mirror of
https://github.com/switchbrew/switch-examples.git
synced 2025-06-21 05:12:40 +02:00
add sdl2 graphics example (#36)
This commit is contained in:
parent
0ea76cf3ed
commit
bf8ac646b0
193
graphics/sdl2/sdl2-simple/Makefile
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193
graphics/sdl2/sdl2-simple/Makefile
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#---------------------------------------------------------------------------------
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.SUFFIXES:
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#---------------------------------------------------------------------------------
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ifeq ($(strip $(DEVKITPRO)),)
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$(error "Please set DEVKITPRO in your environment. export DEVKITPRO=<path to>/devkitpro")
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endif
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TOPDIR ?= $(CURDIR)
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include $(DEVKITPRO)/libnx/switch_rules
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#---------------------------------------------------------------------------------
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# TARGET is the name of the output
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# BUILD is the directory where object files & intermediate files will be placed
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# SOURCES is a list of directories containing source code
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# DATA is a list of directories containing data files
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# INCLUDES is a list of directories containing header files
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# EXEFS_SRC is the optional input directory containing data copied into exefs, if anything this normally should only contain "main.npdm".
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# ROMFS is the directory containing data to be added to RomFS, relative to the Makefile (Optional)
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#
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# NO_ICON: if set to anything, do not use icon.
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# NO_NACP: if set to anything, no .nacp file is generated.
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# APP_TITLE is the name of the app stored in the .nacp file (Optional)
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# APP_AUTHOR is the author of the app stored in the .nacp file (Optional)
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# APP_VERSION is the version of the app stored in the .nacp file (Optional)
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# APP_TITLEID is the titleID of the app stored in the .nacp file (Optional)
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# ICON is the filename of the icon (.jpg), relative to the project folder.
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# If not set, it attempts to use one of the following (in this order):
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# - <Project name>.jpg
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# - icon.jpg
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# - <libnx folder>/default_icon.jpg
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#---------------------------------------------------------------------------------
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TARGET := $(notdir $(CURDIR))
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BUILD := build
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SOURCES := source
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DATA := data
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INCLUDES := include
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EXEFS_SRC := exefs_src
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#ROMFS := romfs
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#---------------------------------------------------------------------------------
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# options for code generation
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#---------------------------------------------------------------------------------
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ARCH := -march=armv8-a -mtune=cortex-a57 -mtp=soft -fPIE
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CFLAGS := -g -Wall -O2 -ffunction-sections \
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$(ARCH) $(DEFINES)
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CFLAGS += -D__SWITCH__ $(INCLUDE) `sdl2-config --cflags`
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CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions
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ASFLAGS := -g $(ARCH)
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LDFLAGS = -specs=$(DEVKITPRO)/libnx/switch.specs -g $(ARCH) -Wl,-Map,$(notdir $*.map)
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LIBS := `sdl2-config --libs`
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#---------------------------------------------------------------------------------
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# list of directories containing libraries, this must be the top level containing
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# include and lib
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#---------------------------------------------------------------------------------
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LIBDIRS := $(PORTLIBS) $(LIBNX)
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#---------------------------------------------------------------------------------
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# no real need to edit anything past this point unless you need to add additional
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# rules for different file extensions
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#---------------------------------------------------------------------------------
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ifneq ($(BUILD),$(notdir $(CURDIR)))
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#---------------------------------------------------------------------------------
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export OUTPUT := $(CURDIR)/$(TARGET)
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export TOPDIR := $(CURDIR)
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export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
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$(foreach dir,$(DATA),$(CURDIR)/$(dir))
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export DEPSDIR := $(CURDIR)/$(BUILD)
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CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
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CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
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SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
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BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
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#---------------------------------------------------------------------------------
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# use CXX for linking C++ projects, CC for standard C
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#---------------------------------------------------------------------------------
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ifeq ($(strip $(CPPFILES)),)
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#---------------------------------------------------------------------------------
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export LD := $(CC)
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#---------------------------------------------------------------------------------
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else
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#---------------------------------------------------------------------------------
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export LD := $(CXX)
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#---------------------------------------------------------------------------------
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endif
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#---------------------------------------------------------------------------------
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export OFILES_BIN := $(addsuffix .o,$(BINFILES))
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export OFILES_SRC := $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
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export OFILES := $(OFILES_BIN) $(OFILES_SRC)
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export HFILES_BIN := $(addsuffix .h,$(subst .,_,$(BINFILES)))
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export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
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$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
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-I$(CURDIR)/$(BUILD)
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export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
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export BUILD_EXEFS_SRC := $(TOPDIR)/$(EXEFS_SRC)
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ifeq ($(strip $(ICON)),)
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icons := $(wildcard *.jpg)
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ifneq (,$(findstring $(TARGET).jpg,$(icons)))
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export APP_ICON := $(TOPDIR)/$(TARGET).jpg
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else
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ifneq (,$(findstring icon.jpg,$(icons)))
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export APP_ICON := $(TOPDIR)/icon.jpg
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endif
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endif
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else
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export APP_ICON := $(TOPDIR)/$(ICON)
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endif
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ifeq ($(strip $(NO_ICON)),)
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export NROFLAGS += --icon=$(APP_ICON)
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endif
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ifeq ($(strip $(NO_NACP)),)
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export NROFLAGS += --nacp=$(CURDIR)/$(TARGET).nacp
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endif
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ifneq ($(APP_TITLEID),)
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export NACPFLAGS += --titleid=$(APP_TITLEID)
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endif
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ifneq ($(ROMFS),)
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export NROFLAGS += --romfsdir=$(CURDIR)/$(ROMFS)
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endif
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.PHONY: $(BUILD) clean all
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#---------------------------------------------------------------------------------
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all: $(BUILD)
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$(BUILD):
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@[ -d $@ ] || mkdir -p $@
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@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
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#---------------------------------------------------------------------------------
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clean:
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@echo clean ...
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@rm -fr $(BUILD) $(TARGET).pfs0 $(TARGET).nso $(TARGET).nro $(TARGET).nacp $(TARGET).elf
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#---------------------------------------------------------------------------------
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else
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.PHONY: all
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DEPENDS := $(OFILES:.o=.d)
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#---------------------------------------------------------------------------------
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# main targets
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#---------------------------------------------------------------------------------
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all : $(OUTPUT).pfs0 $(OUTPUT).nro
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$(OUTPUT).pfs0 : $(OUTPUT).nso
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$(OUTPUT).nso : $(OUTPUT).elf
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ifeq ($(strip $(NO_NACP)),)
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$(OUTPUT).nro : $(OUTPUT).elf $(OUTPUT).nacp
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else
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$(OUTPUT).nro : $(OUTPUT).elf
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endif
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$(OUTPUT).elf : $(OFILES)
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$(OFILES_SRC) : $(HFILES_BIN)
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#---------------------------------------------------------------------------------
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# you need a rule like this for each extension you use as binary data
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#---------------------------------------------------------------------------------
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%.bin.o %_bin.h : %.bin
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#---------------------------------------------------------------------------------
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@echo $(notdir $<)
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@$(bin2o)
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-include $(DEPENDS)
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#---------------------------------------------------------------------------------------
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endif
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#---------------------------------------------------------------------------------------
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128
graphics/sdl2/sdl2-simple/source/main.cpp
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128
graphics/sdl2/sdl2-simple/source/main.cpp
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#include <stdlib.h>
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#include <stdio.h>
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#include <SDL.h>
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void draw_rects(SDL_Renderer *renderer, int x, int y)
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{
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// R
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SDL_SetRenderDrawColor(renderer, 255, 0, 0, 255);
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SDL_Rect r = {x, y, 64, 64};
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SDL_RenderFillRect(renderer, &r);
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// G
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SDL_SetRenderDrawColor(renderer, 0, 255, 0, 255);
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SDL_Rect g = {x + 64, y, 64, 64};
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SDL_RenderFillRect(renderer, &g);
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// B
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SDL_SetRenderDrawColor(renderer, 0, 0, 255, 255);
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SDL_Rect b = {x + 128, y, 64, 64};
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SDL_RenderFillRect(renderer, &b);
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}
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int main(int argc, char *argv[])
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{
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SDL_Event event;
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SDL_Window *window;
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SDL_Renderer *renderer;
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int done = 0, x = 0, w = 1920, h = 1080;
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// mandatory at least on switch, else gfx is not properly closed
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if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK) < 0) {
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SDL_Log("SDL_Init: %s\n", SDL_GetError());
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return -1;
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}
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// create an SDL window (OpenGL ES2 always enabled)
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// when SDL_FULLSCREEN flag is not set, viewport is automatically handled by SDL (use SDL_SetWindowSize to "change resolution")
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// available switch SDL2 video modes :
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// 1920 x 1080 @ 32 bpp (SDL_PIXELFORMAT_RGBA8888)
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// 1280 x 720 @ 32 bpp (SDL_PIXELFORMAT_RGBA8888)
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window = SDL_CreateWindow("sdl2_gles2", 0, 0, 1920, 1080, 0);
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if (!window) {
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SDL_Log("SDL_CreateWindow: %s\n", SDL_GetError());
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SDL_Quit();
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return -1;
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}
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// create a renderer (OpenGL ES2)
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renderer = SDL_CreateRenderer(window, 0, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC);
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if (!renderer) {
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SDL_Log("SDL_CreateRenderer: %s\n", SDL_GetError());
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SDL_Quit();
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return -1;
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}
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// open CONTROLLER_PLAYER_1 and CONTROLLER_PLAYER_2
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// when railed, both joycons are mapped to joystick #0,
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// else joycons are individually mapped to joystick #0, joystick #1, ...
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// https://github.com/devkitPro/SDL/blob/switch-sdl2/src/joystick/switch/SDL_sysjoystick.c#L45
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for (int i = 0; i < 2; i++) {
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if (SDL_JoystickOpen(i) == NULL) {
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SDL_Log("SDL_JoystickOpen: %s\n", SDL_GetError());
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SDL_Quit();
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return -1;
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}
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}
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while (!done) {
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while (SDL_PollEvent(&event)) {
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switch (event.type) {
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case SDL_JOYAXISMOTION:
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SDL_Log("Joystick %d axis %d value: %d\n",
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event.jaxis.which,
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event.jaxis.axis, event.jaxis.value);
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break;
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case SDL_JOYBUTTONDOWN:
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SDL_Log("Joystick %d button %d down\n",
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event.jbutton.which, event.jbutton.button);
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// https://github.com/devkitPro/SDL/blob/switch-sdl2/src/joystick/switch/SDL_sysjoystick.c#L52
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// seek for joystick #0
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if (event.jbutton.which == 0) {
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if (event.jbutton.button == 0) {
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// (A) button down
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if(w == 1920) {
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SDL_SetWindowSize(window, 1280, 720);
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} else {
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SDL_SetWindowSize(window, 1920, 1080);
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}
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} else if (event.jbutton.button == 10) {
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// (+) button down
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done = 1;
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}
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}
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break;
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default:
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break;
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}
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}
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SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
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SDL_RenderClear(renderer);
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// fill window bounds
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SDL_SetRenderDrawColor(renderer, 111, 111, 111, 255);
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SDL_GetWindowSize(window, &w, &h);
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SDL_Rect f = {0, 0, w, h};
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SDL_RenderFillRect(renderer, &f);
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draw_rects(renderer, x, 0);
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draw_rects(renderer, x, h - 64);
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SDL_RenderPresent(renderer);
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x++;
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if (x > w - 192) {
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x = 0;
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}
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}
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SDL_DestroyRenderer(renderer);
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SDL_DestroyWindow(window);
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SDL_Quit();
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return 0;
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}
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