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https://github.com/switchbrew/switch-examples.git
synced 2025-06-21 13:22:40 +02:00
Updated the hid/abstracted-pad and hid/hdls examples for latest libnx, this includes hdls support for [9.0.0+]. Adjusted buttons handling in hdls example, and print NpadInterfaceType/PowerInfo.
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@ -6,7 +6,7 @@
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// Include the main libnx system header, for Switch development
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#include <switch.h>
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// This example shows how to use AbstractedPad, see also libnx hiddbg.h. Depending on state type2, either a new virtual controller can be registered, or the state can be merged with an existing controller.
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// This example shows how to use AbstractedPad, see also libnx hiddbg.h. Depending on state npadInterfaceType, either a new virtual controller can be registered, or the state can be merged with an existing controller.
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// This is deprecated, use Hdls instead when running on compatible system-versions.
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// Main program entrypoint
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@ -27,7 +27,7 @@ int main(int argc, char* argv[])
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hidScanInput();
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// When hiddbgSetAutoPilotVirtualPadState runs a new controller may become available, depending on the specified type2 field. If CONTROLLER_HANDHELD is being internally, CONTROLLER_P1_AUTO would use the new controller. Check which controller we're currently using and don't use CONTROLLER_P1_AUTO, so it doesn't switch to using the new controller later.
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// When hiddbgSetAutoPilotVirtualPadState runs a new controller may become available, depending on the specified npadInterfaceType field. If CONTROLLER_HANDHELD is being internally, CONTROLLER_P1_AUTO would use the new controller. Check which controller we're currently using and don't use CONTROLLER_P1_AUTO, so it doesn't switch to using the new controller later.
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HidControllerID conID = hidGetHandheldMode() ? CONTROLLER_HANDHELD : CONTROLLER_PLAYER_1;
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printf("Connected controllers: ");
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@ -86,7 +86,7 @@ int main(int argc, char* argv[])
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if (R_SUCCEEDED(rc) && tmpout>=1) {
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for (u32 i=0; i<tmpout; i++) {
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printf("0x%x: \n", i);
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printf("type = 0x%x, flags = 0x%x, colors = 0x%x 0x%x, type2 = 0x%x, buttons = 0x%x, stickL.dx = 0x%x, stickL.dy = 0x%x, stickR.dx = 0x%x, stickR.dy = 0x%x\n", states[i].type, states[i].flags, states[i].singleColorBody, states[i].singleColorButtons, states[i].type2, states[i].state.buttons, states[i].state.joysticks[0].dx, states[i].state.joysticks[0].dy, states[i].state.joysticks[1].dx, states[i].state.joysticks[1].dy);
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printf("type = 0x%x, flags = 0x%x, colors = 0x%x 0x%x, npadInterfaceType = 0x%x, buttons = 0x%x, stickL.dx = 0x%x, stickL.dy = 0x%x, stickR.dx = 0x%x, stickR.dy = 0x%x\n", states[i].type, states[i].flags, states[i].singleColorBody, states[i].singleColorButtons, states[i].npadInterfaceType, states[i].state.buttons, states[i].state.joysticks[0].dx, states[i].state.joysticks[0].dy, states[i].state.joysticks[1].dx, states[i].state.joysticks[1].dy);
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}
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}
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@ -98,8 +98,8 @@ int main(int argc, char* argv[])
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// Set type to one that's usable with state-merge. Note that this is also available with Hdls.
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states[0].type = BIT(1);
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// Use state-merge for the above controller, the state will be merged with an existing controller.
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// For a plain virtual controller, use type2 value 0x0, and update the above type value.
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states[0].type2 = 0x2;
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// For a plain virtual controller, use NpadInterfaceType_Bluetooth, and update the above type value.
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states[0].npadInterfaceType = NpadInterfaceType_Rail;
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states[0].state.buttons |= KEY_ZL;
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@ -48,15 +48,17 @@ int main(int argc, char* argv[])
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HiddbgHdlsDeviceInfo device = {0};
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HiddbgHdlsState state={0};
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// Set the controller type to Pro-Controller.
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device.type = BIT(0);
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// Set the controller colors.
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// Set the controller type to Pro-Controller, and set the npadInterfaceType.
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device.deviceType = HidDeviceType_FullKey3;
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device.npadInterfaceType = NpadInterfaceType_Bluetooth;
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// Set the controller colors. The grip colors are for Pro-Controller on [9.0.0+].
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device.singleColorBody = RGBA8_MAXALPHA(255,255,255);
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device.singleColorButtons = RGBA8_MAXALPHA(0,0,0);
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device.colorLeftGrip = RGBA8_MAXALPHA(230,255,0);
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device.colorRightGrip = RGBA8_MAXALPHA(0,40,20);
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// Setup example controller state.
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state.batteryCharge = 4; // Set battery charge to full.
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state.buttons = KEY_A | KEY_ZR;
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state.joysticks[JOYSTICK_LEFT].dx = 0x1234;
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state.joysticks[JOYSTICK_LEFT].dy = -0x1234;
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state.joysticks[JOYSTICK_RIGHT].dx = 0x5678;
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@ -91,20 +93,43 @@ int main(int argc, char* argv[])
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rc2 = hiddbgSetHdlsState(HdlsHandle, &state);
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if (R_FAILED(rc2)) printf("hiddbgSetHdlsState(): 0x%x\n", rc2);
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state.buttons = 0;
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if (hidKeysHeld(conID) & KEY_R)
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state.buttons |= KEY_HOME;
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if (hidKeysHeld(conID) & KEY_L)
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state.buttons |= KEY_CAPTURE;
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if (hidKeysHeld(conID) & KEY_DUP)
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state.buttons |= KEY_ZR;
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state.joysticks[JOYSTICK_LEFT].dx += 0x10;
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if (state.joysticks[JOYSTICK_LEFT].dx > JOYSTICK_MAX) state.joysticks[JOYSTICK_LEFT].dx = JOYSTICK_MIN;
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state.joysticks[JOYSTICK_RIGHT].dy -= 0x10;
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if (state.joysticks[JOYSTICK_LEFT].dy < JOYSTICK_MIN) state.joysticks[JOYSTICK_LEFT].dy = JOYSTICK_MAX;
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}
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if (R_SUCCEEDED(rc) && (kDown & KEY_A)) {
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if (R_SUCCEEDED(rc) && (kDown & (KEY_A | KEY_X))) {
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printf("Connected controllers:\n");
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for(i=0; i<10; i++) {
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if (hidIsControllerConnected(i)) {
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JoystickPosition tmpjoy[2];
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hidJoystickRead(&tmpjoy[0], i, JOYSTICK_LEFT);
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hidJoystickRead(&tmpjoy[1], i, JOYSTICK_RIGHT);
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printf("%d: type = 0x%x, buttons = 0x%lx, stickL.dx = 0x%x, stickL.dy = 0x%x, stickR.dx = 0x%x, stickR.dy = 0x%x\n", i, hidGetControllerType(i), hidKeysHeld(i), tmpjoy[0].dx, tmpjoy[0].dy, tmpjoy[1].dx, tmpjoy[1].dy);
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u8 interfacetype=0;
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rc2 = hidGetNpadInterfaceType(i, &interfacetype);
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if (R_FAILED(rc2)) printf("hidGetNpadInterfaceType(): 0x%x\n", rc2);
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HidPowerInfo powerinfo[3]={0};
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hidGetControllerPowerInfo(i, &powerinfo[0], 1);
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hidGetControllerPowerInfo(i, &powerinfo[1], 2);
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printf("%d: type = 0x%x, devicetype = 0x%x, buttons = 0x%lx, stickL.dx = 0x%x, stickL.dy = 0x%x, stickR.dx = 0x%x, stickR.dy = 0x%x, interface = %d\n", i, hidGetControllerType(i), hidGetControllerDeviceType(i), hidKeysHeld(i), tmpjoy[0].dx, tmpjoy[0].dy, tmpjoy[1].dx, tmpjoy[1].dy, interfacetype);
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for (u32 poweri=0; poweri<3; poweri++)
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printf("%d powerinfo[%d]: powerConnected = %d, isCharging = %d, batteryCharge = %d\n", i, poweri, powerinfo[poweri].powerConnected, powerinfo[poweri].isCharging, powerinfo[poweri].batteryCharge);
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}
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}
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printf("\n");
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