mirror of
https://github.com/switchbrew/switch-examples.git
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Added graphics/simplegfx_moviemaker.
This commit is contained in:
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222
graphics/simplegfx_moviemaker/Makefile
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222
graphics/simplegfx_moviemaker/Makefile
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#---------------------------------------------------------------------------------
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.SUFFIXES:
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#---------------------------------------------------------------------------------
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ifeq ($(strip $(DEVKITPRO)),)
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$(error "Please set DEVKITPRO in your environment. export DEVKITPRO=<path to>/devkitpro")
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endif
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TOPDIR ?= $(CURDIR)
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include $(DEVKITPRO)/libnx/switch_rules
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#---------------------------------------------------------------------------------
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# TARGET is the name of the output
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# BUILD is the directory where object files & intermediate files will be placed
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# SOURCES is a list of directories containing source code
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# DATA is a list of directories containing data files
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# INCLUDES is a list of directories containing header files
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# ROMFS is the directory containing data to be added to RomFS, relative to the Makefile (Optional)
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#
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# NO_ICON: if set to anything, do not use icon.
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# NO_NACP: if set to anything, no .nacp file is generated.
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# APP_TITLE is the name of the app stored in the .nacp file (Optional)
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# APP_AUTHOR is the author of the app stored in the .nacp file (Optional)
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# APP_VERSION is the version of the app stored in the .nacp file (Optional)
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# APP_TITLEID is the titleID of the app stored in the .nacp file (Optional)
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# ICON is the filename of the icon (.jpg), relative to the project folder.
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# If not set, it attempts to use one of the following (in this order):
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# - <Project name>.jpg
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# - icon.jpg
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# - <libnx folder>/default_icon.jpg
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#
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# CONFIG_JSON is the filename of the NPDM config file (.json), relative to the project folder.
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# If not set, it attempts to use one of the following (in this order):
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# - <Project name>.json
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# - config.json
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# If a JSON file is provided or autodetected, an ExeFS PFS0 (.nsp) is built instead
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# of a homebrew executable (.nro). This is intended to be used for sysmodules.
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# NACP building is skipped as well.
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#---------------------------------------------------------------------------------
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TARGET := $(notdir $(CURDIR))
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BUILD := build
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SOURCES := source
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DATA := data
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INCLUDES := include
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#ROMFS := romfs
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#---------------------------------------------------------------------------------
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# options for code generation
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#---------------------------------------------------------------------------------
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ARCH := -march=armv8-a+crc+crypto -mtune=cortex-a57 -mtp=soft -fPIE
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CFLAGS := -g -Wall -O2 -ffunction-sections \
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$(ARCH) $(DEFINES)
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CFLAGS += $(INCLUDE) -D__SWITCH__
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CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions
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ASFLAGS := -g $(ARCH)
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LDFLAGS = -specs=$(DEVKITPRO)/libnx/switch.specs -g $(ARCH) -Wl,-Map,$(notdir $*.map)
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LIBS := -lnx
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#---------------------------------------------------------------------------------
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# list of directories containing libraries, this must be the top level containing
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# include and lib
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#---------------------------------------------------------------------------------
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LIBDIRS := $(PORTLIBS) $(LIBNX)
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#---------------------------------------------------------------------------------
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# no real need to edit anything past this point unless you need to add additional
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# rules for different file extensions
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#---------------------------------------------------------------------------------
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ifneq ($(BUILD),$(notdir $(CURDIR)))
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#---------------------------------------------------------------------------------
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export OUTPUT := $(CURDIR)/$(TARGET)
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export TOPDIR := $(CURDIR)
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export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
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$(foreach dir,$(DATA),$(CURDIR)/$(dir))
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export DEPSDIR := $(CURDIR)/$(BUILD)
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CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
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CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
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SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
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BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
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#---------------------------------------------------------------------------------
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# use CXX for linking C++ projects, CC for standard C
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#---------------------------------------------------------------------------------
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ifeq ($(strip $(CPPFILES)),)
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#---------------------------------------------------------------------------------
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export LD := $(CC)
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#---------------------------------------------------------------------------------
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else
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#---------------------------------------------------------------------------------
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export LD := $(CXX)
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#---------------------------------------------------------------------------------
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endif
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#---------------------------------------------------------------------------------
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export OFILES_BIN := $(addsuffix .o,$(BINFILES))
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export OFILES_SRC := $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
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export OFILES := $(OFILES_BIN) $(OFILES_SRC)
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export HFILES_BIN := $(addsuffix .h,$(subst .,_,$(BINFILES)))
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export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
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$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
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-I$(CURDIR)/$(BUILD)
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export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
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ifeq ($(strip $(CONFIG_JSON)),)
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jsons := $(wildcard *.json)
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ifneq (,$(findstring $(TARGET).json,$(jsons)))
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export APP_JSON := $(TOPDIR)/$(TARGET).json
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else
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ifneq (,$(findstring config.json,$(jsons)))
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export APP_JSON := $(TOPDIR)/config.json
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endif
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endif
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else
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export APP_JSON := $(TOPDIR)/$(CONFIG_JSON)
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endif
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ifeq ($(strip $(ICON)),)
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icons := $(wildcard *.jpg)
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ifneq (,$(findstring $(TARGET).jpg,$(icons)))
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export APP_ICON := $(TOPDIR)/$(TARGET).jpg
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else
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ifneq (,$(findstring icon.jpg,$(icons)))
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export APP_ICON := $(TOPDIR)/icon.jpg
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endif
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endif
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else
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export APP_ICON := $(TOPDIR)/$(ICON)
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endif
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ifeq ($(strip $(NO_ICON)),)
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export NROFLAGS += --icon=$(APP_ICON)
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endif
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ifeq ($(strip $(NO_NACP)),)
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export NROFLAGS += --nacp=$(CURDIR)/$(TARGET).nacp
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endif
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ifneq ($(APP_TITLEID),)
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export NACPFLAGS += --titleid=$(APP_TITLEID)
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endif
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ifneq ($(ROMFS),)
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export NROFLAGS += --romfsdir=$(CURDIR)/$(ROMFS)
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endif
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.PHONY: $(BUILD) clean all
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#---------------------------------------------------------------------------------
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all: $(BUILD)
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$(BUILD):
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@[ -d $@ ] || mkdir -p $@
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@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
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#---------------------------------------------------------------------------------
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clean:
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@echo clean ...
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ifeq ($(strip $(APP_JSON)),)
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@rm -fr $(BUILD) $(TARGET).nro $(TARGET).nacp $(TARGET).elf
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else
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@rm -fr $(BUILD) $(TARGET).nsp $(TARGET).nso $(TARGET).npdm $(TARGET).elf
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endif
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#---------------------------------------------------------------------------------
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else
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.PHONY: all
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DEPENDS := $(OFILES:.o=.d)
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#---------------------------------------------------------------------------------
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# main targets
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#---------------------------------------------------------------------------------
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ifeq ($(strip $(APP_JSON)),)
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all : $(OUTPUT).nro
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ifeq ($(strip $(NO_NACP)),)
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$(OUTPUT).nro : $(OUTPUT).elf $(OUTPUT).nacp
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else
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$(OUTPUT).nro : $(OUTPUT).elf
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endif
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else
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all : $(OUTPUT).nsp
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$(OUTPUT).nsp : $(OUTPUT).nso $(OUTPUT).npdm
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$(OUTPUT).nso : $(OUTPUT).elf
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endif
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$(OUTPUT).elf : $(OFILES)
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$(OFILES_SRC) : $(HFILES_BIN)
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#---------------------------------------------------------------------------------
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# you need a rule like this for each extension you use as binary data
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#---------------------------------------------------------------------------------
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%.bin.o %_bin.h : %.bin
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#---------------------------------------------------------------------------------
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@echo $(notdir $<)
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@$(bin2o)
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-include $(DEPENDS)
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#---------------------------------------------------------------------------------------
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endif
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#---------------------------------------------------------------------------------------
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180
graphics/simplegfx_moviemaker/source/main.c
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180
graphics/simplegfx_moviemaker/source/main.c
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// Include the most common headers from the C standard library
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <unistd.h>
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// Include the main libnx system header, for Switch development
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#include <switch.h>
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#ifdef DISPLAY_IMAGE
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#include "image_bin.h"//Your own raw RGB888 1280x720 image at "data/image.bin" is required.
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#endif
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// See also libnx display/framebuffer.h.
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// This example shows how to use grc MovieMaker, see also grc.h (and applet.h for the requirements for using this).
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// Define the desired framebuffer resolution (here we set it to 720p).
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#define FB_WIDTH 1280
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#define FB_HEIGHT 720
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static int s_nxlinkSock = -1;
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static void initNxLink()
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{
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if (R_FAILED(socketInitializeDefault()))
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return;
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s_nxlinkSock = nxlinkStdio();
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if (s_nxlinkSock < 0)
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socketExit();
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}
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static void deinitNxLink()
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{
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if (s_nxlinkSock >= 0)
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{
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close(s_nxlinkSock);
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socketExit();
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s_nxlinkSock = -1;
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}
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}
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void userAppInit()
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{
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initNxLink();
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}
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void userAppExit()
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{
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deinitNxLink();
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}
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// Main program entrypoint
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int main(int argc, char* argv[])
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{
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Result rc=0;
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GrcMovieMaker maker={0};
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GrcOffscreenRecordingParameter makerparam={0};
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u8 *audiobuf = NULL;
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size_t audiobuf_size = (48000/60)*2; // PCM16 samples for a single frame.
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// Initialize and start video recording, the app will immediately exit if this fails.
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rc = grcCreateMovieMaker(&maker, GRC_MOVIEMAKER_WORKMEMORY_SIZE_DEFAULT);
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printf("grcCreateMovieMaker(): 0x%x\n", rc);
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if (R_SUCCEEDED(rc)) {
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grcCreateOffscreenRecordingParameter(&makerparam);
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rc = grcMovieMakerStart(&maker, &makerparam);
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printf("grcMovieMakerStart(): 0x%x\n", rc);
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}
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if (R_SUCCEEDED(rc)) {
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audiobuf = (u8*)malloc(audiobuf_size);
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if (audiobuf)
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memset(audiobuf, 0, audiobuf_size);
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else {
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printf("Failed to allocate audiobuf.\n");
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rc = 1; // Trigger the below R_FAILED block.
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}
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}
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if (R_FAILED(rc)) {
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grcMovieMakerClose(&maker);
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return EXIT_FAILURE;
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}
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// Retrieve the default window + MovieMaker window.
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NWindow* win = nwindowGetDefault();
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NWindow* win_movie = grcMovieMakerGetNWindow(&maker);
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// Create a linear double-buffered framebuffer.
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Framebuffer fb;
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framebufferCreate(&fb, win, FB_WIDTH, FB_HEIGHT, PIXEL_FORMAT_RGBA_8888, 2);
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framebufferMakeLinear(&fb);
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// Create a linear double-buffered framebuffer, for MovieMaker.
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Framebuffer fb_movie;
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framebufferCreate(&fb_movie, win_movie, FB_WIDTH, FB_HEIGHT, PIXEL_FORMAT_RGBA_8888, 2);
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framebufferMakeLinear(&fb_movie);
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#ifdef DISPLAY_IMAGE
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u8* imageptr = (u8*)image_bin;
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#endif
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u32 cnt = 0;
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// Main loop
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while (appletMainLoop())
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{
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// Scan all the inputs. This should be done once for each frame
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hidScanInput();
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// hidKeysDown returns information about which buttons have been
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// just pressed in this frame compared to the previous one
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u64 kDown = hidKeysDown(CONTROLLER_P1_AUTO);
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if (kDown & KEY_PLUS)
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break; // break in order to return to hbmenu
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// Retrieve the framebuffer.
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u32 stride;
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u32* framebuf = (u32*) framebufferBegin(&fb, &stride);
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if (cnt != 60)
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cnt ++;
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else
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cnt = 0;
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// Each pixel is 4-bytes due to RGBA8888.
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for (u32 y = 0; y < FB_HEIGHT; y ++)
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{
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for (u32 x = 0; x < FB_WIDTH; x ++)
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{
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u32 pos = y * stride / sizeof(u32) + x;
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#ifdef DISPLAY_IMAGE
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framebuf[pos] = RGBA8_MAXALPHA(imageptr[pos*3+0]+(cnt*4), imageptr[pos*3+1], imageptr[pos*3+2]);
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#else
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framebuf[pos] = 0x01010101 * cnt * 4;//Set framebuf to different shades of grey.
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#endif
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}
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}
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// Retrieve the MovieMaker framebuffer.
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u32* framebuf_movie = (u32*) framebufferBegin(&fb_movie, NULL); // Not using stride since we're just doing memcpy from the above image.
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// Copy the above rendered image to the MovieMaker fb.
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memcpy(framebuf_movie, framebuf, FB_HEIGHT * stride);
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// We're done rendering with MovieMaker, so we end the frame here.
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framebufferEnd(&fb_movie);
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// We're done rendering, so we end the frame here.
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||||||
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framebufferEnd(&fb);
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||||||
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// If you want audio you should fill audiobuf with actual data, but here we'll leave it at 0.
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||||||
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// If you don't use grcMovieMakerEncodeAudioSample, the recorded video will be missing audio.
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||||||
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rc = grcMovieMakerEncodeAudioSample(&maker, audiobuf, audiobuf_size);
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||||||
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if (R_FAILED(rc)) printf("grcMovieMakerEncodeAudioSample(): 0x%x\n", rc);
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||||||
|
}
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framebufferClose(&fb);
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framebufferClose(&fb_movie);
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||||||
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||||||
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// Finish video recording.
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||||||
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// You can set your own UserData/thumbnail if you want, but in this example we won't do that.
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||||||
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// If you want the output caps-entry you can do so, however see grc.h regarding that.
|
||||||
|
|
||||||
|
rc = grcMovieMakerFinish(&maker, 1280, 720, NULL, 0, NULL, 0, NULL);
|
||||||
|
printf("grcMovieMakerFinish(): 0x%x\n", rc);
|
||||||
|
|
||||||
|
rc = grcMovieMakerGetError(&maker);
|
||||||
|
printf("grcMovieMakerGetError(): 0x%x\n", rc);
|
||||||
|
|
||||||
|
grcMovieMakerClose(&maker);
|
||||||
|
free(audiobuf);
|
||||||
|
|
||||||
|
return 0;
|
||||||
|
}
|
Loading…
Reference in New Issue
Block a user