pokerogue/test/field/pokemon.test.ts
Bertie690 6c03181621
[Bug] Refactored status code, fixed Rest/Sleep Talk status checks (#5872)
* Reworked status code, fixed bugs and added Rest tests

* Fixed rest bug

* Fixed bugs, split up status code, re-added required Rest parameter

* Cleaned up comments and such

* Added edge case to rest about locales

* Maybe did stuff

* Split up `trySetStatus` fully; fixed rest turn order display to match mainline

* Reverted healing changes to move to other PR

* Fixed message code a bit

* Condensed all status immunity tests under 1 roof

* Fixed the tests

* Added pollen puff tests back again

* Fixed swallow test

* Reverted swallow test

fixing in other prs

* Fixed pollen puff

* Fixed cirrc dep isuse

* fixed stockpile to no longer fail on stack full

* Fixed rest thing...?

* readded swallow conds

* Fixed tests

* wip

* Fixed tests

* Added pokemon heal phase to the turn queue

* ddddd

* Fixed the tests

* Fixed corrosion test

* Ran linting

* Fixed infiltrator bug

* Fix pokemon.ts

* Update move.ts

* Update corrosion.test.ts

* Update pokemon.ts documentation

* Remove missed line in TSDocs

* Update pokemon.ts

Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>

* Update modifier.ts

Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>

* Update modifier.ts

Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>

* Update obtain-status-effect-phase.ts

* Fix merge issues and apply Biome

* Revert pokemon-heal-phase.ts

* ddddd

* Fixed test file syntax err

* Update toxic spikes status set text to be quiet

* ran biome

* ran boime

* Prevent rest failure message from displaying outside of move phase

---------

Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-08-20 08:45:09 -05:00

217 lines
7.7 KiB
TypeScript

import type { BattleScene } from "#app/battle-scene";
import { CustomPokemonData } from "#data/pokemon-data";
import { MoveId } from "#enums/move-id";
import { PokeballType } from "#enums/pokeball";
import { PokemonType } from "#enums/pokemon-type";
import { SpeciesId } from "#enums/species-id";
import { GameManager } from "#test/test-utils/game-manager";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
describe("Spec - Pokemon", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
});
describe("Add To Party", () => {
let scene: BattleScene;
beforeEach(async () => {
game.override.enemySpecies(SpeciesId.ZUBAT);
await game.classicMode.runToSummon([
SpeciesId.ABRA,
SpeciesId.ABRA,
SpeciesId.ABRA,
SpeciesId.ABRA,
SpeciesId.ABRA,
]); // 5 Abra, only 1 slot left
scene = game.scene;
});
it("should append a new pokemon by default", async () => {
const zubat = game.field.getEnemyPokemon();
zubat.addToParty(PokeballType.LUXURY_BALL);
const party = scene.getPlayerParty();
expect(party).toHaveLength(6);
party.forEach((pkm, index) => {
expect(pkm.species.speciesId).toBe(index === 5 ? SpeciesId.ZUBAT : SpeciesId.ABRA);
});
});
it("should put a new pokemon into the passed slotIndex", async () => {
const slotIndex = 1;
const zubat = game.field.getEnemyPokemon();
zubat.addToParty(PokeballType.LUXURY_BALL, slotIndex);
const party = scene.getPlayerParty();
expect(party).toHaveLength(6);
party.forEach((pkm, index) => {
expect(pkm.species.speciesId).toBe(index === slotIndex ? SpeciesId.ZUBAT : SpeciesId.ABRA);
});
});
});
it("should not share tms between different forms", async () => {
game.override.starterForms({ [SpeciesId.ROTOM]: 4 });
await game.classicMode.startBattle([SpeciesId.ROTOM]);
const fanRotom = game.field.getPlayerPokemon();
expect(fanRotom.compatibleTms).not.toContain(MoveId.BLIZZARD);
expect(fanRotom.compatibleTms).toContain(MoveId.AIR_SLASH);
});
describe("Get correct fusion type", () => {
beforeEach(async () => {
game.override.enemySpecies(SpeciesId.ZUBAT).starterSpecies(SpeciesId.ABRA).enableStarterFusion();
});
it("Fusing two mons with a single type", async () => {
game.override.starterFusionSpecies(SpeciesId.CHARMANDER);
await game.classicMode.startBattle();
const pokemon = game.field.getPlayerPokemon();
let types = pokemon.getTypes();
expect(types[0]).toBe(PokemonType.PSYCHIC);
expect(types[1]).toBe(PokemonType.FIRE);
pokemon.customPokemonData.types = [PokemonType.UNKNOWN, PokemonType.NORMAL];
types = pokemon.getTypes();
expect(types[0]).toBe(PokemonType.PSYCHIC);
expect(types[1]).toBe(PokemonType.FIRE);
pokemon.customPokemonData.types = [PokemonType.NORMAL, PokemonType.UNKNOWN];
types = pokemon.getTypes();
expect(types[0]).toBe(PokemonType.NORMAL);
expect(types[1]).toBe(PokemonType.FIRE);
if (!pokemon.fusionCustomPokemonData) {
pokemon.fusionCustomPokemonData = new CustomPokemonData();
}
pokemon.customPokemonData.types = [];
pokemon.fusionCustomPokemonData.types = [PokemonType.UNKNOWN, PokemonType.NORMAL];
types = pokemon.getTypes();
expect(types[0]).toBe(PokemonType.PSYCHIC);
expect(types[1]).toBe(PokemonType.NORMAL);
pokemon.fusionCustomPokemonData.types = [PokemonType.NORMAL, PokemonType.UNKNOWN];
types = pokemon.getTypes();
expect(types[0]).toBe(PokemonType.PSYCHIC);
expect(types[1]).toBe(PokemonType.NORMAL);
pokemon.customPokemonData.types = [PokemonType.NORMAL, PokemonType.UNKNOWN];
pokemon.fusionCustomPokemonData.types = [PokemonType.UNKNOWN, PokemonType.NORMAL];
types = pokemon.getTypes();
expect(types[0]).toBe(PokemonType.NORMAL);
expect(types[1]).toBe(PokemonType.FIRE);
});
it("Fusing two mons with same single type", async () => {
game.override.starterFusionSpecies(SpeciesId.DROWZEE);
await game.classicMode.startBattle();
const pokemon = game.field.getPlayerPokemon();
const types = pokemon.getTypes();
expect(types[0]).toBe(PokemonType.PSYCHIC);
expect(types.length).toBe(1);
});
it("Fusing mons with one and two types", async () => {
game.override.starterSpecies(SpeciesId.CHARMANDER).starterFusionSpecies(SpeciesId.HOUNDOUR);
await game.classicMode.startBattle();
const pokemon = game.field.getPlayerPokemon();
const types = pokemon.getTypes();
expect(types[0]).toBe(PokemonType.FIRE);
expect(types[1]).toBe(PokemonType.DARK);
});
it("Fusing mons with two and one types", async () => {
game.override.starterSpecies(SpeciesId.NUMEL).starterFusionSpecies(SpeciesId.CHARMANDER);
await game.classicMode.startBattle();
const pokemon = game.field.getPlayerPokemon();
const types = pokemon.getTypes();
expect(types[0]).toBe(PokemonType.FIRE);
expect(types[1]).toBe(PokemonType.GROUND);
});
it("Fusing two mons with two types", async () => {
game.override.starterSpecies(SpeciesId.NATU).starterFusionSpecies(SpeciesId.HOUNDOUR);
await game.classicMode.startBattle();
const pokemon = game.field.getPlayerPokemon();
let types = pokemon.getTypes();
expect(types[0]).toBe(PokemonType.PSYCHIC);
expect(types[1]).toBe(PokemonType.FIRE);
// Natu Psychic/Grass
pokemon.customPokemonData.types = [PokemonType.UNKNOWN, PokemonType.GRASS];
types = pokemon.getTypes();
expect(types[0]).toBe(PokemonType.PSYCHIC);
expect(types[1]).toBe(PokemonType.FIRE);
// Natu Grass/Flying
pokemon.customPokemonData.types = [PokemonType.GRASS, PokemonType.UNKNOWN];
types = pokemon.getTypes();
expect(types[0]).toBe(PokemonType.GRASS);
expect(types[1]).toBe(PokemonType.FIRE);
if (!pokemon.fusionCustomPokemonData) {
pokemon.fusionCustomPokemonData = new CustomPokemonData();
}
pokemon.customPokemonData.types = [];
// Houndour Dark/Grass
pokemon.fusionCustomPokemonData.types = [PokemonType.UNKNOWN, PokemonType.GRASS];
types = pokemon.getTypes();
expect(types[0]).toBe(PokemonType.PSYCHIC);
expect(types[1]).toBe(PokemonType.GRASS);
// Houndour Grass/Fire
pokemon.fusionCustomPokemonData.types = [PokemonType.GRASS, PokemonType.UNKNOWN];
types = pokemon.getTypes();
expect(types[0]).toBe(PokemonType.PSYCHIC);
expect(types[1]).toBe(PokemonType.FIRE);
// Natu Grass/Flying
// Houndour Dark/Grass
pokemon.customPokemonData.types = [PokemonType.GRASS, PokemonType.UNKNOWN];
pokemon.fusionCustomPokemonData.types = [PokemonType.UNKNOWN, PokemonType.GRASS];
types = pokemon.getTypes();
expect(types[0]).toBe(PokemonType.GRASS);
expect(types[1]).toBe(PokemonType.DARK);
});
});
it.each([5, 25, 55, 95, 145, 195])(
"should set minimum IVs for enemy trainer pokemon based on wave (%i)",
async wave => {
game.override.startingWave(wave);
await game.classicMode.startBattle([SpeciesId.FEEBAS]);
const { waveIndex } = game.scene.currentBattle;
for (const pokemon of game.scene.getEnemyParty()) {
for (const index in pokemon.ivs) {
expect(pokemon.ivs[index]).toBeGreaterThanOrEqual(Math.floor(waveIndex / 10));
}
}
},
);
});