mirror of
https://github.com/pagefaultgames/pokerogue.git
synced 2025-06-30 05:22:44 +02:00
1281 lines
47 KiB
TypeScript
1281 lines
47 KiB
TypeScript
import { Arena } from "#app/field/arena";
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import BattleScene from "#app/battle-scene";
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import { Type } from "#app/data/type";
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import { BooleanHolder, NumberHolder, toDmgValue } from "#app/utils";
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import { MoveCategory, allMoves, MoveTarget, IncrementMovePriorityAttr, applyMoveAttrs } from "#app/data/move";
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import { getPokemonNameWithAffix } from "#app/messages";
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import Pokemon, { HitResult, PokemonMove } from "#app/field/pokemon";
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import { StatusEffect } from "#app/data/status-effect";
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import { BattlerIndex } from "#app/battle";
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import { BlockNonDirectDamageAbAttr, ChangeMovePriorityAbAttr, InfiltratorAbAttr, ProtectStatAbAttr, applyAbAttrs } from "#app/data/ability";
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import { Stat } from "#enums/stat";
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import { CommonAnim, CommonBattleAnim } from "#app/data/battle-anims";
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import i18next from "i18next";
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import { Abilities } from "#enums/abilities";
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import { ArenaTagType } from "#enums/arena-tag-type";
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import { BattlerTagType } from "#enums/battler-tag-type";
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import { Moves } from "#enums/moves";
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import { MoveEffectPhase } from "#app/phases/move-effect-phase";
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import { PokemonHealPhase } from "#app/phases/pokemon-heal-phase";
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import { ShowAbilityPhase } from "#app/phases/show-ability-phase";
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import { StatStageChangePhase } from "#app/phases/stat-stage-change-phase";
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import { CommonAnimPhase } from "#app/phases/common-anim-phase";
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export enum ArenaTagSide {
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BOTH,
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PLAYER,
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ENEMY
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}
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export abstract class ArenaTag {
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constructor(
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public tagType: ArenaTagType,
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public turnCount: number,
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public sourceMove?: Moves,
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public sourceId?: number,
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public side: ArenaTagSide = ArenaTagSide.BOTH
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) {}
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apply(arena: Arena, simulated: boolean, ...args: unknown[]): boolean {
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return true;
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}
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onAdd(arena: Arena, quiet: boolean = false): void { }
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onRemove(arena: Arena, quiet: boolean = false): void {
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if (!quiet) {
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arena.scene.queueMessage(i18next.t(`arenaTag:arenaOnRemove${this.side === ArenaTagSide.PLAYER ? "Player" : this.side === ArenaTagSide.ENEMY ? "Enemy" : ""}`, { moveName: this.getMoveName() }));
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}
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}
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onOverlap(arena: Arena): void { }
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lapse(arena: Arena): boolean {
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return this.turnCount < 1 || !!(--this.turnCount);
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}
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getMoveName(): string | null {
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return this.sourceMove
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? allMoves[this.sourceMove].name
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: null;
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}
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/**
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* When given a arena tag or json representing one, load the data for it.
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* This is meant to be inherited from by any arena tag with custom attributes
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* @param {ArenaTag | any} source An arena tag
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*/
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loadTag(source : ArenaTag | any) : void {
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this.turnCount = source.turnCount;
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this.sourceMove = source.sourceMove;
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this.sourceId = source.sourceId;
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this.side = source.side;
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}
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/**
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* Helper function that retrieves the source Pokemon
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* @param scene medium to retrieve the source Pokemon
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* @returns The source {@linkcode Pokemon} or `null` if none is found
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*/
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public getSourcePokemon(scene: BattleScene): Pokemon | null {
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return this.sourceId ? scene.getPokemonById(this.sourceId) : null;
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}
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/**
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* Helper function that retrieves the Pokemon affected
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* @param scene - medium to retrieve the involved Pokemon
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* @returns list of PlayerPokemon or EnemyPokemon on the field
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*/
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public getAffectedPokemon(scene: BattleScene): Pokemon[] {
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switch (this.side) {
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case ArenaTagSide.PLAYER:
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return scene.getPlayerField() ?? [];
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case ArenaTagSide.ENEMY:
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return scene.getEnemyField() ?? [];
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case ArenaTagSide.BOTH:
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default:
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return scene.getField(true) ?? [];
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}
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}
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}
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/**
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* Arena Tag class for {@link https://bulbapedia.bulbagarden.net/wiki/Mist_(move) Mist}.
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* Prevents Pokémon on the opposing side from lowering the stats of the Pokémon in the Mist.
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*/
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export class MistTag extends ArenaTag {
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constructor(turnCount: number, sourceId: number, side: ArenaTagSide) {
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super(ArenaTagType.MIST, turnCount, Moves.MIST, sourceId, side);
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}
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onAdd(arena: Arena, quiet: boolean = false): void {
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super.onAdd(arena);
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if (this.sourceId) {
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const source = arena.scene.getPokemonById(this.sourceId);
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if (!quiet && source) {
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arena.scene.queueMessage(i18next.t("arenaTag:mistOnAdd", { pokemonNameWithAffix: getPokemonNameWithAffix(source) }));
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} else if (!quiet) {
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console.warn("Failed to get source for MistTag onAdd");
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}
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}
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}
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/**
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* Cancels the lowering of stats
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* @param arena the {@linkcode Arena} containing this effect
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* @param simulated `true` if the effect should be applied quietly
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* @param attacker the {@linkcode Pokemon} using a move into this effect.
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* @param cancelled a {@linkcode BooleanHolder} whose value is set to `true`
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* to flag the stat reduction as cancelled
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* @returns `true` if a stat reduction was cancelled; `false` otherwise
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*/
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override apply(arena: Arena, simulated: boolean, attacker: Pokemon, cancelled: BooleanHolder): boolean {
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// `StatStageChangePhase` currently doesn't have a reference to the source of stat drops,
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// so this code currently has no effect on gameplay.
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if (attacker) {
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const bypassed = new BooleanHolder(false);
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// TODO: Allow this to be simulated
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applyAbAttrs(InfiltratorAbAttr, attacker, null, false, bypassed);
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if (bypassed.value) {
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return false;
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}
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}
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cancelled.value = true;
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if (!simulated) {
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arena.scene.queueMessage(i18next.t("arenaTag:mistApply"));
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}
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return true;
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}
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}
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/**
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* Reduces the damage of specific move categories in the arena.
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* @extends ArenaTag
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*/
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export class WeakenMoveScreenTag extends ArenaTag {
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protected weakenedCategories: MoveCategory[];
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/**
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* Creates a new instance of the WeakenMoveScreenTag class.
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*
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* @param tagType - The type of the arena tag.
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* @param turnCount - The number of turns the tag is active.
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* @param sourceMove - The move that created the tag.
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* @param sourceId - The ID of the source of the tag.
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* @param side - The side (player or enemy) the tag affects.
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* @param weakenedCategories - The categories of moves that are weakened by this tag.
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*/
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constructor(tagType: ArenaTagType, turnCount: number, sourceMove: Moves, sourceId: number, side: ArenaTagSide, weakenedCategories: MoveCategory[]) {
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super(tagType, turnCount, sourceMove, sourceId, side);
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this.weakenedCategories = weakenedCategories;
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}
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/**
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* Applies the weakening effect to the move.
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*
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* @param arena the {@linkcode Arena} where the move is applied.
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* @param simulated n/a
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* @param attacker the attacking {@linkcode Pokemon}
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* @param moveCategory the attacking move's {@linkcode MoveCategory}.
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* @param damageMultiplier A {@linkcode NumberHolder} containing the damage multiplier
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* @returns `true` if the attacking move was weakened; `false` otherwise.
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*/
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override apply(arena: Arena, simulated: boolean, attacker: Pokemon, moveCategory: MoveCategory, damageMultiplier: NumberHolder): boolean {
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if (this.weakenedCategories.includes(moveCategory)) {
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const bypassed = new BooleanHolder(false);
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applyAbAttrs(InfiltratorAbAttr, attacker, null, false, bypassed);
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if (bypassed.value) {
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return false;
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}
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damageMultiplier.value = arena.scene.currentBattle.double ? 2732 / 4096 : 0.5;
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return true;
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}
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return false;
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}
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}
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/**
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* Reduces the damage of physical moves.
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* Used by {@linkcode Moves.REFLECT}
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*/
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class ReflectTag extends WeakenMoveScreenTag {
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constructor(turnCount: number, sourceId: number, side: ArenaTagSide) {
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super(ArenaTagType.REFLECT, turnCount, Moves.REFLECT, sourceId, side, [ MoveCategory.PHYSICAL ]);
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}
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onAdd(arena: Arena, quiet: boolean = false): void {
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if (!quiet) {
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arena.scene.queueMessage(i18next.t(`arenaTag:reflectOnAdd${this.side === ArenaTagSide.PLAYER ? "Player" : this.side === ArenaTagSide.ENEMY ? "Enemy" : ""}`));
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}
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}
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}
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/**
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* Reduces the damage of special moves.
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* Used by {@linkcode Moves.LIGHT_SCREEN}
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*/
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class LightScreenTag extends WeakenMoveScreenTag {
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constructor(turnCount: number, sourceId: number, side: ArenaTagSide) {
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super(ArenaTagType.LIGHT_SCREEN, turnCount, Moves.LIGHT_SCREEN, sourceId, side, [ MoveCategory.SPECIAL ]);
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}
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onAdd(arena: Arena, quiet: boolean = false): void {
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if (!quiet) {
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arena.scene.queueMessage(i18next.t(`arenaTag:lightScreenOnAdd${this.side === ArenaTagSide.PLAYER ? "Player" : this.side === ArenaTagSide.ENEMY ? "Enemy" : ""}`));
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}
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}
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}
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/**
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* Reduces the damage of physical and special moves.
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* Used by {@linkcode Moves.AURORA_VEIL}
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*/
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class AuroraVeilTag extends WeakenMoveScreenTag {
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constructor(turnCount: number, sourceId: number, side: ArenaTagSide) {
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super(ArenaTagType.AURORA_VEIL, turnCount, Moves.AURORA_VEIL, sourceId, side, [ MoveCategory.SPECIAL, MoveCategory.PHYSICAL ]);
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}
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onAdd(arena: Arena, quiet: boolean = false): void {
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if (!quiet) {
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arena.scene.queueMessage(i18next.t(`arenaTag:auroraVeilOnAdd${this.side === ArenaTagSide.PLAYER ? "Player" : this.side === ArenaTagSide.ENEMY ? "Enemy" : ""}`));
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}
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}
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}
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type ProtectConditionFunc = (arena: Arena, moveId: Moves) => boolean;
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/**
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* Class to implement conditional team protection
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* applies protection based on the attributes of incoming moves
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*/
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export class ConditionalProtectTag extends ArenaTag {
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/** The condition function to determine which moves are negated */
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protected protectConditionFunc: ProtectConditionFunc;
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/** Does this apply to all moves, including those that ignore other forms of protection? */
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protected ignoresBypass: boolean;
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constructor(tagType: ArenaTagType, sourceMove: Moves, sourceId: number, side: ArenaTagSide, condition: ProtectConditionFunc, ignoresBypass: boolean = false) {
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super(tagType, 1, sourceMove, sourceId, side);
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this.protectConditionFunc = condition;
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this.ignoresBypass = ignoresBypass;
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}
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onAdd(arena: Arena): void {
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arena.scene.queueMessage(i18next.t(`arenaTag:conditionalProtectOnAdd${this.side === ArenaTagSide.PLAYER ? "Player" : this.side === ArenaTagSide.ENEMY ? "Enemy" : ""}`, { moveName: super.getMoveName() }));
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}
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// Removes default message for effect removal
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onRemove(arena: Arena): void { }
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/**
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* Checks incoming moves against the condition function
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* and protects the target if conditions are met
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* @param arena the {@linkcode Arena} containing this tag
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* @param simulated `true` if the tag is applied quietly; `false` otherwise.
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* @param isProtected a {@linkcode BooleanHolder} used to flag if the move is protected against
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* @param attacker the attacking {@linkcode Pokemon}
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* @param defender the defending {@linkcode Pokemon}
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* @param moveId the {@linkcode Moves | identifier} for the move being used
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* @param ignoresProtectBypass a {@linkcode BooleanHolder} used to flag if a protection effect supercedes effects that ignore protection
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* @returns `true` if this tag protected against the attack; `false` otherwise
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*/
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override apply(arena: Arena, simulated: boolean, isProtected: BooleanHolder, attacker: Pokemon, defender: Pokemon,
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moveId: Moves, ignoresProtectBypass: BooleanHolder): boolean {
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if ((this.side === ArenaTagSide.PLAYER) === defender.isPlayer()
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&& this.protectConditionFunc(arena, moveId)) {
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if (!isProtected.value) {
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isProtected.value = true;
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if (!simulated) {
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attacker.stopMultiHit(defender);
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new CommonBattleAnim(CommonAnim.PROTECT, defender).play(arena.scene);
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arena.scene.queueMessage(i18next.t("arenaTag:conditionalProtectApply", { moveName: super.getMoveName(), pokemonNameWithAffix: getPokemonNameWithAffix(defender) }));
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}
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}
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ignoresProtectBypass.value = ignoresProtectBypass.value || this.ignoresBypass;
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return true;
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}
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return false;
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}
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}
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/**
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* Condition function for {@link https://bulbapedia.bulbagarden.net/wiki/Quick_Guard_(move) Quick Guard's}
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* protection effect.
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* @param arena {@linkcode Arena} The arena containing the protection effect
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* @param moveId {@linkcode Moves} The move to check against this condition
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* @returns `true` if the incoming move's priority is greater than 0. This includes
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* moves with modified priorities from abilities (e.g. Prankster)
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*/
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const QuickGuardConditionFunc: ProtectConditionFunc = (arena, moveId) => {
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const move = allMoves[moveId];
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const priority = new NumberHolder(move.priority);
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const effectPhase = arena.scene.getCurrentPhase();
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if (effectPhase instanceof MoveEffectPhase) {
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const attacker = effectPhase.getUserPokemon()!;
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applyMoveAttrs(IncrementMovePriorityAttr, attacker, null, move, priority);
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applyAbAttrs(ChangeMovePriorityAbAttr, attacker, null, false, move, priority);
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}
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return priority.value > 0;
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};
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/**
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* Arena Tag class for {@link https://bulbapedia.bulbagarden.net/wiki/Quick_Guard_(move) Quick Guard}
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* Condition: The incoming move has increased priority.
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*/
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class QuickGuardTag extends ConditionalProtectTag {
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constructor(sourceId: number, side: ArenaTagSide) {
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super(ArenaTagType.QUICK_GUARD, Moves.QUICK_GUARD, sourceId, side, QuickGuardConditionFunc);
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}
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}
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/**
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* Condition function for {@link https://bulbapedia.bulbagarden.net/wiki/Wide_Guard_(move) Wide Guard's}
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* protection effect.
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* @param arena {@linkcode Arena} The arena containing the protection effect
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* @param moveId {@linkcode Moves} The move to check against this condition
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* @returns `true` if the incoming move is multi-targeted (even if it's only used against one Pokemon).
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*/
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const WideGuardConditionFunc: ProtectConditionFunc = (arena, moveId) : boolean => {
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const move = allMoves[moveId];
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switch (move.moveTarget) {
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case MoveTarget.ALL_ENEMIES:
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case MoveTarget.ALL_NEAR_ENEMIES:
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case MoveTarget.ALL_OTHERS:
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case MoveTarget.ALL_NEAR_OTHERS:
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return true;
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}
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return false;
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};
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/**
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* Arena Tag class for {@link https://bulbapedia.bulbagarden.net/wiki/Wide_Guard_(move) Wide Guard}
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* Condition: The incoming move can target multiple Pokemon. The move's source
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* can be an ally or enemy.
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*/
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class WideGuardTag extends ConditionalProtectTag {
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constructor(sourceId: number, side: ArenaTagSide) {
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super(ArenaTagType.WIDE_GUARD, Moves.WIDE_GUARD, sourceId, side, WideGuardConditionFunc);
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}
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}
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/**
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* Condition function for {@link https://bulbapedia.bulbagarden.net/wiki/Mat_Block_(move) Mat Block's}
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* protection effect.
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* @param arena {@linkcode Arena} The arena containing the protection effect.
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* @param moveId {@linkcode Moves} The move to check against this condition.
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* @returns `true` if the incoming move is not a Status move.
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*/
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const MatBlockConditionFunc: ProtectConditionFunc = (arena, moveId) : boolean => {
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const move = allMoves[moveId];
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return move.category !== MoveCategory.STATUS;
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};
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/**
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* Arena Tag class for {@link https://bulbapedia.bulbagarden.net/wiki/Mat_Block_(move) Mat Block}
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* Condition: The incoming move is a Physical or Special attack move.
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*/
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class MatBlockTag extends ConditionalProtectTag {
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constructor(sourceId: number, side: ArenaTagSide) {
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super(ArenaTagType.MAT_BLOCK, Moves.MAT_BLOCK, sourceId, side, MatBlockConditionFunc);
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}
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onAdd(arena: Arena) {
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if (this.sourceId) {
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const source = arena.scene.getPokemonById(this.sourceId);
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if (source) {
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arena.scene.queueMessage(i18next.t("arenaTag:matBlockOnAdd", { pokemonNameWithAffix: getPokemonNameWithAffix(source) }));
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} else {
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console.warn("Failed to get source for MatBlockTag onAdd");
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}
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}
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}
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}
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/**
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* Condition function for {@link https://bulbapedia.bulbagarden.net/wiki/Crafty_Shield_(move) Crafty Shield's}
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* protection effect.
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* @param arena {@linkcode Arena} The arena containing the protection effect
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* @param moveId {@linkcode Moves} The move to check against this condition
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* @returns `true` if the incoming move is a Status move, is not a hazard, and does not target all
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* Pokemon or sides of the field.
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*/
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const CraftyShieldConditionFunc: ProtectConditionFunc = (arena, moveId) => {
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const move = allMoves[moveId];
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return move.category === MoveCategory.STATUS
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&& move.moveTarget !== MoveTarget.ENEMY_SIDE
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&& move.moveTarget !== MoveTarget.BOTH_SIDES
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&& move.moveTarget !== MoveTarget.ALL;
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};
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/**
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* Arena Tag class for {@link https://bulbapedia.bulbagarden.net/wiki/Crafty_Shield_(move) Crafty Shield}
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* Condition: The incoming move is a Status move, is not a hazard, and does
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* not target all Pokemon or sides of the field.
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*/
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class CraftyShieldTag extends ConditionalProtectTag {
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constructor(sourceId: number, side: ArenaTagSide) {
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super(ArenaTagType.CRAFTY_SHIELD, Moves.CRAFTY_SHIELD, sourceId, side, CraftyShieldConditionFunc, true);
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}
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}
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/**
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* Arena Tag class for {@link https://bulbapedia.bulbagarden.net/wiki/Lucky_Chant_(move) Lucky Chant}.
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* Prevents critical hits against the tag's side.
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*/
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export class NoCritTag extends ArenaTag {
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/**
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* Constructor method for the NoCritTag class
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* @param turnCount `number` the number of turns this effect lasts
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* @param sourceMove {@linkcode Moves} the move that created this effect
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* @param sourceId `number` the ID of the {@linkcode Pokemon} that created this effect
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* @param side {@linkcode ArenaTagSide} the side to which this effect belongs
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*/
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constructor(turnCount: number, sourceMove: Moves, sourceId: number, side: ArenaTagSide) {
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super(ArenaTagType.NO_CRIT, turnCount, sourceMove, sourceId, side);
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}
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/** Queues a message upon adding this effect to the field */
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onAdd(arena: Arena): void {
|
|
arena.scene.queueMessage(i18next.t(`arenaTag:noCritOnAdd${this.side === ArenaTagSide.PLAYER ? "Player" : "Enemy"}`, {
|
|
moveName: this.getMoveName()
|
|
}));
|
|
}
|
|
|
|
/** Queues a message upon removing this effect from the field */
|
|
onRemove(arena: Arena): void {
|
|
const source = arena.scene.getPokemonById(this.sourceId!); // TODO: is this bang correct?
|
|
arena.scene.queueMessage(i18next.t("arenaTag:noCritOnRemove", {
|
|
pokemonNameWithAffix: getPokemonNameWithAffix(source ?? undefined),
|
|
moveName: this.getMoveName()
|
|
}));
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Arena Tag class for {@link https://bulbapedia.bulbagarden.net/wiki/Wish_(move) Wish}.
|
|
* Heals the Pokémon in the user's position the turn after Wish is used.
|
|
*/
|
|
class WishTag extends ArenaTag {
|
|
private battlerIndex: BattlerIndex;
|
|
private triggerMessage: string;
|
|
private healHp: number;
|
|
|
|
constructor(turnCount: number, sourceId: number, side: ArenaTagSide) {
|
|
super(ArenaTagType.WISH, turnCount, Moves.WISH, sourceId, side);
|
|
}
|
|
|
|
onAdd(arena: Arena): void {
|
|
if (this.sourceId) {
|
|
const user = arena.scene.getPokemonById(this.sourceId);
|
|
if (user) {
|
|
this.battlerIndex = user.getBattlerIndex();
|
|
this.triggerMessage = i18next.t("arenaTag:wishTagOnAdd", { pokemonNameWithAffix: getPokemonNameWithAffix(user) });
|
|
this.healHp = toDmgValue(user.getMaxHp() / 2);
|
|
} else {
|
|
console.warn("Failed to get source for WishTag onAdd");
|
|
}
|
|
}
|
|
}
|
|
|
|
onRemove(arena: Arena): void {
|
|
const target = arena.scene.getField()[this.battlerIndex];
|
|
if (target?.isActive(true)) {
|
|
arena.scene.queueMessage(this.triggerMessage);
|
|
arena.scene.unshiftPhase(new PokemonHealPhase(target.scene, target.getBattlerIndex(), this.healHp, null, true, false));
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Abstract class to implement weakened moves of a specific type.
|
|
*/
|
|
export class WeakenMoveTypeTag extends ArenaTag {
|
|
private weakenedType: Type;
|
|
|
|
/**
|
|
* Creates a new instance of the WeakenMoveTypeTag class.
|
|
*
|
|
* @param tagType - The type of the arena tag.
|
|
* @param turnCount - The number of turns the tag is active.
|
|
* @param type - The type being weakened from this tag.
|
|
* @param sourceMove - The move that created the tag.
|
|
* @param sourceId - The ID of the source of the tag.
|
|
*/
|
|
constructor(tagType: ArenaTagType, turnCount: number, type: Type, sourceMove: Moves, sourceId: number) {
|
|
super(tagType, turnCount, sourceMove, sourceId);
|
|
|
|
this.weakenedType = type;
|
|
}
|
|
|
|
/**
|
|
* Reduces an attack's power by 0.33x if it matches this tag's weakened type.
|
|
* @param arena n/a
|
|
* @param simulated n/a
|
|
* @param type the attack's {@linkcode Type}
|
|
* @param power a {@linkcode NumberHolder} containing the attack's power
|
|
* @returns `true` if the attack's power was reduced; `false` otherwise.
|
|
*/
|
|
override apply(arena: Arena, simulated: boolean, type: Type, power: NumberHolder): boolean {
|
|
if (type === this.weakenedType) {
|
|
power.value *= 0.33;
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Arena Tag class for {@link https://bulbapedia.bulbagarden.net/wiki/Mud_Sport_(move) Mud Sport}.
|
|
* Weakens Electric type moves for a set amount of turns, usually 5.
|
|
*/
|
|
class MudSportTag extends WeakenMoveTypeTag {
|
|
constructor(turnCount: number, sourceId: number) {
|
|
super(ArenaTagType.MUD_SPORT, turnCount, Type.ELECTRIC, Moves.MUD_SPORT, sourceId);
|
|
}
|
|
|
|
onAdd(arena: Arena): void {
|
|
arena.scene.queueMessage(i18next.t("arenaTag:mudSportOnAdd"));
|
|
}
|
|
|
|
onRemove(arena: Arena): void {
|
|
arena.scene.queueMessage(i18next.t("arenaTag:mudSportOnRemove"));
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Arena Tag class for {@link https://bulbapedia.bulbagarden.net/wiki/Water_Sport_(move) Water Sport}.
|
|
* Weakens Fire type moves for a set amount of turns, usually 5.
|
|
*/
|
|
class WaterSportTag extends WeakenMoveTypeTag {
|
|
constructor(turnCount: number, sourceId: number) {
|
|
super(ArenaTagType.WATER_SPORT, turnCount, Type.FIRE, Moves.WATER_SPORT, sourceId);
|
|
}
|
|
|
|
onAdd(arena: Arena): void {
|
|
arena.scene.queueMessage(i18next.t("arenaTag:waterSportOnAdd"));
|
|
}
|
|
|
|
onRemove(arena: Arena): void {
|
|
arena.scene.queueMessage(i18next.t("arenaTag:waterSportOnRemove"));
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Arena Tag class for {@link https://bulbapedia.bulbagarden.net/wiki/Ion_Deluge_(move) | Ion Deluge}
|
|
* and the secondary effect of {@link https://bulbapedia.bulbagarden.net/wiki/Plasma_Fists_(move) | Plasma Fists}.
|
|
* Converts Normal-type moves to Electric type for the rest of the turn.
|
|
*/
|
|
export class IonDelugeTag extends ArenaTag {
|
|
constructor(sourceMove?: Moves) {
|
|
super(ArenaTagType.ION_DELUGE, 1, sourceMove);
|
|
}
|
|
|
|
/** Queues an on-add message */
|
|
onAdd(arena: Arena): void {
|
|
arena.scene.queueMessage(i18next.t("arenaTag:plasmaFistsOnAdd"));
|
|
}
|
|
|
|
onRemove(arena: Arena): void { } // Removes default on-remove message
|
|
|
|
/**
|
|
* Converts Normal-type moves to Electric type
|
|
* @param arena n/a
|
|
* @param simulated n/a
|
|
* @param moveType a {@linkcode NumberHolder} containing a move's {@linkcode Type}
|
|
* @returns `true` if the given move type changed; `false` otherwise.
|
|
*/
|
|
override apply(arena: Arena, simulated: boolean, moveType: NumberHolder): boolean {
|
|
if (moveType.value === Type.NORMAL) {
|
|
moveType.value = Type.ELECTRIC;
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Abstract class to implement arena traps.
|
|
*/
|
|
export class ArenaTrapTag extends ArenaTag {
|
|
public layers: number;
|
|
public maxLayers: number;
|
|
|
|
/**
|
|
* Creates a new instance of the ArenaTrapTag class.
|
|
*
|
|
* @param tagType - The type of the arena tag.
|
|
* @param sourceMove - The move that created the tag.
|
|
* @param sourceId - The ID of the source of the tag.
|
|
* @param side - The side (player or enemy) the tag affects.
|
|
* @param maxLayers - The maximum amount of layers this tag can have.
|
|
*/
|
|
constructor(tagType: ArenaTagType, sourceMove: Moves, sourceId: number, side: ArenaTagSide, maxLayers: number) {
|
|
super(tagType, 0, sourceMove, sourceId, side);
|
|
|
|
this.layers = 1;
|
|
this.maxLayers = maxLayers;
|
|
}
|
|
|
|
onOverlap(arena: Arena): void {
|
|
if (this.layers < this.maxLayers) {
|
|
this.layers++;
|
|
|
|
this.onAdd(arena);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Activates the hazard effect onto a Pokemon when it enters the field
|
|
* @param arena the {@linkcode Arena} containing this tag
|
|
* @param simulated if `true`, only checks if the hazard would activate.
|
|
* @param pokemon the {@linkcode Pokemon} triggering this hazard
|
|
* @returns `true` if this hazard affects the given Pokemon; `false` otherwise.
|
|
*/
|
|
override apply(arena: Arena, simulated: boolean, pokemon: Pokemon): boolean {
|
|
if ((this.side === ArenaTagSide.PLAYER) !== pokemon.isPlayer()) {
|
|
return false;
|
|
}
|
|
|
|
return this.activateTrap(pokemon, simulated);
|
|
}
|
|
|
|
activateTrap(pokemon: Pokemon, simulated: boolean): boolean {
|
|
return false;
|
|
}
|
|
|
|
getMatchupScoreMultiplier(pokemon: Pokemon): number {
|
|
return pokemon.isGrounded() ? 1 : Phaser.Math.Linear(0, 1 / Math.pow(2, this.layers), Math.min(pokemon.getHpRatio(), 0.5) * 2);
|
|
}
|
|
|
|
loadTag(source: any): void {
|
|
super.loadTag(source);
|
|
this.layers = source.layers;
|
|
this.maxLayers = source.maxLayers;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Arena Tag class for {@link https://bulbapedia.bulbagarden.net/wiki/Spikes_(move) Spikes}.
|
|
* Applies up to 3 layers of Spikes, dealing 1/8th, 1/6th, or 1/4th of the the Pokémon's HP
|
|
* in damage for 1, 2, or 3 layers of Spikes respectively if they are summoned into this trap.
|
|
*/
|
|
class SpikesTag extends ArenaTrapTag {
|
|
constructor(sourceId: number, side: ArenaTagSide) {
|
|
super(ArenaTagType.SPIKES, Moves.SPIKES, sourceId, side, 3);
|
|
}
|
|
|
|
onAdd(arena: Arena, quiet: boolean = false): void {
|
|
super.onAdd(arena);
|
|
|
|
const source = this.sourceId ? arena.scene.getPokemonById(this.sourceId) : null;
|
|
if (!quiet && source) {
|
|
arena.scene.queueMessage(i18next.t("arenaTag:spikesOnAdd", { moveName: this.getMoveName(), opponentDesc: source.getOpponentDescriptor() }));
|
|
}
|
|
}
|
|
|
|
override activateTrap(pokemon: Pokemon, simulated: boolean): boolean {
|
|
if (pokemon.isGrounded()) {
|
|
const cancelled = new BooleanHolder(false);
|
|
applyAbAttrs(BlockNonDirectDamageAbAttr, pokemon, cancelled);
|
|
|
|
if (simulated) {
|
|
return !cancelled.value;
|
|
}
|
|
|
|
if (!cancelled.value) {
|
|
const damageHpRatio = 1 / (10 - 2 * this.layers);
|
|
const damage = toDmgValue(pokemon.getMaxHp() * damageHpRatio);
|
|
|
|
pokemon.scene.queueMessage(i18next.t("arenaTag:spikesActivateTrap", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon) }));
|
|
pokemon.damageAndUpdate(damage, HitResult.OTHER);
|
|
if (pokemon.turnData) {
|
|
pokemon.turnData.damageTaken += damage;
|
|
}
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Arena Tag class for {@link https://bulbapedia.bulbagarden.net/wiki/Toxic_Spikes_(move) Toxic Spikes}.
|
|
* Applies up to 2 layers of Toxic Spikes, poisoning or badly poisoning any Pokémon who is
|
|
* summoned into this trap if 1 or 2 layers of Toxic Spikes respectively are up. Poison-type
|
|
* Pokémon summoned into this trap remove it entirely.
|
|
*/
|
|
class ToxicSpikesTag extends ArenaTrapTag {
|
|
private neutralized: boolean;
|
|
|
|
constructor(sourceId: number, side: ArenaTagSide) {
|
|
super(ArenaTagType.TOXIC_SPIKES, Moves.TOXIC_SPIKES, sourceId, side, 2);
|
|
this.neutralized = false;
|
|
}
|
|
|
|
onAdd(arena: Arena, quiet: boolean = false): void {
|
|
super.onAdd(arena);
|
|
|
|
const source = this.sourceId ? arena.scene.getPokemonById(this.sourceId) : null;
|
|
if (!quiet && source) {
|
|
arena.scene.queueMessage(i18next.t("arenaTag:toxicSpikesOnAdd", { moveName: this.getMoveName(), opponentDesc: source.getOpponentDescriptor() }));
|
|
}
|
|
}
|
|
|
|
onRemove(arena: Arena): void {
|
|
if (!this.neutralized) {
|
|
super.onRemove(arena);
|
|
}
|
|
}
|
|
|
|
override activateTrap(pokemon: Pokemon, simulated: boolean): boolean {
|
|
if (pokemon.isGrounded()) {
|
|
if (simulated) {
|
|
return true;
|
|
}
|
|
if (pokemon.isOfType(Type.POISON)) {
|
|
this.neutralized = true;
|
|
if (pokemon.scene.arena.removeTag(this.tagType)) {
|
|
pokemon.scene.queueMessage(i18next.t("arenaTag:toxicSpikesActivateTrapPoison", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon), moveName: this.getMoveName() }));
|
|
return true;
|
|
}
|
|
} else if (!pokemon.status) {
|
|
const toxic = this.layers > 1;
|
|
if (pokemon.trySetStatus(!toxic ? StatusEffect.POISON : StatusEffect.TOXIC, true, null, 0, this.getMoveName())) {
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
getMatchupScoreMultiplier(pokemon: Pokemon): number {
|
|
if (pokemon.isGrounded() || !pokemon.canSetStatus(StatusEffect.POISON, true)) {
|
|
return 1;
|
|
}
|
|
if (pokemon.isOfType(Type.POISON)) {
|
|
return 1.25;
|
|
}
|
|
return super.getMatchupScoreMultiplier(pokemon);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Arena Tag class for delayed attacks, such as {@linkcode Moves.FUTURE_SIGHT} or {@linkcode Moves.DOOM_DESIRE}.
|
|
* Delays the attack's effect by a set amount of turns, usually 3 (including the turn the move is used),
|
|
* and deals damage after the turn count is reached.
|
|
*/
|
|
class DelayedAttackTag extends ArenaTag {
|
|
public targetIndex: BattlerIndex;
|
|
|
|
constructor(tagType: ArenaTagType, sourceMove: Moves | undefined, sourceId: number, targetIndex: BattlerIndex) {
|
|
super(tagType, 3, sourceMove, sourceId);
|
|
|
|
this.targetIndex = targetIndex;
|
|
}
|
|
|
|
lapse(arena: Arena): boolean {
|
|
const ret = super.lapse(arena);
|
|
|
|
if (!ret) {
|
|
arena.scene.unshiftPhase(new MoveEffectPhase(arena.scene, this.sourceId!, [ this.targetIndex ], new PokemonMove(this.sourceMove!, 0, 0, true))); // TODO: are those bangs correct?
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
onRemove(arena: Arena): void { }
|
|
}
|
|
|
|
/**
|
|
* Arena Tag class for {@link https://bulbapedia.bulbagarden.net/wiki/Stealth_Rock_(move) Stealth Rock}.
|
|
* Applies up to 1 layer of Stealth Rocks, dealing percentage-based damage to any Pokémon
|
|
* who is summoned into the trap, based on the Rock type's type effectiveness.
|
|
*/
|
|
class StealthRockTag extends ArenaTrapTag {
|
|
constructor(sourceId: number, side: ArenaTagSide) {
|
|
super(ArenaTagType.STEALTH_ROCK, Moves.STEALTH_ROCK, sourceId, side, 1);
|
|
}
|
|
|
|
onAdd(arena: Arena, quiet: boolean = false): void {
|
|
super.onAdd(arena);
|
|
|
|
const source = this.sourceId ? arena.scene.getPokemonById(this.sourceId) : null;
|
|
if (!quiet && source) {
|
|
arena.scene.queueMessage(i18next.t("arenaTag:stealthRockOnAdd", { opponentDesc: source.getOpponentDescriptor() }));
|
|
}
|
|
}
|
|
|
|
getDamageHpRatio(pokemon: Pokemon): number {
|
|
const effectiveness = pokemon.getAttackTypeEffectiveness(Type.ROCK, undefined, true);
|
|
|
|
let damageHpRatio: number = 0;
|
|
|
|
switch (effectiveness) {
|
|
case 0:
|
|
damageHpRatio = 0;
|
|
break;
|
|
case 0.25:
|
|
damageHpRatio = 0.03125;
|
|
break;
|
|
case 0.5:
|
|
damageHpRatio = 0.0625;
|
|
break;
|
|
case 1:
|
|
damageHpRatio = 0.125;
|
|
break;
|
|
case 2:
|
|
damageHpRatio = 0.25;
|
|
break;
|
|
case 4:
|
|
damageHpRatio = 0.5;
|
|
break;
|
|
}
|
|
|
|
return damageHpRatio;
|
|
}
|
|
|
|
override activateTrap(pokemon: Pokemon, simulated: boolean): boolean {
|
|
const cancelled = new BooleanHolder(false);
|
|
applyAbAttrs(BlockNonDirectDamageAbAttr, pokemon, cancelled);
|
|
|
|
if (cancelled.value) {
|
|
return false;
|
|
}
|
|
|
|
const damageHpRatio = this.getDamageHpRatio(pokemon);
|
|
|
|
if (damageHpRatio) {
|
|
if (simulated) {
|
|
return true;
|
|
}
|
|
const damage = toDmgValue(pokemon.getMaxHp() * damageHpRatio);
|
|
pokemon.scene.queueMessage(i18next.t("arenaTag:stealthRockActivateTrap", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon) }));
|
|
pokemon.damageAndUpdate(damage, HitResult.OTHER);
|
|
if (pokemon.turnData) {
|
|
pokemon.turnData.damageTaken += damage;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
getMatchupScoreMultiplier(pokemon: Pokemon): number {
|
|
const damageHpRatio = this.getDamageHpRatio(pokemon);
|
|
return Phaser.Math.Linear(super.getMatchupScoreMultiplier(pokemon), 1, 1 - Math.pow(damageHpRatio, damageHpRatio));
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Arena Tag class for {@link https://bulbapedia.bulbagarden.net/wiki/Sticky_Web_(move) Sticky Web}.
|
|
* Applies up to 1 layer of Sticky Web, which lowers the Speed by one stage
|
|
* to any Pokémon who is summoned into this trap.
|
|
*/
|
|
class StickyWebTag extends ArenaTrapTag {
|
|
constructor(sourceId: number, side: ArenaTagSide) {
|
|
super(ArenaTagType.STICKY_WEB, Moves.STICKY_WEB, sourceId, side, 1);
|
|
}
|
|
|
|
onAdd(arena: Arena, quiet: boolean = false): void {
|
|
super.onAdd(arena);
|
|
const source = this.sourceId ? arena.scene.getPokemonById(this.sourceId) : null;
|
|
if (!quiet && source) {
|
|
arena.scene.queueMessage(i18next.t("arenaTag:stickyWebOnAdd", { moveName: this.getMoveName(), opponentDesc: source.getOpponentDescriptor() }));
|
|
}
|
|
}
|
|
|
|
override activateTrap(pokemon: Pokemon, simulated: boolean): boolean {
|
|
if (pokemon.isGrounded()) {
|
|
const cancelled = new BooleanHolder(false);
|
|
applyAbAttrs(ProtectStatAbAttr, pokemon, cancelled);
|
|
|
|
if (simulated) {
|
|
return !cancelled.value;
|
|
}
|
|
|
|
if (!cancelled.value) {
|
|
pokemon.scene.queueMessage(i18next.t("arenaTag:stickyWebActivateTrap", { pokemonName: pokemon.getNameToRender() }));
|
|
const stages = new NumberHolder(-1);
|
|
pokemon.scene.unshiftPhase(new StatStageChangePhase(pokemon.scene, pokemon.getBattlerIndex(), false, [ Stat.SPD ], stages.value));
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
}
|
|
|
|
/**
|
|
* Arena Tag class for {@link https://bulbapedia.bulbagarden.net/wiki/Trick_Room_(move) Trick Room}.
|
|
* Reverses the Speed stats for all Pokémon on the field as long as this arena tag is up,
|
|
* also reversing the turn order for all Pokémon on the field as well.
|
|
*/
|
|
export class TrickRoomTag extends ArenaTag {
|
|
constructor(turnCount: number, sourceId: number) {
|
|
super(ArenaTagType.TRICK_ROOM, turnCount, Moves.TRICK_ROOM, sourceId);
|
|
}
|
|
|
|
/**
|
|
* Reverses Speed-based turn order for all Pokemon on the field
|
|
* @param arena n/a
|
|
* @param simulated n/a
|
|
* @param speedReversed a {@linkcode BooleanHolder} used to flag if Speed-based
|
|
* turn order should be reversed.
|
|
* @returns `true` if turn order is successfully reversed; `false` otherwise
|
|
*/
|
|
override apply(arena: Arena, simulated: boolean, speedReversed: BooleanHolder): boolean {
|
|
speedReversed.value = !speedReversed.value;
|
|
return true;
|
|
}
|
|
|
|
onAdd(arena: Arena): void {
|
|
const source = this.sourceId ? arena.scene.getPokemonById(this.sourceId) : null;
|
|
if (source) {
|
|
arena.scene.queueMessage(i18next.t("arenaTag:trickRoomOnAdd", { pokemonNameWithAffix: getPokemonNameWithAffix(source) }));
|
|
}
|
|
}
|
|
|
|
onRemove(arena: Arena): void {
|
|
arena.scene.queueMessage(i18next.t("arenaTag:trickRoomOnRemove"));
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Arena Tag class for {@link https://bulbapedia.bulbagarden.net/wiki/Gravity_(move) Gravity}.
|
|
* Grounds all Pokémon on the field, including Flying-types and those with
|
|
* {@linkcode Abilities.LEVITATE} for the duration of the arena tag, usually 5 turns.
|
|
*/
|
|
export class GravityTag extends ArenaTag {
|
|
constructor(turnCount: number) {
|
|
super(ArenaTagType.GRAVITY, turnCount, Moves.GRAVITY);
|
|
}
|
|
|
|
onAdd(arena: Arena): void {
|
|
arena.scene.queueMessage(i18next.t("arenaTag:gravityOnAdd"));
|
|
arena.scene.getField(true).forEach((pokemon) => {
|
|
if (pokemon !== null) {
|
|
pokemon.removeTag(BattlerTagType.FLOATING);
|
|
pokemon.removeTag(BattlerTagType.TELEKINESIS);
|
|
if (pokemon.getTag(BattlerTagType.FLYING)) {
|
|
pokemon.addTag(BattlerTagType.INTERRUPTED);
|
|
}
|
|
}
|
|
});
|
|
}
|
|
|
|
onRemove(arena: Arena): void {
|
|
arena.scene.queueMessage(i18next.t("arenaTag:gravityOnRemove"));
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Arena Tag class for {@link https://bulbapedia.bulbagarden.net/wiki/Tailwind_(move) Tailwind}.
|
|
* Doubles the Speed of the Pokémon who created this arena tag, as well as all allied Pokémon.
|
|
* Applies this arena tag for 4 turns (including the turn the move was used).
|
|
*/
|
|
class TailwindTag extends ArenaTag {
|
|
constructor(turnCount: number, sourceId: number, side: ArenaTagSide) {
|
|
super(ArenaTagType.TAILWIND, turnCount, Moves.TAILWIND, sourceId, side);
|
|
}
|
|
|
|
onAdd(arena: Arena, quiet: boolean = false): void {
|
|
if (!quiet) {
|
|
arena.scene.queueMessage(i18next.t(`arenaTag:tailwindOnAdd${this.side === ArenaTagSide.PLAYER ? "Player" : this.side === ArenaTagSide.ENEMY ? "Enemy" : ""}`));
|
|
}
|
|
|
|
const source = arena.scene.getPokemonById(this.sourceId!); //TODO: this bang is questionable!
|
|
const party = (source?.isPlayer() ? source.scene.getPlayerField() : source?.scene.getEnemyField()) ?? [];
|
|
|
|
for (const pokemon of party) {
|
|
// Apply the CHARGED tag to party members with the WIND_POWER ability
|
|
if (pokemon.hasAbility(Abilities.WIND_POWER) && !pokemon.getTag(BattlerTagType.CHARGED)) {
|
|
pokemon.addTag(BattlerTagType.CHARGED);
|
|
pokemon.scene.queueMessage(i18next.t("abilityTriggers:windPowerCharged", { pokemonName: getPokemonNameWithAffix(pokemon), moveName: this.getMoveName() }));
|
|
}
|
|
// Raise attack by one stage if party member has WIND_RIDER ability
|
|
if (pokemon.hasAbility(Abilities.WIND_RIDER)) {
|
|
pokemon.scene.unshiftPhase(new ShowAbilityPhase(pokemon.scene, pokemon.getBattlerIndex()));
|
|
pokemon.scene.unshiftPhase(new StatStageChangePhase(pokemon.scene, pokemon.getBattlerIndex(), true, [ Stat.ATK ], 1, true));
|
|
}
|
|
}
|
|
}
|
|
|
|
onRemove(arena: Arena, quiet: boolean = false): void {
|
|
if (!quiet) {
|
|
arena.scene.queueMessage(i18next.t(`arenaTag:tailwindOnRemove${this.side === ArenaTagSide.PLAYER ? "Player" : this.side === ArenaTagSide.ENEMY ? "Enemy" : ""}`));
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Arena Tag class for {@link https://bulbapedia.bulbagarden.net/wiki/Happy_Hour_(move) Happy Hour}.
|
|
* Doubles the prize money from trainers and money moves like {@linkcode Moves.PAY_DAY} and {@linkcode Moves.MAKE_IT_RAIN}.
|
|
*/
|
|
class HappyHourTag extends ArenaTag {
|
|
constructor(turnCount: number, sourceId: number, side: ArenaTagSide) {
|
|
super(ArenaTagType.HAPPY_HOUR, turnCount, Moves.HAPPY_HOUR, sourceId, side);
|
|
}
|
|
|
|
onAdd(arena: Arena): void {
|
|
arena.scene.queueMessage(i18next.t("arenaTag:happyHourOnAdd"));
|
|
}
|
|
|
|
onRemove(arena: Arena): void {
|
|
arena.scene.queueMessage(i18next.t("arenaTag:happyHourOnRemove"));
|
|
}
|
|
}
|
|
|
|
class SafeguardTag extends ArenaTag {
|
|
constructor(turnCount: number, sourceId: number, side: ArenaTagSide) {
|
|
super(ArenaTagType.SAFEGUARD, turnCount, Moves.SAFEGUARD, sourceId, side);
|
|
}
|
|
|
|
onAdd(arena: Arena): void {
|
|
arena.scene.queueMessage(i18next.t(`arenaTag:safeguardOnAdd${this.side === ArenaTagSide.PLAYER ? "Player" : this.side === ArenaTagSide.ENEMY ? "Enemy" : ""}`));
|
|
}
|
|
|
|
onRemove(arena: Arena): void {
|
|
arena.scene.queueMessage(i18next.t(`arenaTag:safeguardOnRemove${this.side === ArenaTagSide.PLAYER ? "Player" : this.side === ArenaTagSide.ENEMY ? "Enemy" : ""}`));
|
|
}
|
|
}
|
|
|
|
class NoneTag extends ArenaTag {
|
|
constructor() {
|
|
super(ArenaTagType.NONE, 0);
|
|
}
|
|
}
|
|
/**
|
|
* This arena tag facilitates the application of the move Imprison
|
|
* Imprison remains in effect as long as the source Pokemon is active and present on the field.
|
|
* Imprison will apply to any opposing Pokemon that switch onto the field as well.
|
|
*/
|
|
class ImprisonTag extends ArenaTrapTag {
|
|
constructor(sourceId: number, side: ArenaTagSide) {
|
|
super(ArenaTagType.IMPRISON, Moves.IMPRISON, sourceId, side, 1);
|
|
}
|
|
|
|
/**
|
|
* This function applies the effects of Imprison to the opposing Pokemon already present on the field.
|
|
* @param arena
|
|
*/
|
|
override onAdd({ scene }: Arena) {
|
|
const source = this.getSourcePokemon(scene);
|
|
if (source) {
|
|
const party = this.getAffectedPokemon(scene);
|
|
party?.forEach((p: Pokemon ) => {
|
|
if (p.isAllowedInBattle()) {
|
|
p.addTag(BattlerTagType.IMPRISON, 1, Moves.IMPRISON, this.sourceId);
|
|
}
|
|
});
|
|
scene.queueMessage(i18next.t("battlerTags:imprisonOnAdd", { pokemonNameWithAffix: getPokemonNameWithAffix(source) }));
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Checks if the source Pokemon is still active on the field
|
|
* @param _arena
|
|
* @returns `true` if the source of the tag is still active on the field | `false` if not
|
|
*/
|
|
override lapse({ scene }: Arena): boolean {
|
|
const source = this.getSourcePokemon(scene);
|
|
return source ? source.isActive(true) : false;
|
|
}
|
|
|
|
/**
|
|
* This applies the effects of Imprison to any opposing Pokemon that switch into the field while the source Pokemon is still active
|
|
* @param {Pokemon} pokemon the Pokemon Imprison is applied to
|
|
* @returns `true`
|
|
*/
|
|
override activateTrap(pokemon: Pokemon): boolean {
|
|
const source = this.getSourcePokemon(pokemon.scene);
|
|
if (source && source.isActive(true) && pokemon.isAllowedInBattle()) {
|
|
pokemon.addTag(BattlerTagType.IMPRISON, 1, Moves.IMPRISON, this.sourceId);
|
|
}
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
* When the arena tag is removed, it also attempts to remove any related Battler Tags if they haven't already been removed from the affected Pokemon
|
|
* @param arena
|
|
*/
|
|
override onRemove({ scene }: Arena): void {
|
|
const party = this.getAffectedPokemon(scene);
|
|
party?.forEach((p: Pokemon) => {
|
|
p.removeTag(BattlerTagType.IMPRISON);
|
|
});
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Arena Tag implementing the "sea of fire" effect from the combination
|
|
* of {@link https://bulbapedia.bulbagarden.net/wiki/Fire_Pledge_(move) | Fire Pledge}
|
|
* and {@link https://bulbapedia.bulbagarden.net/wiki/Grass_Pledge_(move) | Grass Pledge}.
|
|
* Damages all non-Fire-type Pokemon on the given side of the field at the end
|
|
* of each turn for 4 turns.
|
|
*/
|
|
class FireGrassPledgeTag extends ArenaTag {
|
|
constructor(sourceId: number, side: ArenaTagSide) {
|
|
super(ArenaTagType.FIRE_GRASS_PLEDGE, 4, Moves.FIRE_PLEDGE, sourceId, side);
|
|
}
|
|
|
|
override onAdd(arena: Arena): void {
|
|
// "A sea of fire enveloped your/the opposing team!"
|
|
arena.scene.queueMessage(i18next.t(`arenaTag:fireGrassPledgeOnAdd${this.side === ArenaTagSide.PLAYER ? "Player" : this.side === ArenaTagSide.ENEMY ? "Enemy" : ""}`));
|
|
}
|
|
|
|
override lapse(arena: Arena): boolean {
|
|
const field: Pokemon[] = (this.side === ArenaTagSide.PLAYER)
|
|
? arena.scene.getPlayerField()
|
|
: arena.scene.getEnemyField();
|
|
|
|
field.filter(pokemon => !pokemon.isOfType(Type.FIRE)).forEach(pokemon => {
|
|
// "{pokemonNameWithAffix} was hurt by the sea of fire!"
|
|
pokemon.scene.queueMessage(i18next.t("arenaTag:fireGrassPledgeLapse", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon) }));
|
|
// TODO: Replace this with a proper animation
|
|
pokemon.scene.unshiftPhase(new CommonAnimPhase(pokemon.scene, pokemon.getBattlerIndex(), pokemon.getBattlerIndex(), CommonAnim.MAGMA_STORM));
|
|
pokemon.damageAndUpdate(toDmgValue(pokemon.getMaxHp() / 8));
|
|
});
|
|
|
|
return super.lapse(arena);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Arena Tag implementing the "rainbow" effect from the combination
|
|
* of {@link https://bulbapedia.bulbagarden.net/wiki/Water_Pledge_(move) | Water Pledge}
|
|
* and {@link https://bulbapedia.bulbagarden.net/wiki/Fire_Pledge_(move) | Fire Pledge}.
|
|
* Doubles the secondary effect chance of moves from Pokemon on the
|
|
* given side of the field for 4 turns.
|
|
*/
|
|
class WaterFirePledgeTag extends ArenaTag {
|
|
constructor(sourceId: number, side: ArenaTagSide) {
|
|
super(ArenaTagType.WATER_FIRE_PLEDGE, 4, Moves.WATER_PLEDGE, sourceId, side);
|
|
}
|
|
|
|
override onAdd(arena: Arena): void {
|
|
// "A rainbow appeared in the sky on your/the opposing team's side!"
|
|
arena.scene.queueMessage(i18next.t(`arenaTag:waterFirePledgeOnAdd${this.side === ArenaTagSide.PLAYER ? "Player" : this.side === ArenaTagSide.ENEMY ? "Enemy" : ""}`));
|
|
}
|
|
|
|
/**
|
|
* Doubles the chance for the given move's secondary effect(s) to trigger
|
|
* @param arena the {@linkcode Arena} containing this tag
|
|
* @param simulated n/a
|
|
* @param moveChance a {@linkcode NumberHolder} containing
|
|
* the move's current effect chance
|
|
* @returns `true` if the move's effect chance was doubled (currently always `true`)
|
|
*/
|
|
override apply(arena: Arena, simulated: boolean, moveChance: NumberHolder): boolean {
|
|
moveChance.value *= 2;
|
|
return true;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Arena Tag implementing the "swamp" effect from the combination
|
|
* of {@link https://bulbapedia.bulbagarden.net/wiki/Grass_Pledge_(move) | Grass Pledge}
|
|
* and {@link https://bulbapedia.bulbagarden.net/wiki/Water_Pledge_(move) | Water Pledge}.
|
|
* Quarters the Speed of Pokemon on the given side of the field for 4 turns.
|
|
*/
|
|
class GrassWaterPledgeTag extends ArenaTag {
|
|
constructor(sourceId: number, side: ArenaTagSide) {
|
|
super(ArenaTagType.GRASS_WATER_PLEDGE, 4, Moves.GRASS_PLEDGE, sourceId, side);
|
|
}
|
|
|
|
override onAdd(arena: Arena): void {
|
|
// "A swamp enveloped your/the opposing team!"
|
|
arena.scene.queueMessage(i18next.t(`arenaTag:grassWaterPledgeOnAdd${this.side === ArenaTagSide.PLAYER ? "Player" : this.side === ArenaTagSide.ENEMY ? "Enemy" : ""}`));
|
|
}
|
|
}
|
|
|
|
// TODO: swap `sourceMove` and `sourceId` and make `sourceMove` an optional parameter
|
|
export function getArenaTag(tagType: ArenaTagType, turnCount: number, sourceMove: Moves | undefined, sourceId: number, targetIndex?: BattlerIndex, side: ArenaTagSide = ArenaTagSide.BOTH): ArenaTag | null {
|
|
switch (tagType) {
|
|
case ArenaTagType.MIST:
|
|
return new MistTag(turnCount, sourceId, side);
|
|
case ArenaTagType.QUICK_GUARD:
|
|
return new QuickGuardTag(sourceId, side);
|
|
case ArenaTagType.WIDE_GUARD:
|
|
return new WideGuardTag(sourceId, side);
|
|
case ArenaTagType.MAT_BLOCK:
|
|
return new MatBlockTag(sourceId, side);
|
|
case ArenaTagType.CRAFTY_SHIELD:
|
|
return new CraftyShieldTag(sourceId, side);
|
|
case ArenaTagType.NO_CRIT:
|
|
return new NoCritTag(turnCount, sourceMove!, sourceId, side); // TODO: is this bang correct?
|
|
case ArenaTagType.MUD_SPORT:
|
|
return new MudSportTag(turnCount, sourceId);
|
|
case ArenaTagType.WATER_SPORT:
|
|
return new WaterSportTag(turnCount, sourceId);
|
|
case ArenaTagType.ION_DELUGE:
|
|
return new IonDelugeTag(sourceMove);
|
|
case ArenaTagType.SPIKES:
|
|
return new SpikesTag(sourceId, side);
|
|
case ArenaTagType.TOXIC_SPIKES:
|
|
return new ToxicSpikesTag(sourceId, side);
|
|
case ArenaTagType.FUTURE_SIGHT:
|
|
case ArenaTagType.DOOM_DESIRE:
|
|
return new DelayedAttackTag(tagType, sourceMove, sourceId, targetIndex!); // TODO:questionable bang
|
|
case ArenaTagType.WISH:
|
|
return new WishTag(turnCount, sourceId, side);
|
|
case ArenaTagType.STEALTH_ROCK:
|
|
return new StealthRockTag(sourceId, side);
|
|
case ArenaTagType.STICKY_WEB:
|
|
return new StickyWebTag(sourceId, side);
|
|
case ArenaTagType.TRICK_ROOM:
|
|
return new TrickRoomTag(turnCount, sourceId);
|
|
case ArenaTagType.GRAVITY:
|
|
return new GravityTag(turnCount);
|
|
case ArenaTagType.REFLECT:
|
|
return new ReflectTag(turnCount, sourceId, side);
|
|
case ArenaTagType.LIGHT_SCREEN:
|
|
return new LightScreenTag(turnCount, sourceId, side);
|
|
case ArenaTagType.AURORA_VEIL:
|
|
return new AuroraVeilTag(turnCount, sourceId, side);
|
|
case ArenaTagType.TAILWIND:
|
|
return new TailwindTag(turnCount, sourceId, side);
|
|
case ArenaTagType.HAPPY_HOUR:
|
|
return new HappyHourTag(turnCount, sourceId, side);
|
|
case ArenaTagType.SAFEGUARD:
|
|
return new SafeguardTag(turnCount, sourceId, side);
|
|
case ArenaTagType.IMPRISON:
|
|
return new ImprisonTag(sourceId, side);
|
|
case ArenaTagType.FIRE_GRASS_PLEDGE:
|
|
return new FireGrassPledgeTag(sourceId, side);
|
|
case ArenaTagType.WATER_FIRE_PLEDGE:
|
|
return new WaterFirePledgeTag(sourceId, side);
|
|
case ArenaTagType.GRASS_WATER_PLEDGE:
|
|
return new GrassWaterPledgeTag(sourceId, side);
|
|
default:
|
|
return null;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* When given a battler tag or json representing one, creates an actual ArenaTag object with the same data.
|
|
* @param {ArenaTag | any} source An arena tag
|
|
* @return {ArenaTag} The valid arena tag
|
|
*/
|
|
export function loadArenaTag(source: ArenaTag | any): ArenaTag {
|
|
const tag = getArenaTag(source.tagType, source.turnCount, source.sourceMove, source.sourceId, source.targetIndex, source.side)
|
|
?? new NoneTag();
|
|
tag.loadTag(source);
|
|
return tag;
|
|
}
|
|
|