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Attempt to fix audio playback issue (#12)
* Attempt to fix audio playback issue * Adding sanity checks
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@ -1,15 +1,18 @@
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#include <string.h>
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#include <stdio.h>
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#include <malloc.h>
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#include <math.h>
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#include <switch.h>
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#define SAMPLERATE 48000
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#define SAMPLESPERBUF (SAMPLERATE / 10)
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#define BYTESPERSAMPLE 4
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void fill_audio_buffer(void* audio_buffer, size_t offset, size_t size, int frequency) {
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if (audio_buffer == NULL) return;
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u32* dest = (u32*) audio_buffer;
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for (int i = 0; i < size; i++) {
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// This is a simple sine wave, with a frequency of `frequency` Hz, and an amplitude 30% of maximum.
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s16 sample = 0.3 * 0x7FFF * sin(frequency * (2 * M_PI) * (offset + i) / SAMPLERATE);
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@ -31,19 +34,34 @@ int main(int argc, char **argv)
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14080,
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7040, 3520, 1760, 880, 440
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};
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u32 raw_data[SAMPLESPERBUF * 2];
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fill_audio_buffer(raw_data, 0, SAMPLESPERBUF * 2, notefreq[4]);
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gfxInitDefault();
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// Initialize console. Using NULL as the second argument tells the console library to use the internal console structure as current one.
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consoleInit(NULL);
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// Initialize the default audio output device
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rc = audoutInitialize();
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printf("audoutInitialize() returned 0x%x\n", rc);
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// Make sure the sample buffer is aligned to 0x1000 bytes
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u32 raw_data_size = (SAMPLESPERBUF * BYTESPERSAMPLE * 2);
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u32 raw_data_size_aligned = (raw_data_size + 0xfff) & ~0xfff;
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u8* raw_data = memalign(0x1000, raw_data_size_aligned);
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// Ensure buffer was properly allocated
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if (raw_data == NULL)
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{
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rc = MAKERESULT(Module_Libnx, LibnxError_OutOfMemory);
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printf("Failed to allocate sample data buffer\n");
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}
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if (R_SUCCEEDED(rc))
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memset(raw_data, 0, raw_data_size_aligned);
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if (R_SUCCEEDED(rc))
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{
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// Initialize the default audio output device
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rc = audoutInitialize();
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printf("audoutInitialize() returned 0x%x\n", rc);
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}
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if (R_SUCCEEDED(rc))
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{
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printf("Sample rate: 0x%x\n", audoutGetSampleRate());
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@ -141,18 +159,21 @@ int main(int argc, char **argv)
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play_tone = true;
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}
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if (play_tone)
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if (R_SUCCEEDED(rc) && play_tone)
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{
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// Prepare the audio data source buffer.
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source_buffer.next = 0;
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source_buffer.buffer = raw_data;
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source_buffer.buffer_size = sizeof(raw_data);
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source_buffer.buffer_size = raw_data_size;
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source_buffer.data_size = SAMPLESPERBUF * 2;
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source_buffer.data_offset = 0;
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// Play this buffer once.
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audoutPlayBuffer(&source_buffer, &released_buffer);
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rc = audoutPlayBuffer(&source_buffer, &released_buffer);
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play_tone = false;
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if (!R_SUCCEEDED(rc))
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printf("audoutPlayBuffer() returned 0x%x\n", rc);
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}
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gfxFlushBuffers();
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