pokerogue/test/abilities/quick_draw.test.ts
Sirz Benjie 1029afcdbf
[Refactor] Remove circular dependencies (part 4) (#5964)
* Add abilityAttr.is methods

* [WIP] move modifier stuff around

* Untangle circular deps from modifiers

* Move unlockables to own file

* Untangle all circular deps outside of MEs

* Move constants in MEs to their own files

* Re-add missing import to battle.ts

* Add necessary overload for getTag

* Add missing type import in weather.ts

* Init modifier types and pools in loading-scene

* Remove stray commented code

* Apply kev's suggestions from code review

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-06-11 19:42:04 -07:00

103 lines
2.9 KiB
TypeScript

import { allAbilities } from "#app/data/data-lists";
import { FaintPhase } from "#app/phases/faint-phase";
import { AbilityId } from "#enums/ability-id";
import { MoveId } from "#enums/move-id";
import { SpeciesId } from "#enums/species-id";
import GameManager from "#test/testUtils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, test, vi } from "vitest";
describe("Abilities - Quick Draw", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override.battleStyle("single");
game.override.starterSpecies(SpeciesId.MAGIKARP);
game.override.ability(AbilityId.QUICK_DRAW);
game.override.moveset([MoveId.TACKLE, MoveId.TAIL_WHIP]);
game.override.enemyLevel(100);
game.override.enemySpecies(SpeciesId.MAGIKARP);
game.override.enemyAbility(AbilityId.BALL_FETCH);
game.override.enemyMoveset([MoveId.TACKLE]);
vi.spyOn(
allAbilities[AbilityId.QUICK_DRAW].getAttrs("BypassSpeedChanceAbAttr")[0],
"chance",
"get",
).mockReturnValue(100);
});
test("makes pokemon going first in its priority bracket", async () => {
await game.classicMode.startBattle();
const pokemon = game.scene.getPlayerPokemon()!;
const enemy = game.scene.getEnemyPokemon()!;
pokemon.hp = 1;
enemy.hp = 1;
game.move.select(MoveId.TACKLE);
await game.phaseInterceptor.to(FaintPhase, false);
expect(pokemon.isFainted()).toBe(false);
expect(enemy.isFainted()).toBe(true);
expect(pokemon.waveData.abilitiesApplied).contain(AbilityId.QUICK_DRAW);
}, 20000);
test(
"does not triggered by non damage moves",
{
retry: 5,
},
async () => {
await game.classicMode.startBattle();
const pokemon = game.scene.getPlayerPokemon()!;
const enemy = game.scene.getEnemyPokemon()!;
pokemon.hp = 1;
enemy.hp = 1;
game.move.select(MoveId.TAIL_WHIP);
await game.phaseInterceptor.to(FaintPhase, false);
expect(pokemon.isFainted()).toBe(true);
expect(enemy.isFainted()).toBe(false);
expect(pokemon.waveData.abilitiesApplied).not.contain(AbilityId.QUICK_DRAW);
},
);
test("does not increase priority", async () => {
game.override.enemyMoveset([MoveId.EXTREME_SPEED]);
await game.classicMode.startBattle();
const pokemon = game.scene.getPlayerPokemon()!;
const enemy = game.scene.getEnemyPokemon()!;
pokemon.hp = 1;
enemy.hp = 1;
game.move.select(MoveId.TACKLE);
await game.phaseInterceptor.to(FaintPhase, false);
expect(pokemon.isFainted()).toBe(true);
expect(enemy.isFainted()).toBe(false);
expect(pokemon.waveData.abilitiesApplied).contain(AbilityId.QUICK_DRAW);
}, 20000);
});