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Use handheld-mode/player1-controller automatically in vibration example.
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@ -4,12 +4,12 @@
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#include <switch.h>
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//Example for HID vibration/rumble.
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//TODO: Select CONTROLLER_HANDHELD/CONTROLLER_PLAYER_1 automatically instead of hard-coding to CONTROLLER_HANDHELD.
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int main(int argc, char **argv)
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{
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u32 VibrationDeviceHandles[2];
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u32 VibrationDeviceHandles[2][2];
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Result rc = 0, rc2 = 0;
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u32 target_device=0;
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HidVibrationValue VibrationValue;
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HidVibrationValue VibrationValue_stop;
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@ -22,7 +22,10 @@ int main(int argc, char **argv)
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//Two VibrationDeviceHandles are returned: first one for left-joycon, second one for right-joycon.
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//Change the total_handles param to 1, and update the hidSendVibrationValues calls, if you only want 1 VibrationDeviceHandle.
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rc = hidInitializeVibrationDevices(VibrationDeviceHandles, 2, CONTROLLER_HANDHELD, TYPE_HANDHELD | TYPE_JOYCON_PAIR);
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rc = hidInitializeVibrationDevices(VibrationDeviceHandles[0], 2, CONTROLLER_HANDHELD, TYPE_HANDHELD | TYPE_JOYCON_PAIR);
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//Setup VibrationDeviceHandles for CONTROLLER_PLAYER_1 too, since we want to support both CONTROLLER_HANDHELD and CONTROLLER_PLAYER_1.
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if (R_SUCCEEDED(rc)) rc = hidInitializeVibrationDevices(VibrationDeviceHandles[1], 2, CONTROLLER_PLAYER_1, TYPE_HANDHELD | TYPE_JOYCON_PAIR);
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printf("hidInitializeVibrationDevices() returned: 0x%x\n", rc);
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if (R_SUCCEEDED(rc)) printf("Hold R to vibrate, and press A/B/X/Y while holding R to adjust values.\n");
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@ -52,6 +55,11 @@ int main(int argc, char **argv)
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if (kDown & KEY_PLUS) break; // break in order to return to hbmenu
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//Select which devices to vibrate.
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target_device = 0;
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if (!hidGetHandheldMode())
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target_device = 1;
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if (R_SUCCEEDED(rc) && (kHeld & KEY_R))
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{
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//Calling hidSendVibrationValue/hidSendVibrationValues is really only needed when sending new VibrationValue(s).
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@ -60,7 +68,7 @@ int main(int argc, char **argv)
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memcpy(&VibrationValues[0], &VibrationValue, sizeof(HidVibrationValue));
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memcpy(&VibrationValues[1], &VibrationValue, sizeof(HidVibrationValue));
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rc2 = hidSendVibrationValues(VibrationDeviceHandles, VibrationValues, 2);
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rc2 = hidSendVibrationValues(VibrationDeviceHandles[target_device], VibrationValues, 2);
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if (R_FAILED(rc2)) printf("hidSendVibrationValues() returned: 0x%x\n", rc2);
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if (kDown & KEY_A) VibrationValue.amp_low += 0.1f;
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@ -68,13 +76,17 @@ int main(int argc, char **argv)
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if (kDown & KEY_X) VibrationValue.amp_high += 0.1f;
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if (kDown & KEY_Y) VibrationValue.freq_high += 12.0f;
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}
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else if(kUp & KEY_R)//Stop vibration.
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else if(kUp & KEY_R)//Stop vibration for all devices.
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{
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memcpy(&VibrationValues[0], &VibrationValue_stop, sizeof(HidVibrationValue));
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memcpy(&VibrationValues[1], &VibrationValue_stop, sizeof(HidVibrationValue));
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rc2 = hidSendVibrationValues(VibrationDeviceHandles, VibrationValues, 2);
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rc2 = hidSendVibrationValues(VibrationDeviceHandles[target_device], VibrationValues, 2);
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if (R_FAILED(rc2)) printf("hidSendVibrationValues() for stop returned: 0x%x\n", rc2);
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//Could also do this with 1 hidSendVibrationValues() call + a larger VibrationValues array.
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rc2 = hidSendVibrationValues(VibrationDeviceHandles[1-target_device], VibrationValues, 2);
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if (R_FAILED(rc2)) printf("hidSendVibrationValues() for stop other device returned: 0x%x\n", rc2);
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}
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gfxFlushBuffers();
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