add sdl2 graphics example (#36)

This commit is contained in:
Cpasjuste 2019-01-07 20:12:39 +01:00 committed by Dave Murphy
parent 0ea76cf3ed
commit bf8ac646b0
2 changed files with 321 additions and 0 deletions

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#---------------------------------------------------------------------------------
.SUFFIXES:
#---------------------------------------------------------------------------------
ifeq ($(strip $(DEVKITPRO)),)
$(error "Please set DEVKITPRO in your environment. export DEVKITPRO=<path to>/devkitpro")
endif
TOPDIR ?= $(CURDIR)
include $(DEVKITPRO)/libnx/switch_rules
#---------------------------------------------------------------------------------
# TARGET is the name of the output
# BUILD is the directory where object files & intermediate files will be placed
# SOURCES is a list of directories containing source code
# DATA is a list of directories containing data files
# INCLUDES is a list of directories containing header files
# EXEFS_SRC is the optional input directory containing data copied into exefs, if anything this normally should only contain "main.npdm".
# ROMFS is the directory containing data to be added to RomFS, relative to the Makefile (Optional)
#
# NO_ICON: if set to anything, do not use icon.
# NO_NACP: if set to anything, no .nacp file is generated.
# APP_TITLE is the name of the app stored in the .nacp file (Optional)
# APP_AUTHOR is the author of the app stored in the .nacp file (Optional)
# APP_VERSION is the version of the app stored in the .nacp file (Optional)
# APP_TITLEID is the titleID of the app stored in the .nacp file (Optional)
# ICON is the filename of the icon (.jpg), relative to the project folder.
# If not set, it attempts to use one of the following (in this order):
# - <Project name>.jpg
# - icon.jpg
# - <libnx folder>/default_icon.jpg
#---------------------------------------------------------------------------------
TARGET := $(notdir $(CURDIR))
BUILD := build
SOURCES := source
DATA := data
INCLUDES := include
EXEFS_SRC := exefs_src
#ROMFS := romfs
#---------------------------------------------------------------------------------
# options for code generation
#---------------------------------------------------------------------------------
ARCH := -march=armv8-a -mtune=cortex-a57 -mtp=soft -fPIE
CFLAGS := -g -Wall -O2 -ffunction-sections \
$(ARCH) $(DEFINES)
CFLAGS += -D__SWITCH__ $(INCLUDE) `sdl2-config --cflags`
CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions
ASFLAGS := -g $(ARCH)
LDFLAGS = -specs=$(DEVKITPRO)/libnx/switch.specs -g $(ARCH) -Wl,-Map,$(notdir $*.map)
LIBS := `sdl2-config --libs`
#---------------------------------------------------------------------------------
# list of directories containing libraries, this must be the top level containing
# include and lib
#---------------------------------------------------------------------------------
LIBDIRS := $(PORTLIBS) $(LIBNX)
#---------------------------------------------------------------------------------
# no real need to edit anything past this point unless you need to add additional
# rules for different file extensions
#---------------------------------------------------------------------------------
ifneq ($(BUILD),$(notdir $(CURDIR)))
#---------------------------------------------------------------------------------
export OUTPUT := $(CURDIR)/$(TARGET)
export TOPDIR := $(CURDIR)
export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
$(foreach dir,$(DATA),$(CURDIR)/$(dir))
export DEPSDIR := $(CURDIR)/$(BUILD)
CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
#---------------------------------------------------------------------------------
# use CXX for linking C++ projects, CC for standard C
#---------------------------------------------------------------------------------
ifeq ($(strip $(CPPFILES)),)
#---------------------------------------------------------------------------------
export LD := $(CC)
#---------------------------------------------------------------------------------
else
#---------------------------------------------------------------------------------
export LD := $(CXX)
#---------------------------------------------------------------------------------
endif
#---------------------------------------------------------------------------------
export OFILES_BIN := $(addsuffix .o,$(BINFILES))
export OFILES_SRC := $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
export OFILES := $(OFILES_BIN) $(OFILES_SRC)
export HFILES_BIN := $(addsuffix .h,$(subst .,_,$(BINFILES)))
export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
-I$(CURDIR)/$(BUILD)
export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
export BUILD_EXEFS_SRC := $(TOPDIR)/$(EXEFS_SRC)
ifeq ($(strip $(ICON)),)
icons := $(wildcard *.jpg)
ifneq (,$(findstring $(TARGET).jpg,$(icons)))
export APP_ICON := $(TOPDIR)/$(TARGET).jpg
else
ifneq (,$(findstring icon.jpg,$(icons)))
export APP_ICON := $(TOPDIR)/icon.jpg
endif
endif
else
export APP_ICON := $(TOPDIR)/$(ICON)
endif
ifeq ($(strip $(NO_ICON)),)
export NROFLAGS += --icon=$(APP_ICON)
endif
ifeq ($(strip $(NO_NACP)),)
export NROFLAGS += --nacp=$(CURDIR)/$(TARGET).nacp
endif
ifneq ($(APP_TITLEID),)
export NACPFLAGS += --titleid=$(APP_TITLEID)
endif
ifneq ($(ROMFS),)
export NROFLAGS += --romfsdir=$(CURDIR)/$(ROMFS)
endif
.PHONY: $(BUILD) clean all
#---------------------------------------------------------------------------------
all: $(BUILD)
$(BUILD):
@[ -d $@ ] || mkdir -p $@
@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
#---------------------------------------------------------------------------------
clean:
@echo clean ...
@rm -fr $(BUILD) $(TARGET).pfs0 $(TARGET).nso $(TARGET).nro $(TARGET).nacp $(TARGET).elf
#---------------------------------------------------------------------------------
else
.PHONY: all
DEPENDS := $(OFILES:.o=.d)
#---------------------------------------------------------------------------------
# main targets
#---------------------------------------------------------------------------------
all : $(OUTPUT).pfs0 $(OUTPUT).nro
$(OUTPUT).pfs0 : $(OUTPUT).nso
$(OUTPUT).nso : $(OUTPUT).elf
ifeq ($(strip $(NO_NACP)),)
$(OUTPUT).nro : $(OUTPUT).elf $(OUTPUT).nacp
else
$(OUTPUT).nro : $(OUTPUT).elf
endif
$(OUTPUT).elf : $(OFILES)
$(OFILES_SRC) : $(HFILES_BIN)
#---------------------------------------------------------------------------------
# you need a rule like this for each extension you use as binary data
#---------------------------------------------------------------------------------
%.bin.o %_bin.h : %.bin
#---------------------------------------------------------------------------------
@echo $(notdir $<)
@$(bin2o)
-include $(DEPENDS)
#---------------------------------------------------------------------------------------
endif
#---------------------------------------------------------------------------------------

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#include <stdlib.h>
#include <stdio.h>
#include <SDL.h>
void draw_rects(SDL_Renderer *renderer, int x, int y)
{
// R
SDL_SetRenderDrawColor(renderer, 255, 0, 0, 255);
SDL_Rect r = {x, y, 64, 64};
SDL_RenderFillRect(renderer, &r);
// G
SDL_SetRenderDrawColor(renderer, 0, 255, 0, 255);
SDL_Rect g = {x + 64, y, 64, 64};
SDL_RenderFillRect(renderer, &g);
// B
SDL_SetRenderDrawColor(renderer, 0, 0, 255, 255);
SDL_Rect b = {x + 128, y, 64, 64};
SDL_RenderFillRect(renderer, &b);
}
int main(int argc, char *argv[])
{
SDL_Event event;
SDL_Window *window;
SDL_Renderer *renderer;
int done = 0, x = 0, w = 1920, h = 1080;
// mandatory at least on switch, else gfx is not properly closed
if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK) < 0) {
SDL_Log("SDL_Init: %s\n", SDL_GetError());
return -1;
}
// create an SDL window (OpenGL ES2 always enabled)
// when SDL_FULLSCREEN flag is not set, viewport is automatically handled by SDL (use SDL_SetWindowSize to "change resolution")
// available switch SDL2 video modes :
// 1920 x 1080 @ 32 bpp (SDL_PIXELFORMAT_RGBA8888)
// 1280 x 720 @ 32 bpp (SDL_PIXELFORMAT_RGBA8888)
window = SDL_CreateWindow("sdl2_gles2", 0, 0, 1920, 1080, 0);
if (!window) {
SDL_Log("SDL_CreateWindow: %s\n", SDL_GetError());
SDL_Quit();
return -1;
}
// create a renderer (OpenGL ES2)
renderer = SDL_CreateRenderer(window, 0, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC);
if (!renderer) {
SDL_Log("SDL_CreateRenderer: %s\n", SDL_GetError());
SDL_Quit();
return -1;
}
// open CONTROLLER_PLAYER_1 and CONTROLLER_PLAYER_2
// when railed, both joycons are mapped to joystick #0,
// else joycons are individually mapped to joystick #0, joystick #1, ...
// https://github.com/devkitPro/SDL/blob/switch-sdl2/src/joystick/switch/SDL_sysjoystick.c#L45
for (int i = 0; i < 2; i++) {
if (SDL_JoystickOpen(i) == NULL) {
SDL_Log("SDL_JoystickOpen: %s\n", SDL_GetError());
SDL_Quit();
return -1;
}
}
while (!done) {
while (SDL_PollEvent(&event)) {
switch (event.type) {
case SDL_JOYAXISMOTION:
SDL_Log("Joystick %d axis %d value: %d\n",
event.jaxis.which,
event.jaxis.axis, event.jaxis.value);
break;
case SDL_JOYBUTTONDOWN:
SDL_Log("Joystick %d button %d down\n",
event.jbutton.which, event.jbutton.button);
// https://github.com/devkitPro/SDL/blob/switch-sdl2/src/joystick/switch/SDL_sysjoystick.c#L52
// seek for joystick #0
if (event.jbutton.which == 0) {
if (event.jbutton.button == 0) {
// (A) button down
if(w == 1920) {
SDL_SetWindowSize(window, 1280, 720);
} else {
SDL_SetWindowSize(window, 1920, 1080);
}
} else if (event.jbutton.button == 10) {
// (+) button down
done = 1;
}
}
break;
default:
break;
}
}
SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
SDL_RenderClear(renderer);
// fill window bounds
SDL_SetRenderDrawColor(renderer, 111, 111, 111, 255);
SDL_GetWindowSize(window, &w, &h);
SDL_Rect f = {0, 0, w, h};
SDL_RenderFillRect(renderer, &f);
draw_rects(renderer, x, 0);
draw_rects(renderer, x, h - 64);
SDL_RenderPresent(renderer);
x++;
if (x > w - 192) {
x = 0;
}
}
SDL_DestroyRenderer(renderer);
SDL_DestroyWindow(window);
SDL_Quit();
return 0;
}