mirror of
https://github.com/switchbrew/switch-examples.git
synced 2025-06-21 13:22:40 +02:00
Imported an updated version of read-controls from 3ds-examples.
This commit is contained in:
parent
c15bbe9a2a
commit
97aeaa0033
183
hid/read-controls/Makefile
Normal file
183
hid/read-controls/Makefile
Normal file
@ -0,0 +1,183 @@
|
|||||||
|
#---------------------------------------------------------------------------------
|
||||||
|
.SUFFIXES:
|
||||||
|
#---------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
ifeq ($(strip $(DEVKITPRO)),)
|
||||||
|
$(error "Please set DEVKITPRO in your environment. export DEVKITPRO=<path to>/devkitpro")
|
||||||
|
endif
|
||||||
|
|
||||||
|
TOPDIR ?= $(CURDIR)
|
||||||
|
include $(DEVKITPRO)/libnx/switch_rules
|
||||||
|
|
||||||
|
#---------------------------------------------------------------------------------
|
||||||
|
# TARGET is the name of the output
|
||||||
|
# BUILD is the directory where object files & intermediate files will be placed
|
||||||
|
# SOURCES is a list of directories containing source code
|
||||||
|
# DATA is a list of directories containing data files
|
||||||
|
# INCLUDES is a list of directories containing header files
|
||||||
|
# EXEFS_SRC is the optional input directory containing data copied into exefs, if anything this normally should only contain "main.npdm".
|
||||||
|
#
|
||||||
|
# NO_ICON: if set to anything, do not use icon.
|
||||||
|
# NO_NACP: if set to anything, no .nacp file is generated.
|
||||||
|
# APP_TITLE is the name of the app stored in the .nacp file (Optional)
|
||||||
|
# APP_AUTHOR is the author of the app stored in the .nacp file (Optional)
|
||||||
|
# APP_VERSION is the version of the app stored in the .nacp file (Optional)
|
||||||
|
# APP_TITLEID is the titleID of the app stored in the .nacp file (Optional)
|
||||||
|
# ICON is the filename of the icon (.jpg), relative to the project folder.
|
||||||
|
# If not set, it attempts to use one of the following (in this order):
|
||||||
|
# - <Project name>.jpg
|
||||||
|
# - icon.jpg
|
||||||
|
# - <libnx folder>/default_icon.jpg
|
||||||
|
#---------------------------------------------------------------------------------
|
||||||
|
TARGET := $(notdir $(CURDIR))
|
||||||
|
BUILD := build
|
||||||
|
SOURCES := source
|
||||||
|
DATA := data
|
||||||
|
INCLUDES := include
|
||||||
|
EXEFS_SRC := exefs_src
|
||||||
|
|
||||||
|
#---------------------------------------------------------------------------------
|
||||||
|
# options for code generation
|
||||||
|
#---------------------------------------------------------------------------------
|
||||||
|
ARCH := -march=armv8-a -mtune=cortex-a57 -mtp=soft -fPIE
|
||||||
|
|
||||||
|
CFLAGS := -g -Wall -O2 -ffunction-sections \
|
||||||
|
$(ARCH) $(DEFINES)
|
||||||
|
|
||||||
|
CFLAGS += $(INCLUDE) -DSWITCH
|
||||||
|
|
||||||
|
CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions -std=gnu++11
|
||||||
|
|
||||||
|
ASFLAGS := -g $(ARCH)
|
||||||
|
LDFLAGS = -specs=$(DEVKITPRO)/libnx/switch.specs -g $(ARCH) -Wl,-Map,$(notdir $*.map)
|
||||||
|
|
||||||
|
LIBS := -lnx
|
||||||
|
|
||||||
|
#---------------------------------------------------------------------------------
|
||||||
|
# list of directories containing libraries, this must be the top level containing
|
||||||
|
# include and lib
|
||||||
|
#---------------------------------------------------------------------------------
|
||||||
|
LIBDIRS := $(PORTLIBS) $(LIBNX)
|
||||||
|
|
||||||
|
|
||||||
|
#---------------------------------------------------------------------------------
|
||||||
|
# no real need to edit anything past this point unless you need to add additional
|
||||||
|
# rules for different file extensions
|
||||||
|
#---------------------------------------------------------------------------------
|
||||||
|
ifneq ($(BUILD),$(notdir $(CURDIR)))
|
||||||
|
#---------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
export OUTPUT := $(CURDIR)/$(TARGET)
|
||||||
|
export TOPDIR := $(CURDIR)
|
||||||
|
|
||||||
|
export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
|
||||||
|
$(foreach dir,$(DATA),$(CURDIR)/$(dir))
|
||||||
|
|
||||||
|
export DEPSDIR := $(CURDIR)/$(BUILD)
|
||||||
|
|
||||||
|
CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
|
||||||
|
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
|
||||||
|
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
|
||||||
|
BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
|
||||||
|
|
||||||
|
#---------------------------------------------------------------------------------
|
||||||
|
# use CXX for linking C++ projects, CC for standard C
|
||||||
|
#---------------------------------------------------------------------------------
|
||||||
|
ifeq ($(strip $(CPPFILES)),)
|
||||||
|
#---------------------------------------------------------------------------------
|
||||||
|
export LD := $(CC)
|
||||||
|
#---------------------------------------------------------------------------------
|
||||||
|
else
|
||||||
|
#---------------------------------------------------------------------------------
|
||||||
|
export LD := $(CXX)
|
||||||
|
#---------------------------------------------------------------------------------
|
||||||
|
endif
|
||||||
|
#---------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
export OFILES := $(addsuffix .o,$(BINFILES)) \
|
||||||
|
$(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
|
||||||
|
|
||||||
|
export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
|
||||||
|
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
|
||||||
|
-I$(CURDIR)/$(BUILD)
|
||||||
|
|
||||||
|
export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
|
||||||
|
|
||||||
|
export BUILD_EXEFS_SRC := $(TOPDIR)/$(EXEFS_SRC)
|
||||||
|
|
||||||
|
ifeq ($(strip $(ICON)),)
|
||||||
|
icons := $(wildcard *.jpg)
|
||||||
|
ifneq (,$(findstring $(TARGET).jpg,$(icons)))
|
||||||
|
export APP_ICON := $(TOPDIR)/$(TARGET).jpg
|
||||||
|
else
|
||||||
|
ifneq (,$(findstring icon.jpg,$(icons)))
|
||||||
|
export APP_ICON := $(TOPDIR)/icon.jpg
|
||||||
|
endif
|
||||||
|
endif
|
||||||
|
else
|
||||||
|
export APP_ICON := $(TOPDIR)/$(ICON)
|
||||||
|
endif
|
||||||
|
|
||||||
|
ifeq ($(strip $(NO_ICON)),)
|
||||||
|
export NROFLAGS += --icon=$(APP_ICON)
|
||||||
|
endif
|
||||||
|
|
||||||
|
ifeq ($(strip $(NO_NACP)),)
|
||||||
|
export NROFLAGS += --nacp=$(CURDIR)/$(TARGET).nacp
|
||||||
|
endif
|
||||||
|
|
||||||
|
ifneq ($(APP_TITLEID),)
|
||||||
|
export NACPFLAGS += --titleid=$(APP_TITLEID)
|
||||||
|
endif
|
||||||
|
|
||||||
|
.PHONY: $(BUILD) clean all
|
||||||
|
|
||||||
|
#---------------------------------------------------------------------------------
|
||||||
|
all: $(BUILD)
|
||||||
|
|
||||||
|
$(BUILD):
|
||||||
|
@[ -d $@ ] || mkdir -p $@
|
||||||
|
@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
|
||||||
|
|
||||||
|
#---------------------------------------------------------------------------------
|
||||||
|
clean:
|
||||||
|
@echo clean ...
|
||||||
|
@rm -fr $(BUILD) $(TARGET).pfs0 $(TARGET).nso $(TARGET).nro $(TARGET).nacp $(TARGET).elf
|
||||||
|
|
||||||
|
|
||||||
|
#---------------------------------------------------------------------------------
|
||||||
|
else
|
||||||
|
.PHONY: all
|
||||||
|
|
||||||
|
DEPENDS := $(OFILES:.o=.d)
|
||||||
|
|
||||||
|
#---------------------------------------------------------------------------------
|
||||||
|
# main targets
|
||||||
|
#---------------------------------------------------------------------------------
|
||||||
|
all : $(OUTPUT).pfs0 $(OUTPUT).nro
|
||||||
|
|
||||||
|
$(OUTPUT).pfs0 : $(OUTPUT).nso
|
||||||
|
|
||||||
|
$(OUTPUT).nso : $(OUTPUT).elf
|
||||||
|
|
||||||
|
ifeq ($(strip $(NO_NACP)),)
|
||||||
|
$(OUTPUT).nro : $(OUTPUT).elf $(OUTPUT).nacp
|
||||||
|
else
|
||||||
|
$(OUTPUT).nro : $(OUTPUT).elf
|
||||||
|
endif
|
||||||
|
|
||||||
|
$(OUTPUT).elf : $(OFILES)
|
||||||
|
|
||||||
|
#---------------------------------------------------------------------------------
|
||||||
|
# you need a rule like this for each extension you use as binary data
|
||||||
|
#---------------------------------------------------------------------------------
|
||||||
|
%.bin.o : %.bin
|
||||||
|
#---------------------------------------------------------------------------------
|
||||||
|
@echo $(notdir $<)
|
||||||
|
@$(bin2o)
|
||||||
|
|
||||||
|
-include $(DEPENDS)
|
||||||
|
|
||||||
|
#---------------------------------------------------------------------------------------
|
||||||
|
endif
|
||||||
|
#---------------------------------------------------------------------------------------
|
92
hid/read-controls/source/main.c
Normal file
92
hid/read-controls/source/main.c
Normal file
@ -0,0 +1,92 @@
|
|||||||
|
#include <string.h>
|
||||||
|
#include <stdio.h>
|
||||||
|
|
||||||
|
#include <switch.h>
|
||||||
|
|
||||||
|
//See also libnx hid.h.
|
||||||
|
|
||||||
|
int main(int argc, char **argv)
|
||||||
|
{
|
||||||
|
//Matrix containing the name of each key. Useful for printing when a key is pressed
|
||||||
|
char keysNames[32][32] = {
|
||||||
|
"KEY_A", "KEY_B", "KEY_X", "KEY_Y",
|
||||||
|
"KEY_LSTICK", "KEY_RSTICK", "KEY_L", "KEY_R",
|
||||||
|
"KEY_ZL", "KEY_ZR", "KEY_PLUS", "KEY_MINUS",
|
||||||
|
"KEY_DLEFT", "KEY_DUP", "KEY_DRIGHT", "KEY_DDOWN",
|
||||||
|
"KEY_LSTICK_LEFT", "KEY_LSTICK_UP", "KEY_LSTICK_RIGHT", "KEY_LSTICK_DOWN",
|
||||||
|
"KEY_RSTICK_LEFT", "KEY_RSTICK_UP", "KEY_RSTICK_RIGHT", "KEY_RSTICK_DOWN",
|
||||||
|
"KEY_SL", "KEY_SR", "KEY_TOUCH", "",
|
||||||
|
"", "", "", ""
|
||||||
|
};
|
||||||
|
|
||||||
|
gfxInitDefault();
|
||||||
|
consoleInit(NULL);
|
||||||
|
|
||||||
|
u32 kDownOld = 0, kHeldOld = 0, kUpOld = 0; //In these variables there will be information about keys detected in the previous frame
|
||||||
|
|
||||||
|
printf("\x1b[1;1HPress PLUS to exit.");
|
||||||
|
printf("\x1b[2;1HLeft joystick position:");
|
||||||
|
printf("\x1b[4;1HRight joystick position:");
|
||||||
|
|
||||||
|
// Main loop
|
||||||
|
while(appletMainLoop())
|
||||||
|
{
|
||||||
|
//Scan all the inputs. This should be done once for each frame
|
||||||
|
hidScanInput();
|
||||||
|
|
||||||
|
//hidKeysDown returns information about which buttons have been just pressed (and they weren't in the previous frame)
|
||||||
|
u32 kDown = hidKeysDown(CONTROLLER_P1_AUTO);
|
||||||
|
//hidKeysHeld returns information about which buttons have are held down in this frame
|
||||||
|
u32 kHeld = hidKeysHeld(CONTROLLER_P1_AUTO);
|
||||||
|
//hidKeysUp returns information about which buttons have been just released
|
||||||
|
u32 kUp = hidKeysUp(CONTROLLER_P1_AUTO);
|
||||||
|
|
||||||
|
if (kDown & KEY_PLUS) break; // break in order to return to hbmenu
|
||||||
|
|
||||||
|
//Do the keys printing only if keys have changed
|
||||||
|
if (kDown != kDownOld || kHeld != kHeldOld || kUp != kUpOld)
|
||||||
|
{
|
||||||
|
//Clear console
|
||||||
|
consoleClear();
|
||||||
|
|
||||||
|
//These two lines must be rewritten because we cleared the whole console
|
||||||
|
printf("\x1b[1;1HPress PLUS to exit.");
|
||||||
|
printf("\x1b[2;1HLeft joystick position:");
|
||||||
|
printf("\x1b[4;1HRight joystick position:");
|
||||||
|
|
||||||
|
printf("\x1b[6;1H"); //Move the cursor to the sixth row because on the previous ones we'll write the joysticks' position
|
||||||
|
|
||||||
|
//Check if some of the keys are down, held or up
|
||||||
|
int i;
|
||||||
|
for (i = 0; i < 32; i++)
|
||||||
|
{
|
||||||
|
if (kDown & BIT(i)) printf("%s down\n", keysNames[i]);
|
||||||
|
if (kHeld & BIT(i)) printf("%s held\n", keysNames[i]);
|
||||||
|
if (kUp & BIT(i)) printf("%s up\n", keysNames[i]);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
//Set keys old values for the next frame
|
||||||
|
kDownOld = kDown;
|
||||||
|
kHeldOld = kHeld;
|
||||||
|
kUpOld = kUp;
|
||||||
|
|
||||||
|
JoystickPosition pos_left, pos_right;
|
||||||
|
|
||||||
|
//Read the joysticks' position
|
||||||
|
hidJoystickRead(&pos_left, CONTROLLER_P1_AUTO, JOYSTICK_LEFT);
|
||||||
|
hidJoystickRead(&pos_right, CONTROLLER_P1_AUTO, JOYSTICK_RIGHT);
|
||||||
|
|
||||||
|
//Print the joysticks' position
|
||||||
|
printf("\x1b[3;1H%04d; %04d", pos_left.dx, pos_left.dy);
|
||||||
|
printf("\x1b[5;1H%04d; %04d", pos_right.dx, pos_right.dy);
|
||||||
|
|
||||||
|
gfxFlushBuffers();
|
||||||
|
gfxSwapBuffers();
|
||||||
|
gfxWaitForVsync();
|
||||||
|
}
|
||||||
|
|
||||||
|
gfxExit();
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
Loading…
Reference in New Issue
Block a user