Simple Audren Example playing mp3 via mpg123

This commit is contained in:
SleepyRaccoon 2021-08-06 11:48:20 +01:00
parent 5980937bdf
commit efccf2bf2b
3 changed files with 486 additions and 0 deletions

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#---------------------------------------------------------------------------------
.SUFFIXES:
#---------------------------------------------------------------------------------
ifeq ($(strip $(DEVKITPRO)),)
$(error "Please set DEVKITPRO in your environment. export DEVKITPRO=<path to>/devkitpro")
endif
TOPDIR ?= $(CURDIR)
include $(DEVKITPRO)/libnx/switch_rules
#---------------------------------------------------------------------------------
# TARGET is the name of the output
# BUILD is the directory where object files & intermediate files will be placed
# SOURCES is a list of directories containing source code
# DATA is a list of directories containing data files
# INCLUDES is a list of directories containing header files
# ROMFS is the directory containing data to be added to RomFS, relative to the Makefile (Optional)
#
# NO_ICON: if set to anything, do not use icon.
# NO_NACP: if set to anything, no .nacp file is generated.
# APP_TITLE is the name of the app stored in the .nacp file (Optional)
# APP_AUTHOR is the author of the app stored in the .nacp file (Optional)
# APP_VERSION is the version of the app stored in the .nacp file (Optional)
# APP_TITLEID is the titleID of the app stored in the .nacp file (Optional)
# ICON is the filename of the icon (.jpg), relative to the project folder.
# If not set, it attempts to use one of the following (in this order):
# - <Project name>.jpg
# - icon.jpg
# - <libnx folder>/default_icon.jpg
#
# CONFIG_JSON is the filename of the NPDM config file (.json), relative to the project folder.
# If not set, it attempts to use one of the following (in this order):
# - <Project name>.json
# - config.json
# If a JSON file is provided or autodetected, an ExeFS PFS0 (.nsp) is built instead
# of a homebrew executable (.nro). This is intended to be used for sysmodules.
# NACP building is skipped as well.
#---------------------------------------------------------------------------------
TARGET := $(notdir $(CURDIR))
BUILD := build
SOURCES := source
DATA := data
INCLUDES := include
ROMFS := romfs
#---------------------------------------------------------------------------------
# options for code generation
#---------------------------------------------------------------------------------
ARCH := -march=armv8-a+crc+crypto -mtune=cortex-a57 -mtp=soft -fPIE
CFLAGS := -g -Wall -O2 -ffunction-sections \
$(ARCH) $(DEFINES)
CFLAGS += $(INCLUDE) -D__SWITCH__
CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions
ASFLAGS := -g $(ARCH)
LDFLAGS = -specs=$(DEVKITPRO)/libnx/switch.specs -g $(ARCH) -Wl,-Map,$(notdir $*.map)
LIBS := -lnx -lmpg123
#---------------------------------------------------------------------------------
# list of directories containing libraries, this must be the top level containing
# include and lib
#---------------------------------------------------------------------------------
LIBDIRS := $(PORTLIBS) $(LIBNX)
#---------------------------------------------------------------------------------
# no real need to edit anything past this point unless you need to add additional
# rules for different file extensions
#---------------------------------------------------------------------------------
ifneq ($(BUILD),$(notdir $(CURDIR)))
#---------------------------------------------------------------------------------
export OUTPUT := $(CURDIR)/$(TARGET)
export TOPDIR := $(CURDIR)
export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
$(foreach dir,$(DATA),$(CURDIR)/$(dir))
export DEPSDIR := $(CURDIR)/$(BUILD)
CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
#---------------------------------------------------------------------------------
# use CXX for linking C++ projects, CC for standard C
#---------------------------------------------------------------------------------
ifeq ($(strip $(CPPFILES)),)
#---------------------------------------------------------------------------------
export LD := $(CC)
#---------------------------------------------------------------------------------
else
#---------------------------------------------------------------------------------
export LD := $(CXX)
#---------------------------------------------------------------------------------
endif
#---------------------------------------------------------------------------------
export OFILES_BIN := $(addsuffix .o,$(BINFILES))
export OFILES_SRC := $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
export OFILES := $(OFILES_BIN) $(OFILES_SRC)
export HFILES_BIN := $(addsuffix .h,$(subst .,_,$(BINFILES)))
export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
-I$(CURDIR)/$(BUILD)
export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
ifeq ($(strip $(CONFIG_JSON)),)
jsons := $(wildcard *.json)
ifneq (,$(findstring $(TARGET).json,$(jsons)))
export APP_JSON := $(TOPDIR)/$(TARGET).json
else
ifneq (,$(findstring config.json,$(jsons)))
export APP_JSON := $(TOPDIR)/config.json
endif
endif
else
export APP_JSON := $(TOPDIR)/$(CONFIG_JSON)
endif
ifeq ($(strip $(ICON)),)
icons := $(wildcard *.jpg)
ifneq (,$(findstring $(TARGET).jpg,$(icons)))
export APP_ICON := $(TOPDIR)/$(TARGET).jpg
else
ifneq (,$(findstring icon.jpg,$(icons)))
export APP_ICON := $(TOPDIR)/icon.jpg
endif
endif
else
export APP_ICON := $(TOPDIR)/$(ICON)
endif
ifeq ($(strip $(NO_ICON)),)
export NROFLAGS += --icon=$(APP_ICON)
endif
ifeq ($(strip $(NO_NACP)),)
export NROFLAGS += --nacp=$(CURDIR)/$(TARGET).nacp
endif
ifneq ($(APP_TITLEID),)
export NACPFLAGS += --titleid=$(APP_TITLEID)
endif
ifneq ($(ROMFS),)
export NROFLAGS += --romfsdir=$(CURDIR)/$(ROMFS)
endif
.PHONY: $(BUILD) clean all
#---------------------------------------------------------------------------------
all: $(BUILD)
$(BUILD):
@[ -d $@ ] || mkdir -p $@
@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
#---------------------------------------------------------------------------------
clean:
@echo clean ...
ifeq ($(strip $(APP_JSON)),)
@rm -fr $(BUILD) $(TARGET).nro $(TARGET).nacp $(TARGET).elf
else
@rm -fr $(BUILD) $(TARGET).nsp $(TARGET).nso $(TARGET).npdm $(TARGET).elf
endif
#---------------------------------------------------------------------------------
else
.PHONY: all
DEPENDS := $(OFILES:.o=.d)
#---------------------------------------------------------------------------------
# main targets
#---------------------------------------------------------------------------------
ifeq ($(strip $(APP_JSON)),)
all : $(OUTPUT).nro
ifeq ($(strip $(NO_NACP)),)
$(OUTPUT).nro : $(OUTPUT).elf $(OUTPUT).nacp
else
$(OUTPUT).nro : $(OUTPUT).elf
endif
else
all : $(OUTPUT).nsp
$(OUTPUT).nsp : $(OUTPUT).nso $(OUTPUT).npdm
$(OUTPUT).nso : $(OUTPUT).elf
endif
$(OUTPUT).elf : $(OFILES)
$(OFILES_SRC) : $(HFILES_BIN)
#---------------------------------------------------------------------------------
# you need a rule like this for each extension you use as binary data
#---------------------------------------------------------------------------------
%.bin.o %_bin.h : %.bin
#---------------------------------------------------------------------------------
@echo $(notdir $<)
@$(bin2o)
-include $(DEPENDS)
#---------------------------------------------------------------------------------------
endif
#---------------------------------------------------------------------------------------

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#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <inttypes.h>
// ==
#include <switch.h>
#include <mpg123.h>
#include <malloc.h>
// This sample requires switch-mpg123 installed. This can be done via the pacman install 'pacman -S switch-mpg123'
// Note the link in the Makefile 'LIBS := -lnx -lmpg123'
// Sample comes from this website:
// https://www.soundjay.com/magic-sound-effect.html
// Simple struct to store our mp3 file
struct Mp3File
{
mpg123_handle* handle;
int channels;
long rate;
float length;
AudioDriverWaveBuf WaveBuff;
int audrenMpid;
};
// ==
// Cleanup a given mpg123 handle
inline void CleanupMPGHandle(mpg123_handle* handle)
{
mpg123_close(handle);
mpg123_delete(handle);
}
// Load a given mp3 file - This will load, decode and assign the file to audren
Mp3File* LoadMP3File(AudioDriver* audioDriver, const char* filename)
{
mpg123_handle* mpgHandle = NULL;
int channels = 0;
int encoding = 0;
long rate = 0;
int err = MPG123_OK;
// Create a new mpg123 handle, Open the file, get the format of the file
if ((mpgHandle = mpg123_new(NULL, &err)) == NULL ||
mpg123_open(mpgHandle, filename) != MPG123_OK ||
mpg123_getformat(mpgHandle, &rate, &channels, &encoding) != MPG123_OK)
{
printf("Trouble with mpg123: %s with file: %s\n", mpgHandle == NULL ? mpg123_plain_strerror(err) : mpg123_strerror(mpgHandle), filename);
CleanupMPGHandle(mpgHandle);
return nullptr;
}
// Ensure that this output format will not change (it could, when we allow it).
mpg123_format_none(mpgHandle);
mpg123_format(mpgHandle, rate, channels, encoding);
// Get the length of the file
int length = mpg123_length(mpgHandle);
if (length == MPG123_ERR)
{
printf("Trouble with mpg123 getting length of file: %s \n", filename);
CleanupMPGHandle(mpgHandle);
return nullptr;
}
// Create a buffer. Must be 4096 byte aligned.
int buffer_size = ((length * channels) + 0xFFF) & ~0xFFF;
unsigned char* buffer = (unsigned char*)memalign(0x1000, buffer_size);
armDCacheFlush(buffer, buffer_size);
// Read and decode the mp3 into the buffer, here we are just reading the entire file into memory. You can do this in chunks too for streaming audio.
size_t done = 0;
err = mpg123_read(mpgHandle, buffer, buffer_size, &done);
if (err != MPG123_OK)
{
printf("file not read into buffer correctly\n");
CleanupMPGHandle(mpgHandle);
free((void*)buffer);
return nullptr;
}
// Setup the MP3File
Mp3File* mp3File = new Mp3File();
// Set the mpg123 handle - We need this to release later
mp3File->handle = mpgHandle;
// Set the metadata - this is just for information, it's not required
mp3File->channels = channels;
mp3File->rate = rate;
mp3File->length = length / rate;
// Setup the wave buffer that audren will use when playing this sound. It stores our allocated buffer and size
mp3File->WaveBuff = { 0 };
mp3File->WaveBuff.data_raw = (const void*)buffer;
mp3File->WaveBuff.size = buffer_size;
mp3File->WaveBuff.start_sample_offset = 0;
mp3File->WaveBuff.end_sample_offset = done / 2;
// Assin the memory to audren - this is important to let audren know what memory it's able to use. Store the Map ID to allow us to free later
mp3File->audrenMpid = audrvMemPoolAdd(audioDriver, (void*)buffer, buffer_size);
audrvMemPoolAttach(audioDriver, mp3File->audrenMpid);
return mp3File;
}
// Unloads the mp3 file - returning audren resources and mpg123 resources. mp3 will no longer be valid.
void UnloadMP3File(AudioDriver* audioDriver, Mp3File* mp3)
{
if (audioDriver == nullptr) return;
if (mp3 == nullptr) return;
// Detach and remove the memory from audren
audrvMemPoolDetach(audioDriver, mp3->audrenMpid);
audrvMemPoolRemove(audioDriver, mp3->audrenMpid);
// Free all our memory and handles
free((void*)mp3->WaveBuff.data_raw);
CleanupMPGHandle(mp3->handle);
delete mp3;
}
// ==
void PlayMp3File(AudioDriver* audioDriver, Mp3File* mp3, int id, bool loop)
{
// Should the music loop
mp3->WaveBuff.is_looping = loop;
audrvVoiceStop(audioDriver, id); // Stop the previous music playing on this id
audrvVoiceAddWaveBuf(audioDriver, id, &(mp3->WaveBuff)); // Set the WaveBuf to this id
audrvVoiceStart(audioDriver, id); // Play the music assigned to this id - which is now our mp3 file
}
// ==
int main(void)
{
// Initialize the default console
consoleInit(NULL);
// Initialize and mount the rom file system 'romfs:/' - This will give you access to the files in the romfs folder
romfsInit();
// Initialize mpg123
mpg123_init();
// Configure our supported input layout: a single player with standard controller styles
padConfigureInput(1, HidNpadStyleSet_NpadStandard);
// Initialize the default gamepad (which reads handheld mode inputs as well as the first connected controller)
PadState pad;
padInitializeDefault(&pad);
// Initialize Audren
printf("Simple audren demonstration with mpg123 for loading mp3 files\n\n");
static const AudioRendererConfig arConfig =
{
.output_rate = AudioRendererOutputRate_48kHz,
.num_voices = 24,
.num_effects = 0,
.num_sinks = 1,
.num_mix_objs = 1,
.num_mix_buffers = 2,
};
AudioDriver audioDriver;
Result res = audrenInitialize(&arConfig);
bool initedDriver = false;
bool initedAudren = R_SUCCEEDED(res);
if (!initedAudren)
{
printf("audrenInitialize Failed: %08" PRIx32 "\n", res);
}
else
{
printf("Audren Initialized\n");
res = audrvCreate(&audioDriver, &arConfig, 2);
initedDriver = R_SUCCEEDED(res);
if (!initedDriver)
{
printf("audrvCreate Failed: %08" PRIx32 "\n", res);
}
else
{
static const u8 sink_channels[] = { 0, 1 };
audrvDeviceSinkAdd(&audioDriver, AUDREN_DEFAULT_DEVICE_NAME, 2, sink_channels);
res = audrvUpdate(&audioDriver);
printf("audrvUpdate: %" PRIx32 "\n", res);
res = audrenStartAudioRenderer();
printf("audrenStartAudioRenderer: %" PRIx32 "\n", res);
audrvVoiceInit(&audioDriver, 0, 1, PcmFormat_Int16, 48000);
audrvVoiceSetDestinationMix(&audioDriver, 0, AUDREN_FINAL_MIX_ID);
audrvVoiceSetMixFactor(&audioDriver, 0, 1.0f, 0, 0);
audrvVoiceSetMixFactor(&audioDriver, 0, 1.0f, 0, 1);
audrvVoiceStart(&audioDriver, 0);
}
}
// Load a Mp3 File
Mp3File* music = LoadMP3File(&audioDriver, "romfs:/test.mp3");
if (music == nullptr)
{
printf("Failed to load mp3 file\n");
}
else
{
printf("\nLoaded MP3 File Successfully. Details:\n");
printf("Channels: %d\nRate: %ld\nLength: %f\nbuffer_size: %ld\nleftSamples: %d\noffset: %d\n\n",
music->channels, music->rate, music->length, music->WaveBuff.size, music->WaveBuff.end_sample_offset, music->WaveBuff.start_sample_offset);
}
printf("Press A to play the mp3 file.\n");
// Main loop
while (appletMainLoop())
{
padUpdate(&pad); // Update the gamepad
u64 kDown = padGetButtonsDown(&pad); // Get a bitmask of the buttons pressed this frame
if (kDown & HidNpadButton_Plus) break; // If we pressed the + button - return to HB menu
if (initedDriver && music != nullptr)
{
if (kDown & HidNpadButton_A)
{
PlayMp3File(&audioDriver, music, 0, false);
}
// Update Audren
res = audrvUpdate(&audioDriver);
if (R_FAILED(res)) printf("audrvUpdate Failed: %" PRIx32 "\n", res);
if (music->WaveBuff.state == AudioDriverWaveBufState_Playing) printf("Played Samples = %" PRIu32 "\n", audrvVoiceGetPlayedSampleCount(&audioDriver, 0));
}
// Update the default console - sending a new frame
consoleUpdate(NULL);
}
// Unload the MP3 file, releasing resources
UnloadMP3File(&audioDriver, music);
// Audren Cleanup releasing resources
if (initedDriver) audrvClose(&audioDriver);
if (initedAudren) audrenExit();
// Close mpg123
mpg123_exit();
// Close romfs mount
romfsExit();
// Close default console and release resources
consoleExit(NULL);
return 0;
}