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Fix overwriting application_id
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@ -6,7 +6,7 @@
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//This example shows how to access savedata for (official) applications/games.
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Result get_save(u64 *application_id, AccountUid *uid) {
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Result get_save(u64 application_id, AccountUid *uid) {
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Result rc=0;
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FsSaveDataInfoReader reader;
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s64 total_entries=0;
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@ -24,8 +24,8 @@ Result get_save(u64 *application_id, AccountUid *uid) {
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rc = fsSaveDataInfoReaderRead(&reader, &info, 1, &total_entries);//See libnx fs.h.
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if (R_FAILED(rc) || total_entries==0) break;
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if (info.save_data_type == FsSaveDataType_Account) {//Filter by FsSaveDataType_Account, however note that FsSaveDataSpaceId_User can have non-FsSaveDataType_Account.
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*application_id = info.application_id;
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//Filter by FsSaveDataType_Account, however note that FsSaveDataSpaceId_User can have non-FsSaveDataType_Account.
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if (info.save_data_type == FsSaveDataType_Account && application_id == info.application_id) {
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*uid = info.uid;
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found = 1;
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break;
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@ -63,7 +63,7 @@ int main(int argc, char **argv)
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//Try to find savedata to use with get_save() first, otherwise fallback to the above hard-coded TID + the userID from accountGetPreselectedUser(). Note that you can use either method.
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//See the account example for getting account info for an userID.
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//See also the app_controldata example for getting info for an application_id.
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if (R_FAILED(get_save(&application_id, &uid))) {
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if (R_FAILED(get_save(application_id, &uid))) {
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rc = accountInitialize(AccountServiceType_Application);
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if (R_FAILED(rc)) {
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printf("accountInitialize() failed: 0x%x\n", rc);
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