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https://github.com/switchbrew/switch-examples.git
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Add some interactivity
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@ -9,6 +9,10 @@
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// See also libnx nfc.h.
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// See also libnx nfc.h.
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// Hardcoded for Super Smash Bros. Ultimate.
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// See also https://switchbrew.org/wiki/NFC_services#Application_IDs.
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#define APP_ID 0x34f80200
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// Indefinitely wait for an event to be signaled
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// Indefinitely wait for an event to be signaled
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// Break when + is pressed, or if the application should quit (in this case, return value will be non-zero)
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// Break when + is pressed, or if the application should quit (in this case, return value will be non-zero)
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Result eventWaitLoop(Event *event) {
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Result eventWaitLoop(Event *event) {
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@ -24,13 +28,146 @@ Result eventWaitLoop(Event *event) {
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// Print raw data as hexadecimal numbers.
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// Print raw data as hexadecimal numbers.
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void print_hex(void *buf, size_t size) {
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void print_hex(void *buf, size_t size) {
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u8 *data = (u8 *)buf;
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for (size_t i=0; i<size; i++)
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for (size_t i=0; i<size; i++)
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printf("%02X", data[i]);
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printf("%02X", ((char *)buf)[i]);
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printf("\n");
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printf("\n");
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consoleUpdate(NULL);
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consoleUpdate(NULL);
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}
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}
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Result process_amiibo(void) {
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Result rc = 0;
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// Get the handle of the first controller with NFC capabilities.
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HidControllerID controller = 0;
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if (R_SUCCEEDED(rc)) {
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u32 device_count;
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rc = nfpuListDevices(&device_count, &controller, 1);
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if (R_FAILED(rc))
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return rc;
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}
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// Get the activation event. This is signaled when a tag is detected.
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Event activate_event = {0};
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if (R_FAILED(nfpuAttachActivateEvent(controller, &activate_event)))
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goto fail_0;
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// Get the deactivation event. This is signaled when a tag is removed.
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Event deactivate_event = {0};
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if (R_FAILED(nfpuAttachDeactivateEvent(controller, &deactivate_event)))
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goto fail_1;
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NfpuState state = 0;
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if (R_SUCCEEDED(rc)) {
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rc = nfpuGetState(&state);
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if (R_SUCCEEDED(rc) && (state == NfpuState_NonInitialized)) {
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printf("Bad nfpu state: %u\n", state);
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consoleUpdate(NULL);
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rc = -1;
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}
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}
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NfpuDeviceState device_state = 0;
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if (R_SUCCEEDED(rc)) {
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rc = nfpuGetDeviceState(controller, &device_state);
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if (R_SUCCEEDED(rc) && (device_state > NfpuDeviceState_TagFound)) {
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printf("Bad nfpu device state: %u\n", device_state);
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consoleUpdate(NULL);
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rc = -1;
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}
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}
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if (R_FAILED(rc))
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goto fail_1;
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// Start the detection of tags.
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rc = nfpuStartDetection(controller);
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if (R_SUCCEEDED(rc)) {
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printf("Scanning for a tag...\n");
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consoleUpdate(NULL);
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}
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// Wait until a tag is detected.
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// You could also wait until nfpuGetDeviceState returns NfpuDeviceState_TagFound.
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if (R_SUCCEEDED(rc)) {
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rc = eventWaitLoop(&activate_event);
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if (R_SUCCEEDED(rc)) {
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printf("A tag was detected, please do not remove it from the NFC spot.\n");
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consoleUpdate(NULL);
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}
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}
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// If a tag was successfully detected, load it into memory.
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if (R_SUCCEEDED(rc))
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rc = nfpuMount(controller, NfpuDeviceType_Amiibo, NfpuMountTarget_All);
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// Retrieve the model info data, which contains the amiibo id.
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if (R_SUCCEEDED(rc)) {
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NfpuModelInfo model_info = {0};
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rc = nfpuGetModelInfo(controller, &model_info);
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if (R_SUCCEEDED(rc)) {
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printf("Amiibo ID: ");
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print_hex(model_info.amiibo_id, 8);
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}
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}
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// Retrieve the common info data, which contains the application area size.
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u32 app_area_size = 0;
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if (R_SUCCEEDED(rc)) {
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NfpuCommonInfo common_info = {0};
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rc = nfpuGetCommonInfo(controller, &common_info);
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if (R_SUCCEEDED(rc))
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app_area_size = common_info.application_area_size;
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}
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u32 npad_id = 0;
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if (R_SUCCEEDED(rc)) {
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rc = nfpuOpenApplicationArea(controller, APP_ID, &npad_id);
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if (rc == 0x10073) // 2115-0128
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printf("This tag contains no application data.\n");
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if (rc == 0x13073) // 2115-0152
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printf("This tag contains application data associated with an ID other than 0x%x.\n", APP_ID);
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}
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u8 app_area[0xd8] = {0}; // Maximum size of the application area.
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if (R_SUCCEEDED(rc)) {
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rc = nfpuGetApplicationArea(controller, app_area, app_area_size);
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if (R_SUCCEEDED(rc)) {
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printf("App area:\n");
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print_hex(app_area, app_area_size);
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}
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}
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// Wait until the tag is removed.
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// You could also wait until nfpuGetDeviceState returns NfpuDeviceState_TagRemoved.
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if (R_SUCCEEDED(rc)) {
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printf("You can now remove the tag.\n");
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consoleUpdate(NULL);
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eventWaitLoop(&deactivate_event);
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}
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// Unmount the tag.
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nfpuUnmount(controller);
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// Stop the detection of tags.
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nfpuStopDetection(controller);
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// Cleanup.
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fail_1:
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eventClose(&deactivate_event);
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fail_0:
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eventClose(&activate_event);
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return rc;
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}
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// Main program entrypoint
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// Main program entrypoint
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int main(int argc, char* argv[])
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int main(int argc, char* argv[])
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{
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{
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@ -44,12 +181,11 @@ int main(int argc, char* argv[])
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consoleInit(NULL);
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consoleInit(NULL);
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printf("NFC example program.\n");
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printf("NFC example program.\n");
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printf("Scan an amiibo tag to display its character.\n");
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printf("Scan an amiibo tag to display information about it.\n\n");
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printf("Press + to exit.\n\n");
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consoleUpdate(NULL);
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consoleUpdate(NULL);
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// Initialize the nfp:user and nfc:user services.
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// Initialize the nfp:user and nfc:user services.
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rc = nfpuInitialize();
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rc = nfpuInitialize(NULL);
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// Check if NFC is enabled. If not, wait until it is.
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// Check if NFC is enabled. If not, wait until it is.
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if (R_SUCCEEDED(rc)) {
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if (R_SUCCEEDED(rc)) {
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@ -72,93 +208,44 @@ int main(int argc, char* argv[])
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}
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}
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}
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}
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// Get the handle of the first controller with NFC capabilities.
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HidControllerID controller = 0;
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if (R_SUCCEEDED(rc)) {
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u32 device_count;
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rc = nfpuListDevices(&device_count, &controller, 1);
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}
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if (R_FAILED(rc))
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if (R_FAILED(rc))
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goto fail_0;
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goto fail_main;
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// Get the activation event. This is signaled when a tag is detected.
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printf("Press A to process an amiibo.\n");
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Event activate_event = {0};
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printf("Press + at any time to exit.\n");
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if (R_FAILED(nfpuAttachActivateEvent(controller, &activate_event)))
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printf("Waiting for user input...\n\n");
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goto fail_1;
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// Get the deactivation event. This is signaled when a tag is removed.
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Event deactivate_event = {0};
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if (R_FAILED(nfpuAttachDeactivateEvent(controller, &deactivate_event)))
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goto fail_2;
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// Start the detection of tags.
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rc = nfpuStartDetection(controller);
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if (R_SUCCEEDED(rc)) {
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printf("Scanning for a tag...\n");
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consoleUpdate(NULL);
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consoleUpdate(NULL);
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}
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// Wait until a tag is detected.
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// Main loop
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if (R_SUCCEEDED(rc)) {
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while (appletMainLoop()) {
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rc = eventWaitLoop(&activate_event);
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// Scan all the inputs. This should be done once for each frame
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if (R_SUCCEEDED(rc)) {
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hidScanInput();
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printf("A tag was detected, please do not remove it from the NFC spot.\n");
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consoleUpdate(NULL);
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}
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}
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// If a tag was successfully detected, load it into memory.
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// hidKeysDown returns information about which buttons have been
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if (R_SUCCEEDED(rc))
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// just pressed in this frame compared to the previous one
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rc = nfpuMount(controller, NfpuDeviceType_Amiibo, NfpuMountTarget_All);
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if (hidKeysDown(CONTROLLER_P1_AUTO) & KEY_A) {
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rc = process_amiibo();
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// Retrieve the model info data, which contains the amiibo id.
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// If an error happened, print it.
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if (R_SUCCEEDED(rc)) {
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NfpuModelInfo model_info = {0};
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rc = nfpuGetModelInfo(controller, &model_info);
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if (R_SUCCEEDED(rc)) {
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printf("Amiibo ID: ");
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print_hex(model_info.amiibo_id, 8);
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consoleUpdate(NULL);
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}
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}
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if (R_SUCCEEDED(rc)) {
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printf("You can now remove the tag.\n");
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consoleUpdate(NULL);
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eventWaitLoop(&deactivate_event);
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}
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// If an error happened during detection/reading, print it.
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if (R_FAILED(rc))
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if (R_FAILED(rc))
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printf("Error: 0x%x.\n", rc);
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printf("Error: 0x%x.\n", rc);
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// Unmount the tag.
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printf("Waiting for user input...\n\n");
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nfpuUnmount(controller);
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}
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// Stop the detection of tags.
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// If + was pressed to exit an eventWaitLoop(), we also catch it here.
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nfpuStopDetection(controller);
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// Wait for the user to explicitely exit.
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printf("Press + to exit.\n");
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while (appletMainLoop()) {
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hidScanInput();
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if (hidKeysDown(CONTROLLER_P1_AUTO) & KEY_PLUS)
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if (hidKeysDown(CONTROLLER_P1_AUTO) & KEY_PLUS)
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break;
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break; // break in order to return to hbmenu
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// Update the console, sending a new frame to the display
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// Update the console, sending a new frame to the display
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consoleUpdate(NULL);
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consoleUpdate(NULL);
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}
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}
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// Cleanup.
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fail_main:
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fail_2:
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eventClose(&deactivate_event);
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fail_1:
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eventClose(&activate_event);
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fail_0:
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nfpuExit();
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nfpuExit();
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// Deinitialize and clean up resources used by the console (important!)
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// Deinitialize and clean up resources used by the console (important!)
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consoleExit(NULL);
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consoleExit(NULL);
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return 0;
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return 0;
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}
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}
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