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* Move game-mode to its own file Reduces circular imports to 325 * Move battler-index to own file Reduces circular deps to 314 * Move trainer-variant to own file Reduces circ deps to 313 * Move enums in pokemon to their own file * Move arena-tag-type to its own file * Move pokemon-moves to its own file * Move command to own file * Move learnMoveType to own file * Move form change item to own file * Move battlerTagLapseType to own file * Move anim enums to own shared file * Move enums out of challenges * Move species form change triggers to own file Reduces circ imports to 291 * Update test importing pokemon move * Replace move attribute imports with string names * Untangle circular deps from game data * Fix missing string call in switch summon phase * Apply kev's suggestions from code review Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Ensure ChargeMove's is method calls super * Use InstanceType for proper narrowing * Apply kev's suggestions from code review Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> --------- Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
47 lines
1.8 KiB
TypeScript
47 lines
1.8 KiB
TypeScript
import type { GameMode } from "#app/game-mode";
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import { getGameMode } from "#app/game-mode";
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import { GameModes } from "#enums/game-modes";
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import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
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import * as Utils from "#app/utils/common";
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import GameManager from "#test/testUtils/gameManager";
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describe("game-mode", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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vi.clearAllMocks();
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vi.resetAllMocks();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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});
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describe("classic", () => {
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let classicGameMode: GameMode;
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beforeEach(() => {
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classicGameMode = getGameMode(GameModes.CLASSIC);
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});
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it("does NOT spawn trainers within 3 waves of fixed battle", () => {
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const { arena } = game.scene;
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/** set wave 16 to be a fixed trainer fight meaning wave 13-19 don't allow trainer spawns */
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vi.spyOn(classicGameMode, "isFixedBattle").mockImplementation((n: number) => n === 16);
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vi.spyOn(arena, "getTrainerChance").mockReturnValue(1);
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vi.spyOn(Utils, "randSeedInt").mockReturnValue(0);
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expect(classicGameMode.isWaveTrainer(11, arena)).toBeFalsy();
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expect(classicGameMode.isWaveTrainer(12, arena)).toBeTruthy();
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expect(classicGameMode.isWaveTrainer(13, arena)).toBeFalsy();
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expect(classicGameMode.isWaveTrainer(14, arena)).toBeFalsy();
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expect(classicGameMode.isWaveTrainer(15, arena)).toBeFalsy();
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// Wave 16 is a fixed trainer battle
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expect(classicGameMode.isWaveTrainer(17, arena)).toBeFalsy();
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expect(classicGameMode.isWaveTrainer(18, arena)).toBeFalsy();
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expect(classicGameMode.isWaveTrainer(19, arena)).toBeFalsy();
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});
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});
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});
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