diff --git a/fs/find/Makefile b/fs/find/Makefile new file mode 100644 index 0000000..81584e9 --- /dev/null +++ b/fs/find/Makefile @@ -0,0 +1,183 @@ +#--------------------------------------------------------------------------------- +.SUFFIXES: +#--------------------------------------------------------------------------------- + +ifeq ($(strip $(DEVKITPRO)),) +$(error "Please set DEVKITPRO in your environment. export DEVKITPRO=/devkitpro") +endif + +TOPDIR ?= $(CURDIR) +include $(DEVKITPRO)/libnx/switch_rules + +#--------------------------------------------------------------------------------- +# TARGET is the name of the output +# BUILD is the directory where object files & intermediate files will be placed +# SOURCES is a list of directories containing source code +# DATA is a list of directories containing data files +# INCLUDES is a list of directories containing header files +# EXEFS_SRC is the optional input directory containing data copied into exefs, if anything this normally should only contain "main.npdm". +# +# NO_ICON: if set to anything, do not use icon. +# NO_NACP: if set to anything, no .nacp file is generated. +# APP_TITLE is the name of the app stored in the .nacp file (Optional) +# APP_AUTHOR is the author of the app stored in the .nacp file (Optional) +# APP_VERSION is the version of the app stored in the .nacp file (Optional) +# APP_TITLEID is the titleID of the app stored in the .nacp file (Optional) +# ICON is the filename of the icon (.jpg), relative to the project folder. +# If not set, it attempts to use one of the following (in this order): +# - .jpg +# - icon.jpg +# - /default_icon.jpg +#--------------------------------------------------------------------------------- +TARGET := $(notdir $(CURDIR)) +BUILD := build +SOURCES := source +DATA := data +INCLUDES := include +EXEFS_SRC := exefs_src + +#--------------------------------------------------------------------------------- +# options for code generation +#--------------------------------------------------------------------------------- +ARCH := -march=armv8-a -mtune=cortex-a57 -mtp=soft -fPIE + +CFLAGS := -g -Wall -O2 -ffunction-sections \ + $(ARCH) $(DEFINES) + +CFLAGS += $(INCLUDE) -DSWITCH + +CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions -std=gnu++11 + +ASFLAGS := -g $(ARCH) +LDFLAGS = -specs=$(DEVKITPRO)/libnx/switch.specs -g $(ARCH) -Wl,-Map,$(notdir $*.map) + +LIBS := -lnx + +#--------------------------------------------------------------------------------- +# list of directories containing libraries, this must be the top level containing +# include and lib +#--------------------------------------------------------------------------------- +LIBDIRS := $(PORTLIBS) $(LIBNX) + + +#--------------------------------------------------------------------------------- +# no real need to edit anything past this point unless you need to add additional +# rules for different file extensions +#--------------------------------------------------------------------------------- +ifneq ($(BUILD),$(notdir $(CURDIR))) +#--------------------------------------------------------------------------------- + +export OUTPUT := $(CURDIR)/$(TARGET) +export TOPDIR := $(CURDIR) + +export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \ + $(foreach dir,$(DATA),$(CURDIR)/$(dir)) + +export DEPSDIR := $(CURDIR)/$(BUILD) + +CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c))) +CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp))) +SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s))) +BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*))) + +#--------------------------------------------------------------------------------- +# use CXX for linking C++ projects, CC for standard C +#--------------------------------------------------------------------------------- +ifeq ($(strip $(CPPFILES)),) +#--------------------------------------------------------------------------------- + export LD := $(CC) +#--------------------------------------------------------------------------------- +else +#--------------------------------------------------------------------------------- + export LD := $(CXX) +#--------------------------------------------------------------------------------- +endif +#--------------------------------------------------------------------------------- + +export OFILES := $(addsuffix .o,$(BINFILES)) \ + $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o) + +export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \ + $(foreach dir,$(LIBDIRS),-I$(dir)/include) \ + -I$(CURDIR)/$(BUILD) + +export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib) + +export BUILD_EXEFS_SRC := $(TOPDIR)/$(EXEFS_SRC) + +ifeq ($(strip $(ICON)),) + icons := $(wildcard *.jpg) + ifneq (,$(findstring $(TARGET).jpg,$(icons))) + export APP_ICON := $(TOPDIR)/$(TARGET).jpg + else + ifneq (,$(findstring icon.jpg,$(icons))) + export APP_ICON := $(TOPDIR)/icon.jpg + endif + endif +else + export APP_ICON := $(TOPDIR)/$(ICON) +endif + +ifeq ($(strip $(NO_ICON)),) + export NROFLAGS += --icon=$(APP_ICON) +endif + +ifeq ($(strip $(NO_NACP)),) + export NROFLAGS += --nacp=$(CURDIR)/$(TARGET).nacp +endif + +ifneq ($(APP_TITLEID),) + export NACPFLAGS += --titleid=$(APP_TITLEID) +endif + +.PHONY: $(BUILD) clean all + +#--------------------------------------------------------------------------------- +all: $(BUILD) + +$(BUILD): + @[ -d $@ ] || mkdir -p $@ + @$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile + +#--------------------------------------------------------------------------------- +clean: + @echo clean ... + @rm -fr $(BUILD) $(TARGET).pfs0 $(TARGET).nso $(TARGET).nro $(TARGET).nacp $(TARGET).elf + + +#--------------------------------------------------------------------------------- +else +.PHONY: all + +DEPENDS := $(OFILES:.o=.d) + +#--------------------------------------------------------------------------------- +# main targets +#--------------------------------------------------------------------------------- +all : $(OUTPUT).pfs0 $(OUTPUT).nro + +$(OUTPUT).pfs0 : $(OUTPUT).nso + +$(OUTPUT).nso : $(OUTPUT).elf + +ifeq ($(strip $(NO_NACP)),) +$(OUTPUT).nro : $(OUTPUT).elf $(OUTPUT).nacp +else +$(OUTPUT).nro : $(OUTPUT).elf +endif + +$(OUTPUT).elf : $(OFILES) + +#--------------------------------------------------------------------------------- +# you need a rule like this for each extension you use as binary data +#--------------------------------------------------------------------------------- +%.bin.o : %.bin +#--------------------------------------------------------------------------------- + @echo $(notdir $<) + @$(bin2o) + +-include $(DEPENDS) + +#--------------------------------------------------------------------------------------- +endif +#--------------------------------------------------------------------------------------- diff --git a/fs/find/README.md b/fs/find/README.md new file mode 100644 index 0000000..bd9b628 --- /dev/null +++ b/fs/find/README.md @@ -0,0 +1,3 @@ +# find + +List files in the switch microSD card recursively. diff --git a/fs/find/source/main.c b/fs/find/source/main.c new file mode 100644 index 0000000..ae6ba78 --- /dev/null +++ b/fs/find/source/main.c @@ -0,0 +1,107 @@ +#include +#include +#include +#include +#include + +const char* PADDING = " "; +const size_t PADDING_LEN = 32; + +void recursivePrint(FsFileSystem* fs, const char* path, u8 depth); + +int main() { + gfxInitDefault(); + consoleInit(NULL); + + fsInitialize(); + + // Create a struct to hold the SD fs and mount it + FsFileSystem sd; + Result res = fsMountSdcard(&sd); + + if (!res) { + puts("/"); + recursivePrint(&sd, "/", 1); + } else { + printf("Could not mount sdcard (%d)\n", res); + } + + puts("Done. Press + to exit"); + + // Main loop + while (appletMainLoop()) { + //Scan all the inputs. This should be done once for each frame + hidScanInput(); + + // Your code goes here + + //hidKeysDown returns information about which buttons have been just pressed (and they weren't in the previous frame) + u64 kDown = hidKeysDown(CONTROLLER_P1_AUTO); + + if (kDown & KEY_PLUS) break; // break in order to return to hbmenu + + gfxFlushBuffers(); + gfxSwapBuffers(); + gfxWaitForVsync(); + } + + gfxExit(); + return 0; +} + +void recursivePrint(FsFileSystem* fs, const char* path, u8 depth) { + FsDir dir; + Result res; + char* newpath; + + // Open directory with flags to read both files and other directories + res = fsFsOpenDirectory(fs, path, FS_DIROPEN_DIRECTORY | FS_DIROPEN_FILE, &dir); + if (!res) { + // Get number of entries in dir. + u64 nEntries = 0; + fsDirGetEntryCount(&dir, &nEntries); + + // Allocate memory for directory entries + FsDirectoryEntry* dirContents = calloc(nEntries, sizeof(FsDirectoryEntry)); + + // Actual read of directory entries + res = fsDirRead(&dir, 0, &nEntries, nEntries, dirContents); + if (!res && nEntries > 0) { + // For each entry... + for (int i = 0; i < nEntries; i++) { + // Print its name padded with spaces + fputs(PADDING + PADDING_LEN - depth, stdout); // Quick hax to avoid for () print (haha lol) + fputs(dirContents[i].name, stdout); + + if (dirContents[i].type == ENTRYTYPE_DIR) { + // If it is a directory, print a trailing slash, build the full path, and call recursively. + fputs("/\n", stdout); + + newpath = strcpy(malloc(strlen(path) + strlen(dirContents[i].name) + 1 + 1), path); + strcat(newpath, dirContents[i].name); + strcat(newpath, "/"); + recursivePrint(fs, newpath, depth + 1); + free(newpath); + } else { + // If it is a file, just print a newline + putc('\n', stdout); + } + } + } else { + // Verbose print if for some reason we were able to open a directory, but not to read its contents. + fputs(PADDING + PADDING_LEN - depth, stdout); + printf("Error listing contents of %s\n", path); + } + + // Close directory. Failure to do this will make your program crash eventually, as there is a maximum of dirs + // you can keep open. + fsDirClose(&dir); + + // Free list of contents. + free(dirContents); + } else { + // If we can't open the directory, print a question mark. + fputs(PADDING + PADDING_LEN - depth, stdout); + puts("?"); + } +}