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@types
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[Misc] Add phase#is method to help reduce circular imports (#5868)
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2025-06-06 21:08:23 +00:00 |
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configs/inputs
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[Misc] Removed cases of a ? true : false and useless super calls from subclasses (#5943)
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2025-06-06 17:00:09 -07:00 |
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data
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Added Crit Boost held items, King's Rock, Focus Band and Quick Claw
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2025-06-07 23:33:48 +02:00 |
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enums
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Changed held-items.ts to held-item-id.ts and renamed id object accoridngly
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2025-06-07 10:48:30 +02:00 |
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events
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[Misc][Refactor][GitHub] Ditch eslint for biome, and add a formatter (#5495)
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2025-03-09 14:13:25 -07:00 |
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field
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Added Shell Bell, Soul Dew
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2025-06-08 00:06:04 +02:00 |
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global-vars
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[Refactor] Remove circular imports part 1 (#5663)
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2025-04-19 11:57:03 +00:00 |
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interfaces
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Revert "[Refactor] Move many interfaces and enums to their own file" (#5661)
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2025-04-14 12:28:36 -04:00 |
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items
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Added Shell Bell, Soul Dew
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2025-06-08 00:06:04 +02:00 |
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modifier
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Added Shell Bell, Soul Dew
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2025-06-08 00:06:04 +02:00 |
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phases
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Added Crit Boost held items, King's Rock, Focus Band and Quick Claw
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2025-06-07 23:33:48 +02:00 |
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pipelines
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[Refactor] Remove circular imports part 1 (#5663)
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2025-04-19 11:57:03 +00:00 |
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plugins
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[Localization] Secondary pending languages inclusion (#5903)
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2025-05-30 23:54:17 +00:00 |
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sprites
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[Misc] Removed cases of a ? true : false and useless super calls from subclasses (#5943)
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2025-06-06 17:00:09 -07:00 |
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system
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[Refactor] Cleanup achvs ui handler (#5919)
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2025-06-06 21:15:13 +00:00 |
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typings/phaser
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[Refactor][UI/UX] Cleanup battle-info ui code (#5696)
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2025-05-28 17:29:03 +00:00 |
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ui
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Merge branch 'held-item-refactor' of https://github.com/Wlowscha/pokerogue into held-item-refactor
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2025-06-07 10:27:47 +02:00 |
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utils
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[Misc] Improve enum naming (#5933)
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2025-06-04 14:54:27 -07:00 |
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account.ts
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[Refactor] Remove circular imports part 1 (#5663)
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2025-04-19 11:57:03 +00:00 |
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battle-scene.ts
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Merge branch 'beta' into held-item-refactor
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2025-06-07 10:27:20 +02:00 |
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battle.ts
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[Misc] Improve enum naming (#5933)
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2025-06-04 14:54:27 -07:00 |
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constants.ts
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[Bug][Ability] Fix change move type abilities (#5665)
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2025-05-01 22:41:57 -04:00 |
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debug.js
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[Misc][Refactor][GitHub] Ditch eslint for biome, and add a formatter (#5495)
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2025-03-09 14:13:25 -07:00 |
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game-mode.ts
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[Misc] Improve enum naming (#5933)
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2025-06-04 14:54:27 -07:00 |
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global-event-manager.ts
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[Misc] AFD Event (#5596)
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2025-03-31 15:11:01 -07:00 |
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global-scene.ts
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[Refactor] Create global scene variable (#4766)
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2025-01-12 15:33:05 -08:00 |
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inputs-controller.ts
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[Refactor/Bug/Ability] Reworked BattleData, fixed Rage Fist, Harvest, Belch + Implemented Cud Chew (#5655)
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2025-05-02 00:06:07 -05:00 |
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loading-scene.ts
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Merge branch 'beta' into held-item-refactor
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2025-06-07 10:27:20 +02:00 |
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main.ts
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[Refactor][UI/UX] Cleanup battle-info ui code (#5696)
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2025-05-28 17:29:03 +00:00 |
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messages.ts
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[Ability] Implement Illusion (#3273)
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2025-04-12 21:22:04 -04:00 |
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overrides.ts
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[Misc] Improve enum naming (#5933)
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2025-06-04 14:54:27 -07:00 |
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phase.ts
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[Misc] Add phase#is method to help reduce circular imports (#5868)
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2025-06-06 21:08:23 +00:00 |
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scene-base.ts
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[Misc][Refactor][GitHub] Ditch eslint for biome, and add a formatter (#5495)
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2025-03-09 14:13:25 -07:00 |
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starter-colors.ts
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[Refactor] Remove circular imports part 1 (#5663)
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2025-04-19 11:57:03 +00:00 |
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starting-wave.ts
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[Refactor] Remove circular imports part 1 (#5663)
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2025-04-19 11:57:03 +00:00 |
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timed-event-manager.ts
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[Misc] Improve enum naming (#5933)
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2025-06-04 14:54:27 -07:00 |
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touch-controls.ts
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[Misc][Refactor][GitHub] Ditch eslint for biome, and add a formatter (#5495)
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2025-03-09 14:13:25 -07:00 |
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tutorial.ts
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[Refactor] Remove circular imports part 1 (#5663)
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2025-04-19 11:57:03 +00:00 |
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ui-inputs.ts
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[Refactor][UI/UX] Cleanup battle-info ui code (#5696)
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2025-05-28 17:29:03 +00:00 |
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vite.env.d.ts
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Beta Merge 27/07 (#3141)
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2024-07-28 00:47:00 +01:00 |