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https://github.com/switchbrew/switch-examples.git
synced 2025-06-21 13:22:40 +02:00
Added account example and added comment to save example.
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account/Makefile
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183
account/Makefile
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#---------------------------------------------------------------------------------
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.SUFFIXES:
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#---------------------------------------------------------------------------------
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ifeq ($(strip $(DEVKITPRO)),)
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$(error "Please set DEVKITPRO in your environment. export DEVKITPRO=<path to>/devkitpro")
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endif
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TOPDIR ?= $(CURDIR)
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include $(DEVKITPRO)/libnx/switch_rules
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#---------------------------------------------------------------------------------
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# TARGET is the name of the output
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# BUILD is the directory where object files & intermediate files will be placed
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# SOURCES is a list of directories containing source code
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# DATA is a list of directories containing data files
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# INCLUDES is a list of directories containing header files
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# EXEFS_SRC is the optional input directory containing data copied into exefs, if anything this normally should only contain "main.npdm".
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#
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# NO_ICON: if set to anything, do not use icon.
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# NO_NACP: if set to anything, no .nacp file is generated.
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# APP_TITLE is the name of the app stored in the .nacp file (Optional)
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# APP_AUTHOR is the author of the app stored in the .nacp file (Optional)
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# APP_VERSION is the version of the app stored in the .nacp file (Optional)
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# APP_TITLEID is the titleID of the app stored in the .nacp file (Optional)
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# ICON is the filename of the icon (.jpg), relative to the project folder.
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# If not set, it attempts to use one of the following (in this order):
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# - <Project name>.jpg
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# - icon.jpg
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# - <libnx folder>/default_icon.jpg
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#---------------------------------------------------------------------------------
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TARGET := $(notdir $(CURDIR))
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BUILD := build
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SOURCES := source
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DATA := data
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INCLUDES := include
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EXEFS_SRC := exefs_src
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#---------------------------------------------------------------------------------
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# options for code generation
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#---------------------------------------------------------------------------------
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ARCH := -march=armv8-a -mtune=cortex-a57 -mtp=soft -fPIE
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CFLAGS := -g -Wall -O2 -ffunction-sections \
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$(ARCH) $(DEFINES)
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CFLAGS += $(INCLUDE) -D__SWITCH__
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CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions -std=gnu++11
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ASFLAGS := -g $(ARCH)
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LDFLAGS = -specs=$(DEVKITPRO)/libnx/switch.specs -g $(ARCH) -Wl,-Map,$(notdir $*.map)
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LIBS := -lnx
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#---------------------------------------------------------------------------------
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# list of directories containing libraries, this must be the top level containing
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# include and lib
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#---------------------------------------------------------------------------------
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LIBDIRS := $(PORTLIBS) $(LIBNX)
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#---------------------------------------------------------------------------------
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# no real need to edit anything past this point unless you need to add additional
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# rules for different file extensions
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#---------------------------------------------------------------------------------
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ifneq ($(BUILD),$(notdir $(CURDIR)))
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#---------------------------------------------------------------------------------
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export OUTPUT := $(CURDIR)/$(TARGET)
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export TOPDIR := $(CURDIR)
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export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
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$(foreach dir,$(DATA),$(CURDIR)/$(dir))
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export DEPSDIR := $(CURDIR)/$(BUILD)
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CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
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CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
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SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
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BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
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#---------------------------------------------------------------------------------
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# use CXX for linking C++ projects, CC for standard C
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#---------------------------------------------------------------------------------
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ifeq ($(strip $(CPPFILES)),)
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#---------------------------------------------------------------------------------
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export LD := $(CC)
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#---------------------------------------------------------------------------------
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else
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#---------------------------------------------------------------------------------
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export LD := $(CXX)
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#---------------------------------------------------------------------------------
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endif
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#---------------------------------------------------------------------------------
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export OFILES := $(addsuffix .o,$(BINFILES)) \
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$(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
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export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
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$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
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-I$(CURDIR)/$(BUILD)
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export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
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export BUILD_EXEFS_SRC := $(TOPDIR)/$(EXEFS_SRC)
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ifeq ($(strip $(ICON)),)
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icons := $(wildcard *.jpg)
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ifneq (,$(findstring $(TARGET).jpg,$(icons)))
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export APP_ICON := $(TOPDIR)/$(TARGET).jpg
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else
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ifneq (,$(findstring icon.jpg,$(icons)))
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export APP_ICON := $(TOPDIR)/icon.jpg
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endif
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endif
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else
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export APP_ICON := $(TOPDIR)/$(ICON)
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endif
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ifeq ($(strip $(NO_ICON)),)
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export NROFLAGS += --icon=$(APP_ICON)
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endif
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ifeq ($(strip $(NO_NACP)),)
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export NROFLAGS += --nacp=$(CURDIR)/$(TARGET).nacp
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endif
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ifneq ($(APP_TITLEID),)
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export NACPFLAGS += --titleid=$(APP_TITLEID)
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endif
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.PHONY: $(BUILD) clean all
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#---------------------------------------------------------------------------------
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all: $(BUILD)
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$(BUILD):
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@[ -d $@ ] || mkdir -p $@
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@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
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#---------------------------------------------------------------------------------
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clean:
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@echo clean ...
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@rm -fr $(BUILD) $(TARGET).pfs0 $(TARGET).nso $(TARGET).nro $(TARGET).nacp $(TARGET).elf
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#---------------------------------------------------------------------------------
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else
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.PHONY: all
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DEPENDS := $(OFILES:.o=.d)
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#---------------------------------------------------------------------------------
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# main targets
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#---------------------------------------------------------------------------------
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all : $(OUTPUT).pfs0 $(OUTPUT).nro
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$(OUTPUT).pfs0 : $(OUTPUT).nso
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$(OUTPUT).nso : $(OUTPUT).elf
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ifeq ($(strip $(NO_NACP)),)
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$(OUTPUT).nro : $(OUTPUT).elf $(OUTPUT).nacp
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else
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$(OUTPUT).nro : $(OUTPUT).elf
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endif
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$(OUTPUT).elf : $(OFILES)
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#---------------------------------------------------------------------------------
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# you need a rule like this for each extension you use as binary data
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#---------------------------------------------------------------------------------
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%.bin.o : %.bin
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#---------------------------------------------------------------------------------
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@echo $(notdir $<)
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@$(bin2o)
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-include $(DEPENDS)
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#---------------------------------------------------------------------------------------
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endif
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#---------------------------------------------------------------------------------------
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93
account/source/main.c
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93
account/source/main.c
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#include <string.h>
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#include <stdio.h>
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#include <switch.h>
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//This example shows how to get info for the current user account. See libnx acc.h.
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int main(int argc, char **argv)
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{
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Result rc=0;
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u128 userID=0;
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bool account_selected=0;
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AccountProfile profile;
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AccountUserData userdata;
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AccountProfileBase profilebase;
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char username[0x21];
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gfxInitDefault();
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consoleInit(NULL);
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memset(&userdata, 0, sizeof(userdata));
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memset(&profilebase, 0, sizeof(profilebase));
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rc = accountInitialize();
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if (R_FAILED(rc)) {
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printf("accountInitialize() failed: 0x%x\n", rc);
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}
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if (R_SUCCEEDED(rc)) {
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rc = accountGetActiveUser(&userID, &account_selected);
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if (R_FAILED(rc)) {
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printf("accountGetActiveUser() failed: 0x%x\n", rc);
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}
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else if(!account_selected) {
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printf("No user is currently selected.\n");
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rc = -1;
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}
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if (R_SUCCEEDED(rc)) {
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printf("Current userID: 0x%lx 0x%lx\n", (u64)(userID>>64), (u64)userID);
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rc = accountGetProfile(&profile, userID);
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if (R_FAILED(rc)) {
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printf("accountGetProfile() failed: 0x%x\n", rc);
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}
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}
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if (R_SUCCEEDED(rc)) {
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rc = accountProfileGet(&profile, &userdata, &profilebase);//userdata is otional, see libnx acc.h.
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if (R_FAILED(rc)) {
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printf("accountProfileGet() failed: 0x%x\n", rc);
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}
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if (R_SUCCEEDED(rc)) {
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memset(username, 0, sizeof(username));
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strncpy(username, profilebase.username, sizeof(profilebase.username));//Even though profilebase.username usually has a NUL-terminator, don't assume it does for safety.
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printf("Username: %s\n", username);//Note that the print-console doesn't support UTF-8. The username is UTF-8, so this will only display properly if there isn't any non-ASCII characters. To display it properly, a print method which supports UTF-8 should be used instead.
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//You can also use accountProfileGetImageSize()/accountProfileLoadImage() to load the icon for use with a JPEG library, for displaying the user profile icon. See libnx acc.h.
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}
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accountProfileClose(&profile);
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}
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accountExit();
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}
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// Main loop
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while(appletMainLoop())
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{
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//Scan all the inputs. This should be done once for each frame
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hidScanInput();
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//hidKeysDown returns information about which buttons have been just pressed (and they weren't in the previous frame)
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u32 kDown = hidKeysDown(CONTROLLER_P1_AUTO);
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if (kDown & KEY_PLUS) break; // break in order to return to hbmenu
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gfxFlushBuffers();
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gfxSwapBuffers();
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gfxWaitForVsync();
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}
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gfxExit();
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return 0;
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}
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//Get the userID for save mounting. To mount common savedata, use FS_SAVEDATA_USERID_COMMONSAVE.
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//Try to find savedata to use with get_save() first, otherwise fallback to the above hard-coded TID + the userID from accountGetActiveUser(). Note that you can use either method.
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//See the account example for getting account info for an userID.
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if (R_FAILED(get_save(&titleID, &userID))) {
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rc = accountInitialize();
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if (R_FAILED(rc)) {
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