mirror of
https://github.com/switchbrew/switch-examples.git
synced 2025-06-21 13:22:40 +02:00
Update console examples to use the new console API. Improved documentation of application template.
This commit is contained in:
parent
4c0e6cf201
commit
4894fcf472
@ -17,7 +17,6 @@ int main(int argc, char **argv)
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char username[0x21];
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char username[0x21];
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gfxInitDefault();
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consoleInit(NULL);
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consoleInit(NULL);
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memset(&userdata, 0, sizeof(userdata));
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memset(&userdata, 0, sizeof(userdata));
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@ -82,11 +81,9 @@ int main(int argc, char **argv)
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if (kDown & KEY_PLUS) break; // break in order to return to hbmenu
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if (kDown & KEY_PLUS) break; // break in order to return to hbmenu
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gfxFlushBuffers();
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consoleUpdate(NULL);
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gfxSwapBuffers();
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}
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}
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gfxExit();
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consoleExit(NULL);
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return 0;
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return 0;
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}
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}
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@ -17,7 +17,6 @@ int main(int argc, char **argv)
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NacpLanguageEntry *langentry = NULL;
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NacpLanguageEntry *langentry = NULL;
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char name[0x201];
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char name[0x201];
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gfxInitDefault();
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consoleInit(NULL);
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consoleInit(NULL);
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buf = (NsApplicationControlData*)malloc(sizeof(NsApplicationControlData));
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buf = (NsApplicationControlData*)malloc(sizeof(NsApplicationControlData));
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@ -78,11 +77,9 @@ int main(int argc, char **argv)
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if (kDown & KEY_PLUS) break; // break in order to return to hbmenu
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if (kDown & KEY_PLUS) break; // break in order to return to hbmenu
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gfxFlushBuffers();
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consoleUpdate(NULL);
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gfxSwapBuffers();
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}
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}
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gfxExit();
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consoleExit(NULL);
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return 0;
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return 0;
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}
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}
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@ -11,7 +11,6 @@
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int main(void)
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int main(void)
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{
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{
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gfxInitDefault();
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consoleInit(NULL);
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consoleInit(NULL);
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printf("Simple audren demonstration program\n");
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printf("Simple audren demonstration program\n");
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@ -78,7 +77,6 @@ int main(void)
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// Main loop
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// Main loop
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while (appletMainLoop())
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while (appletMainLoop())
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{
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{
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gfxSwapBuffers();
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hidScanInput();
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hidScanInput();
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u64 kDown = hidKeysDown(CONTROLLER_P1_AUTO);
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u64 kDown = hidKeysDown(CONTROLLER_P1_AUTO);
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@ -102,7 +100,7 @@ int main(void)
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printf("sample count = %" PRIu32 "\n", audrvVoiceGetPlayedSampleCount(&drv, 0));
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printf("sample count = %" PRIu32 "\n", audrvVoiceGetPlayedSampleCount(&drv, 0));
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}
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}
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gfxFlushBuffers();
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consoleUpdate(NULL);
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}
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}
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if (initedDriver)
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if (initedDriver)
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@ -110,6 +108,6 @@ int main(void)
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if (initedAudren)
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if (initedAudren)
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audrenExit();
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audrenExit();
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gfxExit();
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consoleExit(NULL);
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return 0;
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return 0;
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}
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}
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@ -19,8 +19,6 @@ int main(int argc, char **argv)
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{
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{
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Result rc = 0;
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Result rc = 0;
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gfxInitDefault();
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// Initialize console. Using NULL as the second argument tells the console library to use the internal console structure as current one.
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// Initialize console. Using NULL as the second argument tells the console library to use the internal console structure as current one.
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consoleInit(NULL);
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consoleInit(NULL);
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@ -130,8 +128,7 @@ int main(int argc, char **argv)
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audinAppendAudioInBuffer(released_in_buffer);
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audinAppendAudioInBuffer(released_in_buffer);
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audoutAppendAudioOutBuffer(released_out_buffer);
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audoutAppendAudioOutBuffer(released_out_buffer);
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gfxFlushBuffers();
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consoleUpdate(NULL);
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gfxSwapBuffers();
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}
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}
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// Stop audio capture.
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// Stop audio capture.
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@ -146,6 +143,6 @@ int main(int argc, char **argv)
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audinExit();
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audinExit();
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audoutExit();
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audoutExit();
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gfxExit();
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consoleExit(NULL);
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return 0;
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return 0;
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}
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}
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@ -35,8 +35,6 @@ int main(int argc, char **argv)
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7040, 3520, 1760, 880, 440
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7040, 3520, 1760, 880, 440
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};
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};
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gfxInitDefault();
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// Initialize console. Using NULL as the second argument tells the console library to use the internal console structure as current one.
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// Initialize console. Using NULL as the second argument tells the console library to use the internal console structure as current one.
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consoleInit(NULL);
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consoleInit(NULL);
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@ -185,8 +183,7 @@ int main(int argc, char **argv)
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play_tone = false;
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play_tone = false;
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}
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}
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gfxFlushBuffers();
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consoleUpdate(NULL);
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gfxSwapBuffers();
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}
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}
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// Stop audio playback.
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// Stop audio playback.
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@ -196,6 +193,6 @@ int main(int argc, char **argv)
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// Terminate the default audio output device.
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// Terminate the default audio output device.
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audoutExit();
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audoutExit();
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gfxExit();
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consoleExit(NULL);
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return 0;
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return 0;
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}
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}
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@ -30,7 +30,6 @@ void printfile(const char* path)
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int main(int argc, char **argv)
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int main(int argc, char **argv)
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{
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{
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gfxInitDefault();
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consoleInit(NULL);
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consoleInit(NULL);
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Result rc = romfsInit();
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Result rc = romfsInit();
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@ -55,12 +54,10 @@ int main(int argc, char **argv)
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if (kDown & KEY_PLUS) break; // break in order to return to hbmenu
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if (kDown & KEY_PLUS) break; // break in order to return to hbmenu
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gfxFlushBuffers();
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consoleUpdate(NULL);
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gfxSwapBuffers();
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}
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}
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romfsExit();
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romfsExit();
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gfxExit();
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consoleExit(NULL);
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return 0;
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return 0;
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}
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}
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@ -51,7 +51,6 @@ int main(int argc, char **argv)
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bool account_selected=0;
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bool account_selected=0;
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u64 titleID=0x01007ef00011e000;//titleID of the save to mount, in this case BOTW.
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u64 titleID=0x01007ef00011e000;//titleID of the save to mount, in this case BOTW.
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gfxInitDefault();
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consoleInit(NULL);
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consoleInit(NULL);
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//Get the userID for save mounting. To mount common savedata, use FS_SAVEDATA_USERID_COMMONSAVE.
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//Get the userID for save mounting. To mount common savedata, use FS_SAVEDATA_USERID_COMMONSAVE.
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@ -136,11 +135,9 @@ int main(int argc, char **argv)
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if (kDown & KEY_PLUS) break; // break in order to return to hbmenu
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if (kDown & KEY_PLUS) break; // break in order to return to hbmenu
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gfxFlushBuffers();
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consoleUpdate(NULL);
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gfxSwapBuffers();
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}
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}
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gfxExit();
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consoleExit(NULL);
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return 0;
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return 0;
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}
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}
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@ -9,7 +9,6 @@
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int main(int argc, char **argv)
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int main(int argc, char **argv)
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{
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{
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gfxInitDefault();
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consoleInit(NULL);
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consoleInit(NULL);
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DIR* dir;
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DIR* dir;
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@ -42,11 +41,9 @@ int main(int argc, char **argv)
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if (kDown & KEY_PLUS) break; // break in order to return to hbmenu
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if (kDown & KEY_PLUS) break; // break in order to return to hbmenu
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gfxFlushBuffers();
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consoleUpdate(NULL);
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gfxSwapBuffers();
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}
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}
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gfxExit();
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consoleExit(NULL);
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return 0;
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return 0;
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}
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}
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@ -5,8 +5,6 @@
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int main(int argc, char **argv)
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int main(int argc, char **argv)
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{
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{
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gfxInitDefault();
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//Initialize console. Using NULL as the second argument tells the console library to use the internal console structure as current one.
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//Initialize console. Using NULL as the second argument tells the console library to use the internal console structure as current one.
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consoleInit(NULL);
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consoleInit(NULL);
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@ -25,11 +23,9 @@ int main(int argc, char **argv)
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if (kDown & KEY_PLUS) break; // break in order to return to hbmenu
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if (kDown & KEY_PLUS) break; // break in order to return to hbmenu
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gfxFlushBuffers();
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consoleUpdate(NULL);
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gfxSwapBuffers();
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}
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}
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gfxExit();
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consoleExit(NULL);
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return 0;
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return 0;
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}
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}
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@ -5,10 +5,8 @@
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int main(int argc, char **argv)
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int main(int argc, char **argv)
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{
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{
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gfxInitDefault();
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consoleInit(NULL);
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consoleInit(NULL);
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// clear screen and home cursor
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// clear screen and home cursor
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printf( CONSOLE_ESC(2J) );
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printf( CONSOLE_ESC(2J) );
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@ -73,11 +71,9 @@ int main(int argc, char **argv)
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if (kDown & KEY_PLUS) break; // break in order to return to hbmenu
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if (kDown & KEY_PLUS) break; // break in order to return to hbmenu
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gfxFlushBuffers();
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consoleUpdate(NULL);
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gfxSwapBuffers();
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}
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}
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gfxExit();
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consoleExit(NULL);
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return 0;
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return 0;
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}
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}
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@ -19,7 +19,6 @@ int main(int argc, char **argv)
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"", "", "", ""
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"", "", "", ""
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};
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};
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gfxInitDefault();
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consoleInit(NULL);
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consoleInit(NULL);
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u32 kDownOld = 0, kHeldOld = 0, kUpOld = 0; //In these variables there will be information about keys detected in the previous frame
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u32 kDownOld = 0, kHeldOld = 0, kUpOld = 0; //In these variables there will be information about keys detected in the previous frame
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@ -81,11 +80,9 @@ int main(int argc, char **argv)
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printf("\x1b[3;1H%04d; %04d", pos_left.dx, pos_left.dy);
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printf("\x1b[3;1H%04d; %04d", pos_left.dx, pos_left.dy);
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printf("\x1b[5;1H%04d; %04d", pos_right.dx, pos_right.dy);
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printf("\x1b[5;1H%04d; %04d", pos_right.dx, pos_right.dy);
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gfxFlushBuffers();
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consoleUpdate(NULL);
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gfxSwapBuffers();
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}
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}
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gfxExit();
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consoleExit(NULL);
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return 0;
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return 0;
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}
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}
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@ -9,7 +9,6 @@ int main(int argc, char **argv)
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{
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{
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u32 prev_touchcount=0;
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u32 prev_touchcount=0;
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gfxInitDefault();
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consoleInit(NULL);
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consoleInit(NULL);
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printf("\x1b[1;1HPress PLUS to exit.");
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printf("\x1b[1;1HPress PLUS to exit.");
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@ -52,11 +51,9 @@ int main(int argc, char **argv)
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printf("[point_id=%d] px=%03d, py=%03d, dx=%03d, dy=%03d, angle=%03d\n", i, touch.px, touch.py, touch.dx, touch.dy, touch.angle);
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printf("[point_id=%d] px=%03d, py=%03d, dx=%03d, dy=%03d, angle=%03d\n", i, touch.px, touch.py, touch.dx, touch.dy, touch.angle);
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}
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}
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gfxFlushBuffers();
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consoleUpdate(NULL);
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gfxSwapBuffers();
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}
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}
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gfxExit();
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consoleExit(NULL);
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return 0;
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return 0;
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}
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}
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HidVibrationValue VibrationValue_stop;
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HidVibrationValue VibrationValue_stop;
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HidVibrationValue VibrationValues[2];
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HidVibrationValue VibrationValues[2];
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gfxInitDefault();
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consoleInit(NULL);
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consoleInit(NULL);
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printf("Press PLUS to exit.\n");
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printf("Press PLUS to exit.\n");
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@ -90,11 +89,9 @@ int main(int argc, char **argv)
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if (R_FAILED(rc2)) printf("hidSendVibrationValues() for stop other device returned: 0x%x\n", rc2);
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if (R_FAILED(rc2)) printf("hidSendVibrationValues() for stop other device returned: 0x%x\n", rc2);
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}
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}
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gfxFlushBuffers();
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consoleUpdate(NULL);
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gfxSwapBuffers();
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}
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}
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gfxExit();
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consoleExit(NULL);
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return 0;
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return 0;
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}
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}
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u64 (*funcptr)(void);
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u64 (*funcptr)(void);
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u32 testcode[2] = {0xd2800000 | (0x7<<5), 0xd65f03c0};//"mov x0, #0x7" "ret"
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u32 testcode[2] = {0xd2800000 | (0x7<<5), 0xd65f03c0};//"mov x0, #0x7" "ret"
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gfxInitDefault();
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consoleInit(NULL);
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consoleInit(NULL);
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rc = jitCreate(&j, 0x100000);//Adjust size as needed.
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rc = jitCreate(&j, 0x100000);//Adjust size as needed.
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@ -58,11 +57,9 @@ int main(int argc, char **argv)
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if (kDown & KEY_PLUS) break; // break in order to return to hbmenu
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if (kDown & KEY_PLUS) break; // break in order to return to hbmenu
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gfxFlushBuffers();
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consoleUpdate(NULL);
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gfxSwapBuffers();
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}
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}
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gfxExit();
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consoleExit(NULL);
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return 0;
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return 0;
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}
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}
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@ -16,9 +16,8 @@
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#include <switch.h>
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#include <switch.h>
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int main(int argc, char **argv) {
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int main(int argc, char **argv)
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{
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gfxInitDefault();
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consoleInit(NULL);
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consoleInit(NULL);
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// Initialise sockets
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// Initialise sockets
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@ -62,11 +61,10 @@ int main(int argc, char **argv) {
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printf("B Pressed\n");
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printf("B Pressed\n");
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}
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}
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gfxFlushBuffers();
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consoleUpdate(NULL);
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gfxSwapBuffers();
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}
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}
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socketExit();
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socketExit();
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gfxExit();
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consoleExit(NULL);
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return 0;
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return 0;
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}
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}
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@ -10,7 +10,6 @@ int main(int argc, char **argv)
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u64 LanguageCode=0;
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u64 LanguageCode=0;
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s32 Language=0;
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s32 Language=0;
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gfxInitDefault();
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consoleInit(NULL);
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consoleInit(NULL);
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Result rc = setInitialize();
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Result rc = setInitialize();
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@ -58,12 +57,10 @@ int main(int argc, char **argv)
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if (kDown & KEY_PLUS) break; // break in order to return to hbmenu
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if (kDown & KEY_PLUS) break; // break in order to return to hbmenu
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||||||
gfxFlushBuffers();
|
consoleUpdate(NULL);
|
||||||
gfxSwapBuffers();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
setExit();
|
setExit();
|
||||||
gfxExit();
|
consoleExit(NULL);
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1,33 +1,44 @@
|
|||||||
#include <string.h>
|
// Include the most common headers from the C standard library
|
||||||
#include <stdio.h>
|
#include <stdio.h>
|
||||||
|
#include <stdlib.h>
|
||||||
|
#include <string.h>
|
||||||
|
|
||||||
|
// Include the main libnx system header, for Switch development
|
||||||
#include <switch.h>
|
#include <switch.h>
|
||||||
|
|
||||||
int main(int argc, char **argv)
|
// Main program entrypoint
|
||||||
|
int main(int argc, char* argv[])
|
||||||
{
|
{
|
||||||
gfxInitDefault();
|
// This example uses a text console, as a simple way to output text to the screen.
|
||||||
|
// If you want to write a software-rendered graphics application,
|
||||||
|
// take a look at the graphics/simplegfx example, which uses the libnx gfx API instead.
|
||||||
|
// If on the other hand you want to write an OpenGL based application,
|
||||||
|
// take a look at the graphics/opengl set of examples, which uses EGL instead.
|
||||||
consoleInit(NULL);
|
consoleInit(NULL);
|
||||||
|
|
||||||
printf("Hello World!");
|
// Other initialization goes here. As a demonstration, we print hello world.
|
||||||
|
printf("Hello World!\n");
|
||||||
|
|
||||||
// Main loop
|
// Main loop
|
||||||
while(appletMainLoop())
|
while (appletMainLoop())
|
||||||
{
|
{
|
||||||
//Scan all the inputs. This should be done once for each frame
|
// Scan all the inputs. This should be done once for each frame
|
||||||
hidScanInput();
|
hidScanInput();
|
||||||
|
|
||||||
|
// hidKeysDown returns information about which buttons have been
|
||||||
|
// just pressed in this frame compared to the previous one
|
||||||
|
u64 kDown = hidKeysDown(CONTROLLER_P1_AUTO);
|
||||||
|
|
||||||
|
if (kDown & KEY_PLUS)
|
||||||
|
break; // break in order to return to hbmenu
|
||||||
|
|
||||||
// Your code goes here
|
// Your code goes here
|
||||||
|
|
||||||
//hidKeysDown returns information about which buttons have been just pressed (and they weren't in the previous frame)
|
// Update the console, sending a new frame to the display
|
||||||
u64 kDown = hidKeysDown(CONTROLLER_P1_AUTO);
|
consoleUpdate(NULL);
|
||||||
|
|
||||||
if (kDown & KEY_PLUS) break; // break in order to return to hbmenu
|
|
||||||
|
|
||||||
gfxFlushBuffers();
|
|
||||||
gfxSwapBuffers();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
gfxExit();
|
// Deinitialize and clean up resources used by the console (important!)
|
||||||
|
consoleExit(NULL);
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -10,7 +10,6 @@ const char* const weekDays[7] = {"Sunday", "Monday", "Tuesday", "Wednesday", "Th
|
|||||||
|
|
||||||
int main(int argc, char **argv)
|
int main(int argc, char **argv)
|
||||||
{
|
{
|
||||||
gfxInitDefault();
|
|
||||||
consoleInit(NULL);
|
consoleInit(NULL);
|
||||||
|
|
||||||
printf("\x1b[16;16HPress PLUS to exit.");
|
printf("\x1b[16;16HPress PLUS to exit.");
|
||||||
@ -41,11 +40,9 @@ int main(int argc, char **argv)
|
|||||||
printf("\x1b[1;1H%02i:%02i:%02i", hours, minutes, seconds);
|
printf("\x1b[1;1H%02i:%02i:%02i", hours, minutes, seconds);
|
||||||
printf("\n%s %s %i %i", weekDays[wday], months[month], day, year);
|
printf("\n%s %s %i %i", weekDays[wday], months[month], day, year);
|
||||||
|
|
||||||
gfxFlushBuffers();
|
consoleUpdate(NULL);
|
||||||
gfxSwapBuffers();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
gfxExit();
|
consoleExit(NULL);
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user