mirror of
https://github.com/switchbrew/switch-examples.git
synced 2025-06-21 05:12:40 +02:00
Improved playtone and implemented echo example
This commit is contained in:
parent
b9e9291e37
commit
ad4b5af40b
183
audio/echo/Makefile
Normal file
183
audio/echo/Makefile
Normal file
@ -0,0 +1,183 @@
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#---------------------------------------------------------------------------------
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.SUFFIXES:
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#---------------------------------------------------------------------------------
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ifeq ($(strip $(DEVKITPRO)),)
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$(error "Please set DEVKITPRO in your environment. export DEVKITPRO=<path to>/devkitpro")
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endif
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TOPDIR ?= $(CURDIR)
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include $(DEVKITPRO)/libnx/switch_rules
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#---------------------------------------------------------------------------------
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# TARGET is the name of the output
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# BUILD is the directory where object files & intermediate files will be placed
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# SOURCES is a list of directories containing source code
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# DATA is a list of directories containing data files
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# INCLUDES is a list of directories containing header files
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# EXEFS_SRC is the optional input directory containing data copied into exefs, if anything this normally should only contain "main.npdm".
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#
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# NO_ICON: if set to anything, do not use icon.
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# NO_NACP: if set to anything, no .nacp file is generated.
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# APP_TITLE is the name of the app stored in the .nacp file (Optional)
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# APP_AUTHOR is the author of the app stored in the .nacp file (Optional)
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# APP_VERSION is the version of the app stored in the .nacp file (Optional)
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# APP_TITLEID is the titleID of the app stored in the .nacp file (Optional)
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# ICON is the filename of the icon (.jpg), relative to the project folder.
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# If not set, it attempts to use one of the following (in this order):
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# - <Project name>.jpg
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# - icon.jpg
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# - <libnx folder>/default_icon.jpg
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#---------------------------------------------------------------------------------
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TARGET := $(notdir $(CURDIR))
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BUILD := build
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SOURCES := source
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DATA := data
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INCLUDES := include
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EXEFS_SRC := exefs_src
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#---------------------------------------------------------------------------------
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# options for code generation
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#---------------------------------------------------------------------------------
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ARCH := -march=armv8-a -mtune=cortex-a57 -mtp=soft -fPIE
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CFLAGS := -g -Wall -O2 -ffunction-sections \
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$(ARCH) $(DEFINES)
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CFLAGS += $(INCLUDE) -DSWITCH
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CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions -std=gnu++11
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ASFLAGS := -g $(ARCH)
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LDFLAGS = -specs=$(DEVKITPRO)/libnx/switch.specs -g $(ARCH) -Wl,-Map,$(notdir $*.map)
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LIBS := -lnx -lm
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#---------------------------------------------------------------------------------
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# list of directories containing libraries, this must be the top level containing
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# include and lib
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#---------------------------------------------------------------------------------
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LIBDIRS := $(PORTLIBS) $(LIBNX)
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#---------------------------------------------------------------------------------
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# no real need to edit anything past this point unless you need to add additional
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# rules for different file extensions
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#---------------------------------------------------------------------------------
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ifneq ($(BUILD),$(notdir $(CURDIR)))
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#---------------------------------------------------------------------------------
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export OUTPUT := $(CURDIR)/$(TARGET)
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export TOPDIR := $(CURDIR)
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export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
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$(foreach dir,$(DATA),$(CURDIR)/$(dir))
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export DEPSDIR := $(CURDIR)/$(BUILD)
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CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
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CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
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SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
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BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
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#---------------------------------------------------------------------------------
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# use CXX for linking C++ projects, CC for standard C
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#---------------------------------------------------------------------------------
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ifeq ($(strip $(CPPFILES)),)
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#---------------------------------------------------------------------------------
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export LD := $(CC)
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#---------------------------------------------------------------------------------
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else
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#---------------------------------------------------------------------------------
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export LD := $(CXX)
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#---------------------------------------------------------------------------------
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endif
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#---------------------------------------------------------------------------------
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export OFILES := $(addsuffix .o,$(BINFILES)) \
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$(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
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export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
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$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
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-I$(CURDIR)/$(BUILD)
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export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
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export BUILD_EXEFS_SRC := $(TOPDIR)/$(EXEFS_SRC)
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ifeq ($(strip $(ICON)),)
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icons := $(wildcard *.jpg)
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ifneq (,$(findstring $(TARGET).jpg,$(icons)))
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export APP_ICON := $(TOPDIR)/$(TARGET).jpg
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else
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ifneq (,$(findstring icon.jpg,$(icons)))
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export APP_ICON := $(TOPDIR)/icon.jpg
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endif
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endif
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else
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export APP_ICON := $(TOPDIR)/$(ICON)
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endif
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ifeq ($(strip $(NO_ICON)),)
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export NROFLAGS += --icon=$(APP_ICON)
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endif
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ifeq ($(strip $(NO_NACP)),)
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export NROFLAGS += --nacp=$(CURDIR)/$(TARGET).nacp
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endif
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ifneq ($(APP_TITLEID),)
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export NACPFLAGS += --titleid=$(APP_TITLEID)
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endif
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.PHONY: $(BUILD) clean all
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#---------------------------------------------------------------------------------
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all: $(BUILD)
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$(BUILD):
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@[ -d $@ ] || mkdir -p $@
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@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
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#---------------------------------------------------------------------------------
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clean:
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@echo clean ...
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@rm -fr $(BUILD) $(TARGET).pfs0 $(TARGET).nso $(TARGET).nro $(TARGET).nacp $(TARGET).elf
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#---------------------------------------------------------------------------------
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else
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.PHONY: all
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DEPENDS := $(OFILES:.o=.d)
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#---------------------------------------------------------------------------------
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# main targets
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#---------------------------------------------------------------------------------
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all : $(OUTPUT).pfs0 $(OUTPUT).nro
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$(OUTPUT).pfs0 : $(OUTPUT).nso
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$(OUTPUT).nso : $(OUTPUT).elf
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ifeq ($(strip $(NO_NACP)),)
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$(OUTPUT).nro : $(OUTPUT).elf $(OUTPUT).nacp
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else
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$(OUTPUT).nro : $(OUTPUT).elf
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endif
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$(OUTPUT).elf : $(OFILES)
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#---------------------------------------------------------------------------------
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# you need a rule like this for each extension you use as binary data
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#---------------------------------------------------------------------------------
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%.bin.o : %.bin
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#---------------------------------------------------------------------------------
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@echo $(notdir $<)
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@$(bin2o)
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-include $(DEPENDS)
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#---------------------------------------------------------------------------------------
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endif
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#---------------------------------------------------------------------------------------
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148
audio/echo/source/main.c
Normal file
148
audio/echo/source/main.c
Normal file
@ -0,0 +1,148 @@
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#include <string.h>
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#include <stdio.h>
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#include <malloc.h>
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#include <math.h>
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#include <switch.h>
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#define SAMPLERATE 48000
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#define CHANNELCOUNT 2
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#define FRAMERATE (1000 / 30)
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#define SAMPLECOUNT (SAMPLERATE / FRAMERATE)
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#define BYTESPERSAMPLE 2
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int main(int argc, char **argv)
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{
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Result rc = 0;
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gfxInitDefault();
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// Initialize console. Using NULL as the second argument tells the console library to use the internal console structure as current one.
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consoleInit(NULL);
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AudioInBuffer audin_buf;
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AudioOutBuffer audout_buf;
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AudioInBuffer *released_in_buffer;
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AudioOutBuffer *released_out_buffer;
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u32 released_in_count;
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u32 released_out_count;
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// Make sure the sample buffer size is aligned to 0x1000 bytes.
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u32 data_size = (SAMPLECOUNT * CHANNELCOUNT * BYTESPERSAMPLE);
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u32 buffer_size = (data_size + 0xfff) & ~0xfff;
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// Allocate the buffers.
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u8* in_buf_data = memalign(0x1000, buffer_size);
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u8* out_buf_data = memalign(0x1000, buffer_size);
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// Ensure buffers were properly allocated.
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if ((in_buf_data == NULL) || (out_buf_data == NULL))
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{
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rc = MAKERESULT(Module_Libnx, LibnxError_OutOfMemory);
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printf("Failed to allocate sample data buffers\n");
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}
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if (R_SUCCEEDED(rc))
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{
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memset(in_buf_data, 0, buffer_size);
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memset(out_buf_data, 0, buffer_size);
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}
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if (R_SUCCEEDED(rc))
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{
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// Initialize the default audio input device.
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rc = audinInitialize();
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printf("audinInitialize() returned 0x%x\n", rc);
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}
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if (R_SUCCEEDED(rc))
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{
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// Initialize the default audio output device.
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rc = audoutInitialize();
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printf("audoutInitialize() returned 0x%x\n", rc);
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}
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if (R_SUCCEEDED(rc))
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{
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// Start audio capture.
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rc = audinStartAudioIn();
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printf("audinStartAudioIn() returned 0x%x\n", rc);
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}
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if (R_SUCCEEDED(rc))
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{
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// Start audio playback.
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rc = audoutStartAudioOut();
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printf("audoutStartAudioOut() returned 0x%x\n", rc);
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}
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// Prepare the input buffer.
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audin_buf.next = NULL;
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audin_buf.buffer = in_buf_data;
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audin_buf.buffer_size = buffer_size;
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audin_buf.data_size = data_size;
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audin_buf.data_offset = 0;
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// Prepare the output buffer.
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audout_buf.next = NULL;
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audout_buf.buffer = out_buf_data;
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audout_buf.buffer_size = buffer_size;
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audout_buf.data_size = data_size;
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audout_buf.data_offset = 0;
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// Prepare pointers and counters for released buffers.
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released_in_buffer = NULL;
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released_out_buffer = NULL;
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released_in_count = 0;
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released_out_count = 0;
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// Append the initial input buffer.
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rc = audinAppendAudioInBuffer(&audin_buf);
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printf("audinAppendAudioInBuffer() returned 0x%x\n", rc);
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// Append the initial output buffer.
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rc = audoutAppendAudioOutBuffer(&audout_buf);
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printf("audoutAppendAudioOutBuffer() returned 0x%x\n", rc);
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while (appletMainLoop())
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{
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//Scan all the inputs. This should be done once for each frame
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hidScanInput();
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//hidKeysDown returns information about which buttons have been just pressed (and they weren't in the previous frame)
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u32 kDown = hidKeysDown(CONTROLLER_P1_AUTO);
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if (kDown & KEY_PLUS) break; // break in order to return to hbmenu
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// Wait for audio capture and playback to finish.
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audinWaitCaptureFinish(&released_in_buffer, &released_in_count, U64_MAX);
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audoutWaitPlayFinish(&released_out_buffer, &released_out_count, U64_MAX);
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// Copy the captured audio data into the playback buffer.
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if ((released_in_buffer != NULL) && (released_out_buffer != NULL))
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memcpy(released_out_buffer->buffer, released_in_buffer->buffer, released_in_buffer->data_size);
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// Append the released buffers again.
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audinAppendAudioInBuffer(released_in_buffer);
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audoutAppendAudioOutBuffer(released_out_buffer);
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gfxFlushBuffers();
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gfxSwapBuffers();
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gfxWaitForVsync();
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}
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// Stop audio capture.
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rc = audinStopAudioIn();
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printf("audinStopAudioIn() returned 0x%x\n", rc);
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// Stop audio playback.
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rc = audoutStopAudioOut();
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printf("audoutStopAudioOut() returned 0x%x\n", rc);
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// Terminate the default audio devices.
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audinExit();
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audoutExit();
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gfxExit();
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return 0;
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}
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@ -6,8 +6,10 @@
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#include <switch.h>
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#define SAMPLERATE 48000
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#define SAMPLESPERBUF (SAMPLERATE / 10)
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#define BYTESPERSAMPLE 4
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#define CHANNELCOUNT 2
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#define FRAMERATE (1000 / 30)
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#define SAMPLECOUNT (SAMPLERATE / FRAMERATE)
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#define BYTESPERSAMPLE 2
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void fill_audio_buffer(void* audio_buffer, size_t offset, size_t size, int frequency) {
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if (audio_buffer == NULL) return;
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@ -25,8 +27,6 @@ void fill_audio_buffer(void* audio_buffer, size_t offset, size_t size, int frequ
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int main(int argc, char **argv)
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{
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Result rc = 0;
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AudioOutBuffer source_buffer;
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AudioOutBuffer released_buffer;
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int notefreq[] = {
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220,
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@ -40,24 +40,29 @@ int main(int argc, char **argv)
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// Initialize console. Using NULL as the second argument tells the console library to use the internal console structure as current one.
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consoleInit(NULL);
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// Make sure the sample buffer is aligned to 0x1000 bytes
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u32 raw_data_size = (SAMPLESPERBUF * BYTESPERSAMPLE * 2);
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u32 raw_data_size_aligned = (raw_data_size + 0xfff) & ~0xfff;
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u8* raw_data = memalign(0x1000, raw_data_size_aligned);
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AudioOutBuffer audout_buf;
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AudioOutBuffer *audout_released_buf;
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// Ensure buffer was properly allocated
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if (raw_data == NULL)
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// Make sure the sample buffer size is aligned to 0x1000 bytes.
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u32 data_size = (SAMPLECOUNT * CHANNELCOUNT * BYTESPERSAMPLE);
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u32 buffer_size = (data_size + 0xfff) & ~0xfff;
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// Allocate the buffer.
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u8* out_buf_data = memalign(0x1000, buffer_size);
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// Ensure buffers were properly allocated.
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if (out_buf_data == NULL)
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{
|
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rc = MAKERESULT(Module_Libnx, LibnxError_OutOfMemory);
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printf("Failed to allocate sample data buffer\n");
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printf("Failed to allocate sample data buffers\n");
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}
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if (R_SUCCEEDED(rc))
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memset(raw_data, 0, raw_data_size_aligned);
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memset(out_buf_data, 0, buffer_size);
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|
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if (R_SUCCEEDED(rc))
|
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{
|
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// Initialize the default audio output device
|
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// Initialize the default audio output device.
|
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rc = audoutInitialize();
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printf("audoutInitialize() returned 0x%x\n", rc);
|
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}
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@ -89,91 +94,95 @@ int main(int argc, char **argv)
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if (kDown & KEY_A)
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{
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fill_audio_buffer(raw_data, 0, SAMPLESPERBUF * 2, notefreq[0]);
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fill_audio_buffer(out_buf_data, 0, data_size, notefreq[0]);
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play_tone = true;
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}
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|
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if (kDown & KEY_B)
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{
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fill_audio_buffer(raw_data, 0, SAMPLESPERBUF * 2, notefreq[1]);
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fill_audio_buffer(out_buf_data, 0, data_size, notefreq[1]);
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play_tone = true;
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}
|
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|
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if (kDown & KEY_Y)
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{
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fill_audio_buffer(raw_data, 0, SAMPLESPERBUF * 2, notefreq[2]);
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fill_audio_buffer(out_buf_data, 0, data_size, notefreq[2]);
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play_tone = true;
|
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}
|
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|
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if (kDown & KEY_X)
|
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{
|
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fill_audio_buffer(raw_data, 0, SAMPLESPERBUF * 2, notefreq[3]);
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fill_audio_buffer(out_buf_data, 0, data_size, notefreq[3]);
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play_tone = true;
|
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}
|
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|
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if (kDown & KEY_DLEFT)
|
||||
{
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fill_audio_buffer(raw_data, 0, SAMPLESPERBUF * 2, notefreq[4]);
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fill_audio_buffer(out_buf_data, 0, data_size, notefreq[4]);
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play_tone = true;
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}
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if (kDown & KEY_DUP)
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{
|
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fill_audio_buffer(raw_data, 0, SAMPLESPERBUF * 2, notefreq[5]);
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fill_audio_buffer(out_buf_data, 0, data_size, notefreq[5]);
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play_tone = true;
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}
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if (kDown & KEY_DRIGHT)
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{
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fill_audio_buffer(raw_data, 0, SAMPLESPERBUF * 2, notefreq[6]);
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fill_audio_buffer(out_buf_data, 0, data_size, notefreq[6]);
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play_tone = true;
|
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}
|
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|
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if (kDown & KEY_DDOWN)
|
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{
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fill_audio_buffer(raw_data, 0, SAMPLESPERBUF * 2, notefreq[7]);
|
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fill_audio_buffer(out_buf_data, 0, data_size, notefreq[7]);
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play_tone = true;
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}
|
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|
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if (kDown & KEY_L)
|
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{
|
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fill_audio_buffer(raw_data, 0, SAMPLESPERBUF * 2, notefreq[8]);
|
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fill_audio_buffer(out_buf_data, 0, data_size, notefreq[8]);
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play_tone = true;
|
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}
|
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|
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if (kDown & KEY_R)
|
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{
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fill_audio_buffer(raw_data, 0, SAMPLESPERBUF * 2, notefreq[9]);
|
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fill_audio_buffer(out_buf_data, 0, data_size, notefreq[9]);
|
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play_tone = true;
|
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}
|
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|
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if (kDown & KEY_ZL)
|
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{
|
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fill_audio_buffer(raw_data, 0, SAMPLESPERBUF * 2, notefreq[10]);
|
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fill_audio_buffer(out_buf_data, 0, data_size, notefreq[10]);
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play_tone = true;
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||||
}
|
||||
|
||||
if (kDown & KEY_ZR)
|
||||
{
|
||||
fill_audio_buffer(raw_data, 0, SAMPLESPERBUF * 2, notefreq[11]);
|
||||
fill_audio_buffer(out_buf_data, 0, data_size, notefreq[11]);
|
||||
play_tone = true;
|
||||
}
|
||||
|
||||
if (R_SUCCEEDED(rc) && play_tone)
|
||||
{
|
||||
// Prepare the audio data source buffer.
|
||||
source_buffer.next = 0;
|
||||
source_buffer.buffer = raw_data;
|
||||
source_buffer.buffer_size = raw_data_size;
|
||||
source_buffer.data_size = SAMPLESPERBUF * 2;
|
||||
source_buffer.data_offset = 0;
|
||||
audout_buf.next = NULL;
|
||||
audout_buf.buffer = out_buf_data;
|
||||
audout_buf.buffer_size = buffer_size;
|
||||
audout_buf.data_size = data_size;
|
||||
audout_buf.data_offset = 0;
|
||||
|
||||
// Play this buffer once.
|
||||
rc = audoutPlayBuffer(&source_buffer, &released_buffer);
|
||||
play_tone = false;
|
||||
// Prepare pointer for the released buffer.
|
||||
audout_released_buf = NULL;
|
||||
|
||||
// Play the buffer.
|
||||
rc = audoutPlayBuffer(&audout_buf, &audout_released_buf);
|
||||
|
||||
if (R_FAILED(rc))
|
||||
printf("audoutPlayBuffer() returned 0x%x\n", rc);
|
||||
|
||||
play_tone = false;
|
||||
}
|
||||
|
||||
gfxFlushBuffers();
|
||||
|
Loading…
Reference in New Issue
Block a user