diff --git a/graphics/sdl2/source/main.cpp b/graphics/sdl2/source/main.cpp index f0e542d..b65c087 100644 --- a/graphics/sdl2/source/main.cpp +++ b/graphics/sdl2/source/main.cpp @@ -3,37 +3,6 @@ #include -static SDL_DisplayMode modes[5]; - -static int mode_count = 0, current_mode = 0; - -void print_info(SDL_Window *window, SDL_Renderer *renderer) -{ - int w, h; - SDL_DisplayMode mode; - - SDL_GetWindowSize(window, &w, &h); - SDL_Log("window size: %i x %i\n", w, h); - SDL_GetRendererOutputSize(renderer, &w, &h); - SDL_Log("renderer size: %i x %i\n", w, h); - - SDL_GetCurrentDisplayMode(0, &mode); - SDL_Log("display mode: %i x %i @ %i bpp (%s)", - mode.w, mode.h, - SDL_BITSPERPIXEL(mode.format), - SDL_GetPixelFormatName(mode.format)); -} - -void change_mode(SDL_Window *window) -{ - current_mode++; - if (current_mode == mode_count) { - current_mode = 0; - } - - SDL_SetWindowDisplayMode(window, &modes[current_mode]); -} - void draw_rects(SDL_Renderer *renderer, int x, int y) { // R @@ -57,7 +26,7 @@ int main(int argc, char *argv[]) SDL_Event event; SDL_Window *window; SDL_Renderer *renderer; - int done = 0, x = 0, w, h; + int done = 0, x = 0, w = 1920, h = 1080; // mandatory at least on switch, else gfx is not properly closed if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK) < 0) { @@ -65,14 +34,12 @@ int main(int argc, char *argv[]) return -1; } - // create a window (OpenGL always enabled) + // create an SDL window (OpenGL ES2 always enabled) + // when SDL_FULLSCREEN flag is not set, viewport is automatically handled by SDL (use SDL_SetWindowSize to "change resolution") // available switch SDL2 video modes : - // 1920 x 1080 @ 32 bpp (SDL_PIXELFORMAT_RGBA8888) (docked only) + // 1920 x 1080 @ 32 bpp (SDL_PIXELFORMAT_RGBA8888) // 1280 x 720 @ 32 bpp (SDL_PIXELFORMAT_RGBA8888) - // 960 x 540 @ 32 bpp (SDL_PIXELFORMAT_RGBA8888) - // 800 x 600 @ 32 bpp (SDL_PIXELFORMAT_RGBA8888) - // 640 x 480 @ 32 bpp (SDL_PIXELFORMAT_RGBA8888) - window = SDL_CreateWindow("sdl2_gles2", 0, 0, 640, 480, SDL_WINDOW_FULLSCREEN); + window = SDL_CreateWindow("sdl2_gles2", 0, 0, 1920, 1080, 0); if (!window) { SDL_Log("SDL_CreateWindow: %s\n", SDL_GetError()); SDL_Quit(); @@ -87,15 +54,6 @@ int main(int argc, char *argv[]) return -1; } - // print some info about display/window/renderer, for "educational purpose" - print_info(window, renderer); - - // list available display modes, for "educational purpose" - mode_count = SDL_GetNumDisplayModes(0); - for (int i = 0; i < mode_count; i++) { - SDL_GetDisplayMode(0, i, &modes[i]); - } - // open CONTROLLER_PLAYER_1 and CONTROLLER_PLAYER_2 // when railed, both joycons are mapped to joystick #0, // else joycons are individually mapped to joystick #0, joystick #1, ... @@ -120,15 +78,20 @@ int main(int argc, char *argv[]) case SDL_JOYBUTTONDOWN: SDL_Log("Joystick %d button %d down\n", event.jbutton.which, event.jbutton.button); - // seek for joystick #0 down (A) + // seek for joystick #0 // https://github.com/devkitPro/SDL/blob/switch-sdl2/src/joystick/switch/SDL_sysjoystick.c#L52 - if (event.jbutton.which == 0 && event.jbutton.button == 0) { - change_mode(window); - print_info(window, renderer); - } - // seek for joystick #0 down (B) - if (event.jbutton.which == 0 && event.jbutton.button == 1) { - done = 1; + if (event.jbutton.which == 0) { + if (event.jbutton.button == 0) { + // (A) button down + if(w == 1920) { + SDL_SetWindowSize(window, 1280, 720); + } else { + SDL_SetWindowSize(window, 1920, 1080); + } + } else if (event.jbutton.button == 1) { + // (B) button down + done = 1; + } } break; @@ -140,9 +103,9 @@ int main(int argc, char *argv[]) SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255); SDL_RenderClear(renderer); - // Fill renderer bounds + // fill window bounds SDL_SetRenderDrawColor(renderer, 111, 111, 111, 255); - SDL_GetRendererOutputSize(renderer, &w, &h); + SDL_GetWindowSize(window, &w, &h); SDL_Rect f = {0, 0, w, h}; SDL_RenderFillRect(renderer, &f);