mirror of
https://github.com/pagefaultgames/rogueserver.git
synced 2025-11-20 18:21:25 +01:00
59 lines
1.5 KiB
Go
59 lines
1.5 KiB
Go
/*
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Copyright (C) 2024 - 2025 Pagefault Games
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package api
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import (
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"time"
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"github.com/robfig/cron/v3"
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)
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var (
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scheduler = cron.New(cron.WithLocation(time.UTC))
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playerCount int
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battleCount int
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classicSessionCount int
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)
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func scheduleStatRefresh[T updateStatsStore](store T) error {
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_, err := scheduler.AddFunc("@every 1m", func() { playerCount, _ = store.FetchPlayerCount() })
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if err != nil {
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return err
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}
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_, err = scheduler.AddFunc("@every 1h", func() { battleCount, _ = store.FetchBattleCount() })
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if err != nil {
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return err
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}
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_, err = scheduler.AddFunc("@every 1h", func() { classicSessionCount, _ = store.FetchClassicSessionCount() })
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if err != nil {
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return err
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}
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scheduler.Start()
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return nil
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}
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type updateStatsStore interface {
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FetchPlayerCount() (int, error)
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FetchBattleCount() (int, error)
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FetchClassicSessionCount() (int, error)
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}
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