Audio example

This commit is contained in:
hexkyz 2018-02-13 19:22:20 +00:00
parent 3d9851145a
commit f045830070
2 changed files with 376 additions and 0 deletions

184
audio/playtone/Makefile Normal file
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#---------------------------------------------------------------------------------
.SUFFIXES:
#---------------------------------------------------------------------------------
ifeq ($(strip $(DEVKITPRO)),)
$(error "Please set DEVKITPRO in your environment. export DEVKITPRO=<path to>/devkitpro")
endif
TOPDIR ?= $(CURDIR)
include $(DEVKITPRO)/libnx/switch_rules
#---------------------------------------------------------------------------------
# TARGET is the name of the output
# BUILD is the directory where object files & intermediate files will be placed
# SOURCES is a list of directories containing source code
# DATA is a list of directories containing data files
# INCLUDES is a list of directories containing header files
# EXEFS_SRC is the optional input directory containing data copied into exefs, if anything this normally should only contain "main.npdm".
#
# NO_ICON: if set to anything, do not use icon.
# NO_NACP: if set to anything, no .nacp file is generated.
# APP_TITLE is the name of the app stored in the .nacp file (Optional)
# APP_AUTHOR is the author of the app stored in the .nacp file (Optional)
# APP_VERSION is the version of the app stored in the .nacp file (Optional)
# APP_TITLEID is the titleID of the app stored in the .nacp file (Optional)
# ICON is the filename of the icon (.jpg), relative to the project folder.
# If not set, it attempts to use one of the following (in this order):
# - <Project name>.jpg
# - icon.jpg
# - <libnx folder>/default_icon.jpg
#---------------------------------------------------------------------------------
TARGET := $(notdir $(CURDIR))
BUILD := build
SOURCES := source
DATA := data
INCLUDES := include
EXEFS_SRC := exefs_src
#---------------------------------------------------------------------------------
# options for code generation
#---------------------------------------------------------------------------------
ARCH := -march=armv8-a -mtp=soft -fPIE
CFLAGS := -g -Wall -O2 \
-ffast-math \
$(ARCH) $(DEFINES)
CFLAGS += $(INCLUDE) -DSWITCH
CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions -std=gnu++11
ASFLAGS := -g $(ARCH)
LDFLAGS = -specs=$(DEVKITPRO)/libnx/switch.specs -g $(ARCH) -Wl,-Map,$(notdir $*.map)
LIBS := -lnx -lm
#---------------------------------------------------------------------------------
# list of directories containing libraries, this must be the top level containing
# include and lib
#---------------------------------------------------------------------------------
LIBDIRS := $(PORTLIBS) $(LIBNX)
#---------------------------------------------------------------------------------
# no real need to edit anything past this point unless you need to add additional
# rules for different file extensions
#---------------------------------------------------------------------------------
ifneq ($(BUILD),$(notdir $(CURDIR)))
#---------------------------------------------------------------------------------
export OUTPUT := $(CURDIR)/$(TARGET)
export TOPDIR := $(CURDIR)
export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
$(foreach dir,$(DATA),$(CURDIR)/$(dir))
export DEPSDIR := $(CURDIR)/$(BUILD)
CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
#---------------------------------------------------------------------------------
# use CXX for linking C++ projects, CC for standard C
#---------------------------------------------------------------------------------
ifeq ($(strip $(CPPFILES)),)
#---------------------------------------------------------------------------------
export LD := $(CC)
#---------------------------------------------------------------------------------
else
#---------------------------------------------------------------------------------
export LD := $(CXX)
#---------------------------------------------------------------------------------
endif
#---------------------------------------------------------------------------------
export OFILES := $(addsuffix .o,$(BINFILES)) \
$(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
-I$(CURDIR)/$(BUILD)
export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
export BUILD_EXEFS_SRC := $(TOPDIR)/$(EXEFS_SRC)
ifeq ($(strip $(ICON)),)
icons := $(wildcard *.jpg)
ifneq (,$(findstring $(TARGET).jpg,$(icons)))
export APP_ICON := $(TOPDIR)/$(TARGET).jpg
else
ifneq (,$(findstring icon.jpg,$(icons)))
export APP_ICON := $(TOPDIR)/icon.jpg
endif
endif
else
export APP_ICON := $(TOPDIR)/$(ICON)
endif
ifeq ($(strip $(NO_ICON)),)
export NROFLAGS += --icon=$(APP_ICON)
endif
ifeq ($(strip $(NO_NACP)),)
export NROFLAGS += --nacp=$(CURDIR)/$(TARGET).nacp
endif
ifneq ($(APP_TITLEID),)
export NACPFLAGS += --titleid=$(APP_TITLEID)
endif
.PHONY: $(BUILD) clean all
#---------------------------------------------------------------------------------
all: $(BUILD)
$(BUILD):
@[ -d $@ ] || mkdir -p $@
@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
#---------------------------------------------------------------------------------
clean:
@echo clean ...
@rm -fr $(BUILD) $(TARGET).pfs0 $(TARGET).nso $(TARGET).nro $(TARGET).nacp $(TARGET).elf
#---------------------------------------------------------------------------------
else
.PHONY: all
DEPENDS := $(OFILES:.o=.d)
#---------------------------------------------------------------------------------
# main targets
#---------------------------------------------------------------------------------
all : $(OUTPUT).pfs0 $(OUTPUT).nro
$(OUTPUT).pfs0 : $(OUTPUT).nso
$(OUTPUT).nso : $(OUTPUT).elf
ifeq ($(strip $(NO_NACP)),)
$(OUTPUT).nro : $(OUTPUT).elf $(OUTPUT).nacp
else
$(OUTPUT).nro : $(OUTPUT).elf
endif
$(OUTPUT).elf : $(OFILES)
#---------------------------------------------------------------------------------
# you need a rule like this for each extension you use as binary data
#---------------------------------------------------------------------------------
%.bin.o : %.bin
#---------------------------------------------------------------------------------
@echo $(notdir $<)
@$(bin2o)
-include $(DEPENDS)
#---------------------------------------------------------------------------------------
endif
#---------------------------------------------------------------------------------------

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#include <string.h>
#include <stdio.h>
#include <math.h>
#include <switch.h>
#define SAMPLERATE 48000
#define SAMPLESPERBUF (SAMPLERATE / 10)
void fill_audio_buffer(void* audio_buffer, size_t offset, size_t size, int frequency) {
u32* dest = (u32*) audio_buffer;
for (int i = 0; i < size; i++) {
// This is a simple sine wave, with a frequency of `frequency` Hz, and an amplitude 30% of maximum.
s16 sample = 0.3 * 0x7FFF * sin(frequency * (2 * M_PI) * (offset + i) / SAMPLERATE);
// Stereo samples are interleaved: left and right channels.
dest[i] = (sample << 16) | (sample & 0xffff);
}
}
int main(int argc, char **argv)
{
Result rc = 0;
Handle event = 0;
AudioOutBuffer source_buffer;
AudioOutBuffer released_buffer;
int notefreq[] = {
220,
440, 880, 1760, 3520, 7040,
14080,
7040, 3520, 1760, 880, 440
};
u32 raw_data[SAMPLESPERBUF * 2];
fill_audio_buffer(raw_data, 0, SAMPLESPERBUF * 2, notefreq[4]);
gfxInitDefault();
// Initialize console. Using NULL as the second argument tells the console library to use the internal console structure as current one.
consoleInit(NULL);
rc = audoutInitialize();
printf("audoutInitialize() returned 0x%x\n", rc);
if (R_SUCCEEDED(rc))
{
rc = audoutRegisterBufferEvent(&event);
printf("audoutRegisterBufferEvent() returned 0x%x\n", rc);
}
if (R_SUCCEEDED(rc))
{
source_buffer.next = 0;
source_buffer.buffer = raw_data;
source_buffer.buffer_size = sizeof(raw_data);
source_buffer.data_size = SAMPLESPERBUF * 2;
source_buffer.data_offset = 0;
rc = audoutAppendAudioOutBuffer(&source_buffer);
printf("audoutAppendAudioOutBuffer() returned 0x%x\n", rc);
}
if (R_SUCCEEDED(rc))
{
rc = audoutStartAudioOut();
printf("audoutStartAudioOut() returned 0x%x\n", rc);
}
bool play_tone = false;
printf("Press A, B, Y, X, Left, Up, Right, Down, L, R, ZL or ZR to play a different tone.\n");
while (appletMainLoop())
{
//Scan all the inputs. This should be done once for each frame
hidScanInput();
if (hidKeysDown(CONTROLLER_P1_AUTO) & KEY_PLUS) break;
if (hidKeysDown(CONTROLLER_P1_AUTO) & KEY_A)
{
fill_audio_buffer(raw_data, 0, SAMPLESPERBUF * 2, notefreq[0]);
play_tone = true;
}
if (hidKeysDown(CONTROLLER_P1_AUTO) & KEY_B)
{
fill_audio_buffer(raw_data, 0, SAMPLESPERBUF * 2, notefreq[1]);
play_tone = true;
}
if (hidKeysDown(CONTROLLER_P1_AUTO) & KEY_Y)
{
fill_audio_buffer(raw_data, 0, SAMPLESPERBUF * 2, notefreq[2]);
play_tone = true;
}
if (hidKeysDown(CONTROLLER_P1_AUTO) & KEY_X)
{
fill_audio_buffer(raw_data, 0, SAMPLESPERBUF * 2, notefreq[3]);
play_tone = true;
}
if (hidKeysDown(CONTROLLER_P1_AUTO) & KEY_DLEFT)
{
fill_audio_buffer(raw_data, 0, SAMPLESPERBUF * 2, notefreq[4]);
play_tone = true;
}
if (hidKeysDown(CONTROLLER_P1_AUTO) & KEY_DUP)
{
fill_audio_buffer(raw_data, 0, SAMPLESPERBUF * 2, notefreq[5]);
play_tone = true;
}
if (hidKeysDown(CONTROLLER_P1_AUTO) & KEY_DRIGHT)
{
fill_audio_buffer(raw_data, 0, SAMPLESPERBUF * 2, notefreq[6]);
play_tone = true;
}
if (hidKeysDown(CONTROLLER_P1_AUTO) & KEY_DDOWN)
{
fill_audio_buffer(raw_data, 0, SAMPLESPERBUF * 2, notefreq[7]);
play_tone = true;
}
if (hidKeysDown(CONTROLLER_P1_AUTO) & KEY_L)
{
fill_audio_buffer(raw_data, 0, SAMPLESPERBUF * 2, notefreq[8]);
play_tone = true;
}
if (hidKeysDown(CONTROLLER_P1_AUTO) & KEY_R)
{
fill_audio_buffer(raw_data, 0, SAMPLESPERBUF * 2, notefreq[9]);
play_tone = true;
}
if (hidKeysDown(CONTROLLER_P1_AUTO) & KEY_ZL)
{
fill_audio_buffer(raw_data, 0, SAMPLESPERBUF * 2, notefreq[10]);
play_tone = true;
}
if (hidKeysDown(CONTROLLER_P1_AUTO) & KEY_ZR)
{
fill_audio_buffer(raw_data, 0, SAMPLESPERBUF * 2, notefreq[11]);
play_tone = true;
}
if (play_tone)
{
u64 time_now = svcGetSystemTick();
while ((svcGetSystemTick() - time_now) < 1250000)
{
s32 index;
Result do_wait = svcWaitSynchronization(&index, &event, 1, 10000000);
if (R_SUCCEEDED(do_wait))
{
svcResetSignal(event);
u32 released_count = 0;
Result do_release = audoutGetReleasedAudioOutBuffer(&released_buffer, &released_count);
while (R_SUCCEEDED(do_release) && (released_count > 0))
{
do_release = audoutGetReleasedAudioOutBuffer(&released_buffer, &released_count);
audoutAppendAudioOutBuffer(&source_buffer);
}
}
}
play_tone = false;
}
gfxFlushBuffers();
gfxSwapBuffers();
gfxWaitForVsync();
}
rc = audoutStopAudioOut();
printf("audoutStopAudioOut() returned 0x%x\n", rc);
audoutExit();
gfxExit();
return 0;
}