mirror of
https://github.com/pagefaultgames/pokerogue.git
synced 2025-10-17 18:47:17 +02:00
* Add abilityAttr.is methods * [WIP] move modifier stuff around * Untangle circular deps from modifiers * Move unlockables to own file * Untangle all circular deps outside of MEs * Move constants in MEs to their own files * Re-add missing import to battle.ts * Add necessary overload for getTag * Add missing type import in weather.ts * Init modifier types and pools in loading-scene * Remove stray commented code * Apply kev's suggestions from code review Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> --------- Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
103 lines
2.9 KiB
TypeScript
103 lines
2.9 KiB
TypeScript
import { allAbilities } from "#app/data/data-lists";
|
|
import { FaintPhase } from "#app/phases/faint-phase";
|
|
import { AbilityId } from "#enums/ability-id";
|
|
import { MoveId } from "#enums/move-id";
|
|
import { SpeciesId } from "#enums/species-id";
|
|
import GameManager from "#test/testUtils/gameManager";
|
|
import Phaser from "phaser";
|
|
import { afterEach, beforeAll, beforeEach, describe, expect, test, vi } from "vitest";
|
|
|
|
describe("Abilities - Quick Draw", () => {
|
|
let phaserGame: Phaser.Game;
|
|
let game: GameManager;
|
|
|
|
beforeAll(() => {
|
|
phaserGame = new Phaser.Game({
|
|
type: Phaser.HEADLESS,
|
|
});
|
|
});
|
|
|
|
afterEach(() => {
|
|
game.phaseInterceptor.restoreOg();
|
|
});
|
|
|
|
beforeEach(() => {
|
|
game = new GameManager(phaserGame);
|
|
game.override.battleStyle("single");
|
|
|
|
game.override.starterSpecies(SpeciesId.MAGIKARP);
|
|
game.override.ability(AbilityId.QUICK_DRAW);
|
|
game.override.moveset([MoveId.TACKLE, MoveId.TAIL_WHIP]);
|
|
|
|
game.override.enemyLevel(100);
|
|
game.override.enemySpecies(SpeciesId.MAGIKARP);
|
|
game.override.enemyAbility(AbilityId.BALL_FETCH);
|
|
game.override.enemyMoveset([MoveId.TACKLE]);
|
|
|
|
vi.spyOn(
|
|
allAbilities[AbilityId.QUICK_DRAW].getAttrs("BypassSpeedChanceAbAttr")[0],
|
|
"chance",
|
|
"get",
|
|
).mockReturnValue(100);
|
|
});
|
|
|
|
test("makes pokemon going first in its priority bracket", async () => {
|
|
await game.classicMode.startBattle();
|
|
|
|
const pokemon = game.scene.getPlayerPokemon()!;
|
|
const enemy = game.scene.getEnemyPokemon()!;
|
|
|
|
pokemon.hp = 1;
|
|
enemy.hp = 1;
|
|
|
|
game.move.select(MoveId.TACKLE);
|
|
await game.phaseInterceptor.to(FaintPhase, false);
|
|
|
|
expect(pokemon.isFainted()).toBe(false);
|
|
expect(enemy.isFainted()).toBe(true);
|
|
expect(pokemon.waveData.abilitiesApplied).contain(AbilityId.QUICK_DRAW);
|
|
}, 20000);
|
|
|
|
test(
|
|
"does not triggered by non damage moves",
|
|
{
|
|
retry: 5,
|
|
},
|
|
async () => {
|
|
await game.classicMode.startBattle();
|
|
|
|
const pokemon = game.scene.getPlayerPokemon()!;
|
|
const enemy = game.scene.getEnemyPokemon()!;
|
|
|
|
pokemon.hp = 1;
|
|
enemy.hp = 1;
|
|
|
|
game.move.select(MoveId.TAIL_WHIP);
|
|
await game.phaseInterceptor.to(FaintPhase, false);
|
|
|
|
expect(pokemon.isFainted()).toBe(true);
|
|
expect(enemy.isFainted()).toBe(false);
|
|
expect(pokemon.waveData.abilitiesApplied).not.contain(AbilityId.QUICK_DRAW);
|
|
},
|
|
);
|
|
|
|
test("does not increase priority", async () => {
|
|
game.override.enemyMoveset([MoveId.EXTREME_SPEED]);
|
|
|
|
await game.classicMode.startBattle();
|
|
|
|
const pokemon = game.scene.getPlayerPokemon()!;
|
|
const enemy = game.scene.getEnemyPokemon()!;
|
|
|
|
pokemon.hp = 1;
|
|
enemy.hp = 1;
|
|
|
|
game.move.select(MoveId.TACKLE);
|
|
await game.phaseInterceptor.to(FaintPhase, false);
|
|
|
|
expect(pokemon.isFainted()).toBe(true);
|
|
expect(enemy.isFainted()).toBe(false);
|
|
expect(pokemon.waveData.abilitiesApplied).contain(AbilityId.QUICK_DRAW);
|
|
}, 20000);
|
|
});
|