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https://github.com/switchbrew/switch-examples.git
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Added fs usage example
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183
fs/find/Makefile
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183
fs/find/Makefile
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#---------------------------------------------------------------------------------
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.SUFFIXES:
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#---------------------------------------------------------------------------------
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ifeq ($(strip $(DEVKITPRO)),)
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$(error "Please set DEVKITPRO in your environment. export DEVKITPRO=<path to>/devkitpro")
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endif
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TOPDIR ?= $(CURDIR)
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include $(DEVKITPRO)/libnx/switch_rules
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#---------------------------------------------------------------------------------
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# TARGET is the name of the output
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# BUILD is the directory where object files & intermediate files will be placed
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# SOURCES is a list of directories containing source code
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# DATA is a list of directories containing data files
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# INCLUDES is a list of directories containing header files
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# EXEFS_SRC is the optional input directory containing data copied into exefs, if anything this normally should only contain "main.npdm".
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#
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# NO_ICON: if set to anything, do not use icon.
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# NO_NACP: if set to anything, no .nacp file is generated.
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# APP_TITLE is the name of the app stored in the .nacp file (Optional)
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# APP_AUTHOR is the author of the app stored in the .nacp file (Optional)
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# APP_VERSION is the version of the app stored in the .nacp file (Optional)
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# APP_TITLEID is the titleID of the app stored in the .nacp file (Optional)
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# ICON is the filename of the icon (.jpg), relative to the project folder.
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# If not set, it attempts to use one of the following (in this order):
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# - <Project name>.jpg
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# - icon.jpg
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# - <libnx folder>/default_icon.jpg
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#---------------------------------------------------------------------------------
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TARGET := $(notdir $(CURDIR))
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BUILD := build
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SOURCES := source
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DATA := data
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INCLUDES := include
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EXEFS_SRC := exefs_src
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#---------------------------------------------------------------------------------
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# options for code generation
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#---------------------------------------------------------------------------------
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ARCH := -march=armv8-a -mtune=cortex-a57 -mtp=soft -fPIE
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CFLAGS := -g -Wall -O2 -ffunction-sections \
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$(ARCH) $(DEFINES)
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CFLAGS += $(INCLUDE) -DSWITCH
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CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions -std=gnu++11
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ASFLAGS := -g $(ARCH)
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LDFLAGS = -specs=$(DEVKITPRO)/libnx/switch.specs -g $(ARCH) -Wl,-Map,$(notdir $*.map)
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LIBS := -lnx
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#---------------------------------------------------------------------------------
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# list of directories containing libraries, this must be the top level containing
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# include and lib
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#---------------------------------------------------------------------------------
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LIBDIRS := $(PORTLIBS) $(LIBNX)
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#---------------------------------------------------------------------------------
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# no real need to edit anything past this point unless you need to add additional
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# rules for different file extensions
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#---------------------------------------------------------------------------------
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ifneq ($(BUILD),$(notdir $(CURDIR)))
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#---------------------------------------------------------------------------------
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export OUTPUT := $(CURDIR)/$(TARGET)
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export TOPDIR := $(CURDIR)
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export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
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$(foreach dir,$(DATA),$(CURDIR)/$(dir))
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export DEPSDIR := $(CURDIR)/$(BUILD)
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CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
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CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
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SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
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BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
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#---------------------------------------------------------------------------------
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# use CXX for linking C++ projects, CC for standard C
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#---------------------------------------------------------------------------------
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ifeq ($(strip $(CPPFILES)),)
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#---------------------------------------------------------------------------------
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export LD := $(CC)
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#---------------------------------------------------------------------------------
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else
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#---------------------------------------------------------------------------------
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export LD := $(CXX)
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#---------------------------------------------------------------------------------
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endif
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#---------------------------------------------------------------------------------
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export OFILES := $(addsuffix .o,$(BINFILES)) \
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$(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
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export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
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$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
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-I$(CURDIR)/$(BUILD)
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export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
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export BUILD_EXEFS_SRC := $(TOPDIR)/$(EXEFS_SRC)
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ifeq ($(strip $(ICON)),)
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icons := $(wildcard *.jpg)
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ifneq (,$(findstring $(TARGET).jpg,$(icons)))
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export APP_ICON := $(TOPDIR)/$(TARGET).jpg
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else
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ifneq (,$(findstring icon.jpg,$(icons)))
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export APP_ICON := $(TOPDIR)/icon.jpg
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endif
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endif
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else
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export APP_ICON := $(TOPDIR)/$(ICON)
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endif
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ifeq ($(strip $(NO_ICON)),)
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export NROFLAGS += --icon=$(APP_ICON)
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endif
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ifeq ($(strip $(NO_NACP)),)
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export NROFLAGS += --nacp=$(CURDIR)/$(TARGET).nacp
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endif
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ifneq ($(APP_TITLEID),)
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export NACPFLAGS += --titleid=$(APP_TITLEID)
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endif
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.PHONY: $(BUILD) clean all
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#---------------------------------------------------------------------------------
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all: $(BUILD)
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$(BUILD):
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@[ -d $@ ] || mkdir -p $@
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@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
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#---------------------------------------------------------------------------------
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clean:
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@echo clean ...
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@rm -fr $(BUILD) $(TARGET).pfs0 $(TARGET).nso $(TARGET).nro $(TARGET).nacp $(TARGET).elf
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#---------------------------------------------------------------------------------
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else
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.PHONY: all
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DEPENDS := $(OFILES:.o=.d)
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#---------------------------------------------------------------------------------
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# main targets
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#---------------------------------------------------------------------------------
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all : $(OUTPUT).pfs0 $(OUTPUT).nro
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$(OUTPUT).pfs0 : $(OUTPUT).nso
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$(OUTPUT).nso : $(OUTPUT).elf
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ifeq ($(strip $(NO_NACP)),)
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$(OUTPUT).nro : $(OUTPUT).elf $(OUTPUT).nacp
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else
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$(OUTPUT).nro : $(OUTPUT).elf
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endif
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$(OUTPUT).elf : $(OFILES)
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#---------------------------------------------------------------------------------
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# you need a rule like this for each extension you use as binary data
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#---------------------------------------------------------------------------------
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%.bin.o : %.bin
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#---------------------------------------------------------------------------------
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@echo $(notdir $<)
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@$(bin2o)
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-include $(DEPENDS)
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#---------------------------------------------------------------------------------------
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endif
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#---------------------------------------------------------------------------------------
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3
fs/find/README.md
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3
fs/find/README.md
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# find
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List files in the switch microSD card recursively.
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fs/find/source/main.c
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107
fs/find/source/main.c
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <switch.h>
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#include <switch/services/fs.h>
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const char* PADDING = " ";
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const size_t PADDING_LEN = 32;
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void recursivePrint(FsFileSystem* fs, const char* path, u8 depth);
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int main() {
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gfxInitDefault();
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consoleInit(NULL);
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fsInitialize();
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// Create a struct to hold the SD fs and mount it
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FsFileSystem sd;
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Result res = fsMountSdcard(&sd);
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if (!res) {
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puts("/");
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recursivePrint(&sd, "/", 1);
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} else {
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printf("Could not mount sdcard (%d)\n", res);
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}
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puts("Done. Press + to exit");
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// Main loop
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while (appletMainLoop()) {
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//Scan all the inputs. This should be done once for each frame
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hidScanInput();
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// Your code goes here
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//hidKeysDown returns information about which buttons have been just pressed (and they weren't in the previous frame)
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u64 kDown = hidKeysDown(CONTROLLER_P1_AUTO);
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if (kDown & KEY_PLUS) break; // break in order to return to hbmenu
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gfxFlushBuffers();
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gfxSwapBuffers();
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gfxWaitForVsync();
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}
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gfxExit();
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return 0;
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}
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void recursivePrint(FsFileSystem* fs, const char* path, u8 depth) {
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FsDir dir;
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Result res;
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char* newpath;
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// Open directory with flags to read both files and other directories
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res = fsFsOpenDirectory(fs, path, FS_DIROPEN_DIRECTORY | FS_DIROPEN_FILE, &dir);
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if (!res) {
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// Get number of entries in dir.
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u64 nEntries = 0;
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fsDirGetEntryCount(&dir, &nEntries);
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// Allocate memory for directory entries
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FsDirectoryEntry* dirContents = calloc(nEntries, sizeof(FsDirectoryEntry));
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// Actual read of directory entries
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res = fsDirRead(&dir, 0, &nEntries, nEntries, dirContents);
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if (!res && nEntries > 0) {
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// For each entry...
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for (int i = 0; i < nEntries; i++) {
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// Print its name padded with spaces
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fputs(PADDING + PADDING_LEN - depth, stdout); // Quick hax to avoid for () print (haha lol)
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fputs(dirContents[i].name, stdout);
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if (dirContents[i].type == ENTRYTYPE_DIR) {
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// If it is a directory, print a trailing slash, build the full path, and call recursively.
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fputs("/\n", stdout);
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newpath = strcpy(malloc(strlen(path) + strlen(dirContents[i].name) + 1 + 1), path);
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strcat(newpath, dirContents[i].name);
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strcat(newpath, "/");
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recursivePrint(fs, newpath, depth + 1);
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free(newpath);
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} else {
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// If it is a file, just print a newline
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putc('\n', stdout);
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}
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}
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} else {
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// Verbose print if for some reason we were able to open a directory, but not to read its contents.
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fputs(PADDING + PADDING_LEN - depth, stdout);
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printf("Error listing contents of %s\n", path);
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}
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// Close directory. Failure to do this will make your program crash eventually, as there is a maximum of dirs
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// you can keep open.
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fsDirClose(&dir);
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// Free list of contents.
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free(dirContents);
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} else {
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// If we can't open the directory, print a question mark.
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fputs(PADDING + PADDING_LEN - depth, stdout);
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puts("?");
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}
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}
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