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README.md
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README.md
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# rogueserver
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# rogueserver
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# Hosting in Docker
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It is advised that you host this in a docker container as it will be much easier to manage.
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There is a sample docker-compose file for setting up a docker container to setup this server.
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# Self Hosting outside of Docker:
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## Required Tools:
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- Golang
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- Node: **18.3.0**
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- npm: [how to install](https://docs.npmjs.com/downloading-and-installing-node-js-and-npm)
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## Installation:
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The docker compose file should automatically implement a container with mariadb with an empty database and the default user and password combo of pokerogue:pokerogue
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### src/utils.ts:224-225 (in pokerogue)
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Replace both URLs (one on each line) with the local API server address from rogueserver.go (0.0.0.0:8001) (or whatever port you picked)
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# If you are on Windows
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Now that all of the files are configured: start up powershell as administrator:
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```
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cd C:\api\server\location\
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go build .
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.\rogueserver.exe --debug --dbuser yourusername --dbpass yourpassword
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```
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The other available flags are located in rogueserver.go:34-43.
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Then in another run this the first time then run `npm run start` from the rogueserver location from then on:
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```
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powershell -ep bypass
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cd C:\server\location\
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npm install
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npm run start
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```
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You will need to allow the port youre running the API (8001) on and port 8000 to accept inbound connections through the [Windows Advanced Firewall](https://www.youtube.com/watch?v=9llH5_CON-Y).
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# If you are on Linux
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In whatever shell you prefer, run the following:
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```
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cd /api/server/location/
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go build .
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./rogueserver --debug --dbuser yourusername --dbpass yourpassword &
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cd /server/location/
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npm run start
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```
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If you have a firewall running such as ufw on your linux machine, make sure to allow inbound connections on the ports youre running the API and the pokerogue server (8000,8001).
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An example to allow incoming connections using UFW:
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```
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sudo ufw allow 8000,8001/tcp
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```
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This should allow you to reach the game from other computers on the same network.
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## Tying to a Domain
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If you want to tie it to a domain like I did and make it publicly accessible, there is some extra work to be done.
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I setup caddy and would recommend using it as a reverse proxy.
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[caddy installation](https://caddyserver.com/docs/install)
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once its installed setup a config file for caddy:
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```
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pokerogue.exampledomain.com {
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reverse_proxy localhost:8000
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}
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pokeapi.exampledomain.com {
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reverse_proxy localhost:8001
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}
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```
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Preferably set up caddy as a service from [here.](https://caddyserver.com/docs/running)
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Once this is good to go, take your API url (https://pokeapi.exampledomain.com) and paste it on
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### src/utils.ts:224-225
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in place of the previous 0.0.0.0:8001 address
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Make sure that both 8000 and 8001 are portforwarded on your router.
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Test that the server's game and game authentication works from other machines both in and outside of the network. Once this is complete, enjoy!
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17
db/db.go
17
db/db.go
@ -50,7 +50,7 @@ func Init(username, password, protocol, address, database string) error {
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tx, err := handle.Begin()
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tx, err := handle.Begin()
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if err != nil {
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if err != nil {
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log.Fatal(err)
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panic(err)
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}
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}
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// accounts
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// accounts
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@ -83,22 +83,24 @@ func Init(username, password, protocol, address, database string) error {
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err = tx.Commit()
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err = tx.Commit()
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if err != nil {
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if err != nil {
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log.Fatal(err)
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panic(err)
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}
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}
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// TODO temp code
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// TODO temp code
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_, err = os.Stat("userdata")
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_, err = os.Stat("userdata")
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if err != nil {
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if err != nil {
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if !os.IsNotExist(err) { // not found, do not migrate
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if os.IsNotExist(err) { // not found, do not migrate
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log.Fatalf("failed to stat userdata directory: %s", err)
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}
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return nil
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return nil
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} else {
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log.Fatalf("failed to stat userdata directory: %s", err)
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return err
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}
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}
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}
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entries, err := os.ReadDir("userdata")
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entries, err := os.ReadDir("userdata")
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if err != nil {
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if err != nil {
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log.Fatal(err)
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log.Fatalln(err)
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return nil
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}
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}
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for _, entry := range entries {
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for _, entry := range entries {
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@ -129,6 +131,7 @@ func Init(username, password, protocol, address, database string) error {
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err = StoreSystemSaveData(uuid, systemData)
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err = StoreSystemSaveData(uuid, systemData)
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if err != nil {
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if err != nil {
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log.Fatalf("failed to store system save data for %v: %s\n", uuidString, err)
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log.Fatalf("failed to store system save data for %v: %s\n", uuidString, err)
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continue
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}
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}
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// delete old system data
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// delete old system data
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