeft joystick position:");
|
||||
printf("\x1b[4;1HRight joystick position:");
|
||||
|
||||
printf("\x1b[6;1H"); //Move the cursor to the sixth row because on the previous ones we'll write the joysticks' position
|
||||
printf("\x1b[6;1H"); //Move the cursor to the sixth row because on the previous ones we'll write the joysticks' position
|
||||
|
||||
//Check if some of the keys are down, held or up
|
||||
int i;
|
||||
for (i = 0; i < 32; i++)
|
||||
{
|
||||
if (kDown & BIT(i)) printf("%s down\n", keysNames[i]);
|
||||
if (kHeld & BIT(i)) printf("%s held\n", keysNames[i]);
|
||||
if (kUp & BIT(i)) printf("%s up\n", keysNames[i]);
|
||||
}
|
||||
}
|
||||
//Check if some of the keys are down, held or up
|
||||
int i;
|
||||
for (i = 0; i < 32; i++)
|
||||
{
|
||||
if (kDown & BIT(i)) printf("%s down\n", keysNames[i]);
|
||||
if (kHeld & BIT(i)) printf("%s held\n", keysNames[i]);
|
||||
if (kUp & BIT(i)) printf("%s up\n", keysNames[i]);
|
||||
}
|
||||
}
|
||||
|
||||
//Set keys old values for the next frame
|
||||
kDownOld = kDown;
|
||||
kHeldOld = kHeld;
|
||||
kUpOld = kUp;
|
||||
//Set keys old values for the next frame
|
||||
kDownOld = kDown;
|
||||
kHeldOld = kHeld;
|
||||
kUpOld = kUp;
|
||||
|
||||
JoystickPosition pos_left, pos_right;
|
||||
JoystickPosition pos_left, pos_right;
|
||||
|
||||
//Read the joysticks' position
|
||||
hidJoystickRead(&pos_left, CONTROLLER_P1_AUTO, JOYSTICK_LEFT);
|
||||
hidJoystickRead(&pos_right, CONTROLLER_P1_AUTO, JOYSTICK_RIGHT);
|
||||
//Read the joysticks' position
|
||||
hidJoystickRead(&pos_left, CONTROLLER_P1_AUTO, JOYSTICK_LEFT);
|
||||
hidJoystickRead(&pos_right, CONTROLLER_P1_AUTO, JOYSTICK_RIGHT);
|
||||
|
||||
//Print the joysticks' position
|
||||
printf("\x1b[3;1H%04d; %04d", pos_left.dx, pos_left.dy);
|
||||
printf("\x1b[5;1H%04d; %04d", pos_right.dx, pos_right.dy);
|
||||
//Print the joysticks' position
|
||||
printf("\x1b[3;1H%04d; %04d", pos_left.dx, pos_left.dy);
|
||||
printf("\x1b[5;1H%04d; %04d", pos_right.dx, pos_right.dy);
|
||||
|
||||
gfxFlushBuffers();
|
||||
gfxSwapBuffers();
|
||||
gfxWaitForVsync();
|
||||
}
|
||||
gfxFlushBuffers();
|
||||
gfxSwapBuffers();
|
||||
gfxWaitForVsync();
|
||||
}
|
||||
|
||||
gfxExit();
|
||||
return 0;
|
||||
gfxExit();
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user