pokerogue/src/data/arena-tag.ts
innerthunder b4cc9d7892
[Hotfix] Fix crash when Mist would block a stat drop (#4746)
* Fix crash when Mist would block a stat drop

* Bump version

* Bump version (again)
2024-10-28 14:02:10 +01:00

1281 lines
47 KiB
TypeScript

import { Arena } from "#app/field/arena";
import BattleScene from "#app/battle-scene";
import { Type } from "#app/data/type";
import { BooleanHolder, NumberHolder, toDmgValue } from "#app/utils";
import { MoveCategory, allMoves, MoveTarget, IncrementMovePriorityAttr, applyMoveAttrs } from "#app/data/move";
import { getPokemonNameWithAffix } from "#app/messages";
import Pokemon, { HitResult, PokemonMove } from "#app/field/pokemon";
import { StatusEffect } from "#app/data/status-effect";
import { BattlerIndex } from "#app/battle";
import { BlockNonDirectDamageAbAttr, ChangeMovePriorityAbAttr, InfiltratorAbAttr, ProtectStatAbAttr, applyAbAttrs } from "#app/data/ability";
import { Stat } from "#enums/stat";
import { CommonAnim, CommonBattleAnim } from "#app/data/battle-anims";
import i18next from "i18next";
import { Abilities } from "#enums/abilities";
import { ArenaTagType } from "#enums/arena-tag-type";
import { BattlerTagType } from "#enums/battler-tag-type";
import { Moves } from "#enums/moves";
import { MoveEffectPhase } from "#app/phases/move-effect-phase";
import { PokemonHealPhase } from "#app/phases/pokemon-heal-phase";
import { ShowAbilityPhase } from "#app/phases/show-ability-phase";
import { StatStageChangePhase } from "#app/phases/stat-stage-change-phase";
import { CommonAnimPhase } from "#app/phases/common-anim-phase";
export enum ArenaTagSide {
BOTH,
PLAYER,
ENEMY
}
export abstract class ArenaTag {
constructor(
public tagType: ArenaTagType,
public turnCount: number,
public sourceMove?: Moves,
public sourceId?: number,
public side: ArenaTagSide = ArenaTagSide.BOTH
) {}
apply(arena: Arena, simulated: boolean, ...args: unknown[]): boolean {
return true;
}
onAdd(arena: Arena, quiet: boolean = false): void { }
onRemove(arena: Arena, quiet: boolean = false): void {
if (!quiet) {
arena.scene.queueMessage(i18next.t(`arenaTag:arenaOnRemove${this.side === ArenaTagSide.PLAYER ? "Player" : this.side === ArenaTagSide.ENEMY ? "Enemy" : ""}`, { moveName: this.getMoveName() }));
}
}
onOverlap(arena: Arena): void { }
lapse(arena: Arena): boolean {
return this.turnCount < 1 || !!(--this.turnCount);
}
getMoveName(): string | null {
return this.sourceMove
? allMoves[this.sourceMove].name
: null;
}
/**
* When given a arena tag or json representing one, load the data for it.
* This is meant to be inherited from by any arena tag with custom attributes
* @param {ArenaTag | any} source An arena tag
*/
loadTag(source : ArenaTag | any) : void {
this.turnCount = source.turnCount;
this.sourceMove = source.sourceMove;
this.sourceId = source.sourceId;
this.side = source.side;
}
/**
* Helper function that retrieves the source Pokemon
* @param scene medium to retrieve the source Pokemon
* @returns The source {@linkcode Pokemon} or `null` if none is found
*/
public getSourcePokemon(scene: BattleScene): Pokemon | null {
return this.sourceId ? scene.getPokemonById(this.sourceId) : null;
}
/**
* Helper function that retrieves the Pokemon affected
* @param scene - medium to retrieve the involved Pokemon
* @returns list of PlayerPokemon or EnemyPokemon on the field
*/
public getAffectedPokemon(scene: BattleScene): Pokemon[] {
switch (this.side) {
case ArenaTagSide.PLAYER:
return scene.getPlayerField() ?? [];
case ArenaTagSide.ENEMY:
return scene.getEnemyField() ?? [];
case ArenaTagSide.BOTH:
default:
return scene.getField(true) ?? [];
}
}
}
/**
* Arena Tag class for {@link https://bulbapedia.bulbagarden.net/wiki/Mist_(move) Mist}.
* Prevents Pokémon on the opposing side from lowering the stats of the Pokémon in the Mist.
*/
export class MistTag extends ArenaTag {
constructor(turnCount: number, sourceId: number, side: ArenaTagSide) {
super(ArenaTagType.MIST, turnCount, Moves.MIST, sourceId, side);
}
onAdd(arena: Arena, quiet: boolean = false): void {
super.onAdd(arena);
if (this.sourceId) {
const source = arena.scene.getPokemonById(this.sourceId);
if (!quiet && source) {
arena.scene.queueMessage(i18next.t("arenaTag:mistOnAdd", { pokemonNameWithAffix: getPokemonNameWithAffix(source) }));
} else if (!quiet) {
console.warn("Failed to get source for MistTag onAdd");
}
}
}
/**
* Cancels the lowering of stats
* @param arena the {@linkcode Arena} containing this effect
* @param simulated `true` if the effect should be applied quietly
* @param attacker the {@linkcode Pokemon} using a move into this effect.
* @param cancelled a {@linkcode BooleanHolder} whose value is set to `true`
* to flag the stat reduction as cancelled
* @returns `true` if a stat reduction was cancelled; `false` otherwise
*/
override apply(arena: Arena, simulated: boolean, attacker: Pokemon, cancelled: BooleanHolder): boolean {
// `StatStageChangePhase` currently doesn't have a reference to the source of stat drops,
// so this code currently has no effect on gameplay.
if (attacker) {
const bypassed = new BooleanHolder(false);
// TODO: Allow this to be simulated
applyAbAttrs(InfiltratorAbAttr, attacker, null, false, bypassed);
if (bypassed.value) {
return false;
}
}
cancelled.value = true;
if (!simulated) {
arena.scene.queueMessage(i18next.t("arenaTag:mistApply"));
}
return true;
}
}
/**
* Reduces the damage of specific move categories in the arena.
* @extends ArenaTag
*/
export class WeakenMoveScreenTag extends ArenaTag {
protected weakenedCategories: MoveCategory[];
/**
* Creates a new instance of the WeakenMoveScreenTag class.
*
* @param tagType - The type of the arena tag.
* @param turnCount - The number of turns the tag is active.
* @param sourceMove - The move that created the tag.
* @param sourceId - The ID of the source of the tag.
* @param side - The side (player or enemy) the tag affects.
* @param weakenedCategories - The categories of moves that are weakened by this tag.
*/
constructor(tagType: ArenaTagType, turnCount: number, sourceMove: Moves, sourceId: number, side: ArenaTagSide, weakenedCategories: MoveCategory[]) {
super(tagType, turnCount, sourceMove, sourceId, side);
this.weakenedCategories = weakenedCategories;
}
/**
* Applies the weakening effect to the move.
*
* @param arena the {@linkcode Arena} where the move is applied.
* @param simulated n/a
* @param attacker the attacking {@linkcode Pokemon}
* @param moveCategory the attacking move's {@linkcode MoveCategory}.
* @param damageMultiplier A {@linkcode NumberHolder} containing the damage multiplier
* @returns `true` if the attacking move was weakened; `false` otherwise.
*/
override apply(arena: Arena, simulated: boolean, attacker: Pokemon, moveCategory: MoveCategory, damageMultiplier: NumberHolder): boolean {
if (this.weakenedCategories.includes(moveCategory)) {
const bypassed = new BooleanHolder(false);
applyAbAttrs(InfiltratorAbAttr, attacker, null, false, bypassed);
if (bypassed.value) {
return false;
}
damageMultiplier.value = arena.scene.currentBattle.double ? 2732 / 4096 : 0.5;
return true;
}
return false;
}
}
/**
* Reduces the damage of physical moves.
* Used by {@linkcode Moves.REFLECT}
*/
class ReflectTag extends WeakenMoveScreenTag {
constructor(turnCount: number, sourceId: number, side: ArenaTagSide) {
super(ArenaTagType.REFLECT, turnCount, Moves.REFLECT, sourceId, side, [ MoveCategory.PHYSICAL ]);
}
onAdd(arena: Arena, quiet: boolean = false): void {
if (!quiet) {
arena.scene.queueMessage(i18next.t(`arenaTag:reflectOnAdd${this.side === ArenaTagSide.PLAYER ? "Player" : this.side === ArenaTagSide.ENEMY ? "Enemy" : ""}`));
}
}
}
/**
* Reduces the damage of special moves.
* Used by {@linkcode Moves.LIGHT_SCREEN}
*/
class LightScreenTag extends WeakenMoveScreenTag {
constructor(turnCount: number, sourceId: number, side: ArenaTagSide) {
super(ArenaTagType.LIGHT_SCREEN, turnCount, Moves.LIGHT_SCREEN, sourceId, side, [ MoveCategory.SPECIAL ]);
}
onAdd(arena: Arena, quiet: boolean = false): void {
if (!quiet) {
arena.scene.queueMessage(i18next.t(`arenaTag:lightScreenOnAdd${this.side === ArenaTagSide.PLAYER ? "Player" : this.side === ArenaTagSide.ENEMY ? "Enemy" : ""}`));
}
}
}
/**
* Reduces the damage of physical and special moves.
* Used by {@linkcode Moves.AURORA_VEIL}
*/
class AuroraVeilTag extends WeakenMoveScreenTag {
constructor(turnCount: number, sourceId: number, side: ArenaTagSide) {
super(ArenaTagType.AURORA_VEIL, turnCount, Moves.AURORA_VEIL, sourceId, side, [ MoveCategory.SPECIAL, MoveCategory.PHYSICAL ]);
}
onAdd(arena: Arena, quiet: boolean = false): void {
if (!quiet) {
arena.scene.queueMessage(i18next.t(`arenaTag:auroraVeilOnAdd${this.side === ArenaTagSide.PLAYER ? "Player" : this.side === ArenaTagSide.ENEMY ? "Enemy" : ""}`));
}
}
}
type ProtectConditionFunc = (arena: Arena, moveId: Moves) => boolean;
/**
* Class to implement conditional team protection
* applies protection based on the attributes of incoming moves
*/
export class ConditionalProtectTag extends ArenaTag {
/** The condition function to determine which moves are negated */
protected protectConditionFunc: ProtectConditionFunc;
/** Does this apply to all moves, including those that ignore other forms of protection? */
protected ignoresBypass: boolean;
constructor(tagType: ArenaTagType, sourceMove: Moves, sourceId: number, side: ArenaTagSide, condition: ProtectConditionFunc, ignoresBypass: boolean = false) {
super(tagType, 1, sourceMove, sourceId, side);
this.protectConditionFunc = condition;
this.ignoresBypass = ignoresBypass;
}
onAdd(arena: Arena): void {
arena.scene.queueMessage(i18next.t(`arenaTag:conditionalProtectOnAdd${this.side === ArenaTagSide.PLAYER ? "Player" : this.side === ArenaTagSide.ENEMY ? "Enemy" : ""}`, { moveName: super.getMoveName() }));
}
// Removes default message for effect removal
onRemove(arena: Arena): void { }
/**
* Checks incoming moves against the condition function
* and protects the target if conditions are met
* @param arena the {@linkcode Arena} containing this tag
* @param simulated `true` if the tag is applied quietly; `false` otherwise.
* @param isProtected a {@linkcode BooleanHolder} used to flag if the move is protected against
* @param attacker the attacking {@linkcode Pokemon}
* @param defender the defending {@linkcode Pokemon}
* @param moveId the {@linkcode Moves | identifier} for the move being used
* @param ignoresProtectBypass a {@linkcode BooleanHolder} used to flag if a protection effect supercedes effects that ignore protection
* @returns `true` if this tag protected against the attack; `false` otherwise
*/
override apply(arena: Arena, simulated: boolean, isProtected: BooleanHolder, attacker: Pokemon, defender: Pokemon,
moveId: Moves, ignoresProtectBypass: BooleanHolder): boolean {
if ((this.side === ArenaTagSide.PLAYER) === defender.isPlayer()
&& this.protectConditionFunc(arena, moveId)) {
if (!isProtected.value) {
isProtected.value = true;
if (!simulated) {
attacker.stopMultiHit(defender);
new CommonBattleAnim(CommonAnim.PROTECT, defender).play(arena.scene);
arena.scene.queueMessage(i18next.t("arenaTag:conditionalProtectApply", { moveName: super.getMoveName(), pokemonNameWithAffix: getPokemonNameWithAffix(defender) }));
}
}
ignoresProtectBypass.value = ignoresProtectBypass.value || this.ignoresBypass;
return true;
}
return false;
}
}
/**
* Condition function for {@link https://bulbapedia.bulbagarden.net/wiki/Quick_Guard_(move) Quick Guard's}
* protection effect.
* @param arena {@linkcode Arena} The arena containing the protection effect
* @param moveId {@linkcode Moves} The move to check against this condition
* @returns `true` if the incoming move's priority is greater than 0. This includes
* moves with modified priorities from abilities (e.g. Prankster)
*/
const QuickGuardConditionFunc: ProtectConditionFunc = (arena, moveId) => {
const move = allMoves[moveId];
const priority = new NumberHolder(move.priority);
const effectPhase = arena.scene.getCurrentPhase();
if (effectPhase instanceof MoveEffectPhase) {
const attacker = effectPhase.getUserPokemon()!;
applyMoveAttrs(IncrementMovePriorityAttr, attacker, null, move, priority);
applyAbAttrs(ChangeMovePriorityAbAttr, attacker, null, false, move, priority);
}
return priority.value > 0;
};
/**
* Arena Tag class for {@link https://bulbapedia.bulbagarden.net/wiki/Quick_Guard_(move) Quick Guard}
* Condition: The incoming move has increased priority.
*/
class QuickGuardTag extends ConditionalProtectTag {
constructor(sourceId: number, side: ArenaTagSide) {
super(ArenaTagType.QUICK_GUARD, Moves.QUICK_GUARD, sourceId, side, QuickGuardConditionFunc);
}
}
/**
* Condition function for {@link https://bulbapedia.bulbagarden.net/wiki/Wide_Guard_(move) Wide Guard's}
* protection effect.
* @param arena {@linkcode Arena} The arena containing the protection effect
* @param moveId {@linkcode Moves} The move to check against this condition
* @returns `true` if the incoming move is multi-targeted (even if it's only used against one Pokemon).
*/
const WideGuardConditionFunc: ProtectConditionFunc = (arena, moveId) : boolean => {
const move = allMoves[moveId];
switch (move.moveTarget) {
case MoveTarget.ALL_ENEMIES:
case MoveTarget.ALL_NEAR_ENEMIES:
case MoveTarget.ALL_OTHERS:
case MoveTarget.ALL_NEAR_OTHERS:
return true;
}
return false;
};
/**
* Arena Tag class for {@link https://bulbapedia.bulbagarden.net/wiki/Wide_Guard_(move) Wide Guard}
* Condition: The incoming move can target multiple Pokemon. The move's source
* can be an ally or enemy.
*/
class WideGuardTag extends ConditionalProtectTag {
constructor(sourceId: number, side: ArenaTagSide) {
super(ArenaTagType.WIDE_GUARD, Moves.WIDE_GUARD, sourceId, side, WideGuardConditionFunc);
}
}
/**
* Condition function for {@link https://bulbapedia.bulbagarden.net/wiki/Mat_Block_(move) Mat Block's}
* protection effect.
* @param arena {@linkcode Arena} The arena containing the protection effect.
* @param moveId {@linkcode Moves} The move to check against this condition.
* @returns `true` if the incoming move is not a Status move.
*/
const MatBlockConditionFunc: ProtectConditionFunc = (arena, moveId) : boolean => {
const move = allMoves[moveId];
return move.category !== MoveCategory.STATUS;
};
/**
* Arena Tag class for {@link https://bulbapedia.bulbagarden.net/wiki/Mat_Block_(move) Mat Block}
* Condition: The incoming move is a Physical or Special attack move.
*/
class MatBlockTag extends ConditionalProtectTag {
constructor(sourceId: number, side: ArenaTagSide) {
super(ArenaTagType.MAT_BLOCK, Moves.MAT_BLOCK, sourceId, side, MatBlockConditionFunc);
}
onAdd(arena: Arena) {
if (this.sourceId) {
const source = arena.scene.getPokemonById(this.sourceId);
if (source) {
arena.scene.queueMessage(i18next.t("arenaTag:matBlockOnAdd", { pokemonNameWithAffix: getPokemonNameWithAffix(source) }));
} else {
console.warn("Failed to get source for MatBlockTag onAdd");
}
}
}
}
/**
* Condition function for {@link https://bulbapedia.bulbagarden.net/wiki/Crafty_Shield_(move) Crafty Shield's}
* protection effect.
* @param arena {@linkcode Arena} The arena containing the protection effect
* @param moveId {@linkcode Moves} The move to check against this condition
* @returns `true` if the incoming move is a Status move, is not a hazard, and does not target all
* Pokemon or sides of the field.
*/
const CraftyShieldConditionFunc: ProtectConditionFunc = (arena, moveId) => {
const move = allMoves[moveId];
return move.category === MoveCategory.STATUS
&& move.moveTarget !== MoveTarget.ENEMY_SIDE
&& move.moveTarget !== MoveTarget.BOTH_SIDES
&& move.moveTarget !== MoveTarget.ALL;
};
/**
* Arena Tag class for {@link https://bulbapedia.bulbagarden.net/wiki/Crafty_Shield_(move) Crafty Shield}
* Condition: The incoming move is a Status move, is not a hazard, and does
* not target all Pokemon or sides of the field.
*/
class CraftyShieldTag extends ConditionalProtectTag {
constructor(sourceId: number, side: ArenaTagSide) {
super(ArenaTagType.CRAFTY_SHIELD, Moves.CRAFTY_SHIELD, sourceId, side, CraftyShieldConditionFunc, true);
}
}
/**
* Arena Tag class for {@link https://bulbapedia.bulbagarden.net/wiki/Lucky_Chant_(move) Lucky Chant}.
* Prevents critical hits against the tag's side.
*/
export class NoCritTag extends ArenaTag {
/**
* Constructor method for the NoCritTag class
* @param turnCount `number` the number of turns this effect lasts
* @param sourceMove {@linkcode Moves} the move that created this effect
* @param sourceId `number` the ID of the {@linkcode Pokemon} that created this effect
* @param side {@linkcode ArenaTagSide} the side to which this effect belongs
*/
constructor(turnCount: number, sourceMove: Moves, sourceId: number, side: ArenaTagSide) {
super(ArenaTagType.NO_CRIT, turnCount, sourceMove, sourceId, side);
}
/** Queues a message upon adding this effect to the field */
onAdd(arena: Arena): void {
arena.scene.queueMessage(i18next.t(`arenaTag:noCritOnAdd${this.side === ArenaTagSide.PLAYER ? "Player" : "Enemy"}`, {
moveName: this.getMoveName()
}));
}
/** Queues a message upon removing this effect from the field */
onRemove(arena: Arena): void {
const source = arena.scene.getPokemonById(this.sourceId!); // TODO: is this bang correct?
arena.scene.queueMessage(i18next.t("arenaTag:noCritOnRemove", {
pokemonNameWithAffix: getPokemonNameWithAffix(source ?? undefined),
moveName: this.getMoveName()
}));
}
}
/**
* Arena Tag class for {@link https://bulbapedia.bulbagarden.net/wiki/Wish_(move) Wish}.
* Heals the Pokémon in the user's position the turn after Wish is used.
*/
class WishTag extends ArenaTag {
private battlerIndex: BattlerIndex;
private triggerMessage: string;
private healHp: number;
constructor(turnCount: number, sourceId: number, side: ArenaTagSide) {
super(ArenaTagType.WISH, turnCount, Moves.WISH, sourceId, side);
}
onAdd(arena: Arena): void {
if (this.sourceId) {
const user = arena.scene.getPokemonById(this.sourceId);
if (user) {
this.battlerIndex = user.getBattlerIndex();
this.triggerMessage = i18next.t("arenaTag:wishTagOnAdd", { pokemonNameWithAffix: getPokemonNameWithAffix(user) });
this.healHp = toDmgValue(user.getMaxHp() / 2);
} else {
console.warn("Failed to get source for WishTag onAdd");
}
}
}
onRemove(arena: Arena): void {
const target = arena.scene.getField()[this.battlerIndex];
if (target?.isActive(true)) {
arena.scene.queueMessage(this.triggerMessage);
arena.scene.unshiftPhase(new PokemonHealPhase(target.scene, target.getBattlerIndex(), this.healHp, null, true, false));
}
}
}
/**
* Abstract class to implement weakened moves of a specific type.
*/
export class WeakenMoveTypeTag extends ArenaTag {
private weakenedType: Type;
/**
* Creates a new instance of the WeakenMoveTypeTag class.
*
* @param tagType - The type of the arena tag.
* @param turnCount - The number of turns the tag is active.
* @param type - The type being weakened from this tag.
* @param sourceMove - The move that created the tag.
* @param sourceId - The ID of the source of the tag.
*/
constructor(tagType: ArenaTagType, turnCount: number, type: Type, sourceMove: Moves, sourceId: number) {
super(tagType, turnCount, sourceMove, sourceId);
this.weakenedType = type;
}
/**
* Reduces an attack's power by 0.33x if it matches this tag's weakened type.
* @param arena n/a
* @param simulated n/a
* @param type the attack's {@linkcode Type}
* @param power a {@linkcode NumberHolder} containing the attack's power
* @returns `true` if the attack's power was reduced; `false` otherwise.
*/
override apply(arena: Arena, simulated: boolean, type: Type, power: NumberHolder): boolean {
if (type === this.weakenedType) {
power.value *= 0.33;
return true;
}
return false;
}
}
/**
* Arena Tag class for {@link https://bulbapedia.bulbagarden.net/wiki/Mud_Sport_(move) Mud Sport}.
* Weakens Electric type moves for a set amount of turns, usually 5.
*/
class MudSportTag extends WeakenMoveTypeTag {
constructor(turnCount: number, sourceId: number) {
super(ArenaTagType.MUD_SPORT, turnCount, Type.ELECTRIC, Moves.MUD_SPORT, sourceId);
}
onAdd(arena: Arena): void {
arena.scene.queueMessage(i18next.t("arenaTag:mudSportOnAdd"));
}
onRemove(arena: Arena): void {
arena.scene.queueMessage(i18next.t("arenaTag:mudSportOnRemove"));
}
}
/**
* Arena Tag class for {@link https://bulbapedia.bulbagarden.net/wiki/Water_Sport_(move) Water Sport}.
* Weakens Fire type moves for a set amount of turns, usually 5.
*/
class WaterSportTag extends WeakenMoveTypeTag {
constructor(turnCount: number, sourceId: number) {
super(ArenaTagType.WATER_SPORT, turnCount, Type.FIRE, Moves.WATER_SPORT, sourceId);
}
onAdd(arena: Arena): void {
arena.scene.queueMessage(i18next.t("arenaTag:waterSportOnAdd"));
}
onRemove(arena: Arena): void {
arena.scene.queueMessage(i18next.t("arenaTag:waterSportOnRemove"));
}
}
/**
* Arena Tag class for {@link https://bulbapedia.bulbagarden.net/wiki/Ion_Deluge_(move) | Ion Deluge}
* and the secondary effect of {@link https://bulbapedia.bulbagarden.net/wiki/Plasma_Fists_(move) | Plasma Fists}.
* Converts Normal-type moves to Electric type for the rest of the turn.
*/
export class IonDelugeTag extends ArenaTag {
constructor(sourceMove?: Moves) {
super(ArenaTagType.ION_DELUGE, 1, sourceMove);
}
/** Queues an on-add message */
onAdd(arena: Arena): void {
arena.scene.queueMessage(i18next.t("arenaTag:plasmaFistsOnAdd"));
}
onRemove(arena: Arena): void { } // Removes default on-remove message
/**
* Converts Normal-type moves to Electric type
* @param arena n/a
* @param simulated n/a
* @param moveType a {@linkcode NumberHolder} containing a move's {@linkcode Type}
* @returns `true` if the given move type changed; `false` otherwise.
*/
override apply(arena: Arena, simulated: boolean, moveType: NumberHolder): boolean {
if (moveType.value === Type.NORMAL) {
moveType.value = Type.ELECTRIC;
return true;
}
return false;
}
}
/**
* Abstract class to implement arena traps.
*/
export class ArenaTrapTag extends ArenaTag {
public layers: number;
public maxLayers: number;
/**
* Creates a new instance of the ArenaTrapTag class.
*
* @param tagType - The type of the arena tag.
* @param sourceMove - The move that created the tag.
* @param sourceId - The ID of the source of the tag.
* @param side - The side (player or enemy) the tag affects.
* @param maxLayers - The maximum amount of layers this tag can have.
*/
constructor(tagType: ArenaTagType, sourceMove: Moves, sourceId: number, side: ArenaTagSide, maxLayers: number) {
super(tagType, 0, sourceMove, sourceId, side);
this.layers = 1;
this.maxLayers = maxLayers;
}
onOverlap(arena: Arena): void {
if (this.layers < this.maxLayers) {
this.layers++;
this.onAdd(arena);
}
}
/**
* Activates the hazard effect onto a Pokemon when it enters the field
* @param arena the {@linkcode Arena} containing this tag
* @param simulated if `true`, only checks if the hazard would activate.
* @param pokemon the {@linkcode Pokemon} triggering this hazard
* @returns `true` if this hazard affects the given Pokemon; `false` otherwise.
*/
override apply(arena: Arena, simulated: boolean, pokemon: Pokemon): boolean {
if ((this.side === ArenaTagSide.PLAYER) !== pokemon.isPlayer()) {
return false;
}
return this.activateTrap(pokemon, simulated);
}
activateTrap(pokemon: Pokemon, simulated: boolean): boolean {
return false;
}
getMatchupScoreMultiplier(pokemon: Pokemon): number {
return pokemon.isGrounded() ? 1 : Phaser.Math.Linear(0, 1 / Math.pow(2, this.layers), Math.min(pokemon.getHpRatio(), 0.5) * 2);
}
loadTag(source: any): void {
super.loadTag(source);
this.layers = source.layers;
this.maxLayers = source.maxLayers;
}
}
/**
* Arena Tag class for {@link https://bulbapedia.bulbagarden.net/wiki/Spikes_(move) Spikes}.
* Applies up to 3 layers of Spikes, dealing 1/8th, 1/6th, or 1/4th of the the Pokémon's HP
* in damage for 1, 2, or 3 layers of Spikes respectively if they are summoned into this trap.
*/
class SpikesTag extends ArenaTrapTag {
constructor(sourceId: number, side: ArenaTagSide) {
super(ArenaTagType.SPIKES, Moves.SPIKES, sourceId, side, 3);
}
onAdd(arena: Arena, quiet: boolean = false): void {
super.onAdd(arena);
const source = this.sourceId ? arena.scene.getPokemonById(this.sourceId) : null;
if (!quiet && source) {
arena.scene.queueMessage(i18next.t("arenaTag:spikesOnAdd", { moveName: this.getMoveName(), opponentDesc: source.getOpponentDescriptor() }));
}
}
override activateTrap(pokemon: Pokemon, simulated: boolean): boolean {
if (pokemon.isGrounded()) {
const cancelled = new BooleanHolder(false);
applyAbAttrs(BlockNonDirectDamageAbAttr, pokemon, cancelled);
if (simulated) {
return !cancelled.value;
}
if (!cancelled.value) {
const damageHpRatio = 1 / (10 - 2 * this.layers);
const damage = toDmgValue(pokemon.getMaxHp() * damageHpRatio);
pokemon.scene.queueMessage(i18next.t("arenaTag:spikesActivateTrap", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon) }));
pokemon.damageAndUpdate(damage, HitResult.OTHER);
if (pokemon.turnData) {
pokemon.turnData.damageTaken += damage;
}
return true;
}
}
return false;
}
}
/**
* Arena Tag class for {@link https://bulbapedia.bulbagarden.net/wiki/Toxic_Spikes_(move) Toxic Spikes}.
* Applies up to 2 layers of Toxic Spikes, poisoning or badly poisoning any Pokémon who is
* summoned into this trap if 1 or 2 layers of Toxic Spikes respectively are up. Poison-type
* Pokémon summoned into this trap remove it entirely.
*/
class ToxicSpikesTag extends ArenaTrapTag {
private neutralized: boolean;
constructor(sourceId: number, side: ArenaTagSide) {
super(ArenaTagType.TOXIC_SPIKES, Moves.TOXIC_SPIKES, sourceId, side, 2);
this.neutralized = false;
}
onAdd(arena: Arena, quiet: boolean = false): void {
super.onAdd(arena);
const source = this.sourceId ? arena.scene.getPokemonById(this.sourceId) : null;
if (!quiet && source) {
arena.scene.queueMessage(i18next.t("arenaTag:toxicSpikesOnAdd", { moveName: this.getMoveName(), opponentDesc: source.getOpponentDescriptor() }));
}
}
onRemove(arena: Arena): void {
if (!this.neutralized) {
super.onRemove(arena);
}
}
override activateTrap(pokemon: Pokemon, simulated: boolean): boolean {
if (pokemon.isGrounded()) {
if (simulated) {
return true;
}
if (pokemon.isOfType(Type.POISON)) {
this.neutralized = true;
if (pokemon.scene.arena.removeTag(this.tagType)) {
pokemon.scene.queueMessage(i18next.t("arenaTag:toxicSpikesActivateTrapPoison", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon), moveName: this.getMoveName() }));
return true;
}
} else if (!pokemon.status) {
const toxic = this.layers > 1;
if (pokemon.trySetStatus(!toxic ? StatusEffect.POISON : StatusEffect.TOXIC, true, null, 0, this.getMoveName())) {
return true;
}
}
}
return false;
}
getMatchupScoreMultiplier(pokemon: Pokemon): number {
if (pokemon.isGrounded() || !pokemon.canSetStatus(StatusEffect.POISON, true)) {
return 1;
}
if (pokemon.isOfType(Type.POISON)) {
return 1.25;
}
return super.getMatchupScoreMultiplier(pokemon);
}
}
/**
* Arena Tag class for delayed attacks, such as {@linkcode Moves.FUTURE_SIGHT} or {@linkcode Moves.DOOM_DESIRE}.
* Delays the attack's effect by a set amount of turns, usually 3 (including the turn the move is used),
* and deals damage after the turn count is reached.
*/
class DelayedAttackTag extends ArenaTag {
public targetIndex: BattlerIndex;
constructor(tagType: ArenaTagType, sourceMove: Moves | undefined, sourceId: number, targetIndex: BattlerIndex) {
super(tagType, 3, sourceMove, sourceId);
this.targetIndex = targetIndex;
}
lapse(arena: Arena): boolean {
const ret = super.lapse(arena);
if (!ret) {
arena.scene.unshiftPhase(new MoveEffectPhase(arena.scene, this.sourceId!, [ this.targetIndex ], new PokemonMove(this.sourceMove!, 0, 0, true))); // TODO: are those bangs correct?
}
return ret;
}
onRemove(arena: Arena): void { }
}
/**
* Arena Tag class for {@link https://bulbapedia.bulbagarden.net/wiki/Stealth_Rock_(move) Stealth Rock}.
* Applies up to 1 layer of Stealth Rocks, dealing percentage-based damage to any Pokémon
* who is summoned into the trap, based on the Rock type's type effectiveness.
*/
class StealthRockTag extends ArenaTrapTag {
constructor(sourceId: number, side: ArenaTagSide) {
super(ArenaTagType.STEALTH_ROCK, Moves.STEALTH_ROCK, sourceId, side, 1);
}
onAdd(arena: Arena, quiet: boolean = false): void {
super.onAdd(arena);
const source = this.sourceId ? arena.scene.getPokemonById(this.sourceId) : null;
if (!quiet && source) {
arena.scene.queueMessage(i18next.t("arenaTag:stealthRockOnAdd", { opponentDesc: source.getOpponentDescriptor() }));
}
}
getDamageHpRatio(pokemon: Pokemon): number {
const effectiveness = pokemon.getAttackTypeEffectiveness(Type.ROCK, undefined, true);
let damageHpRatio: number = 0;
switch (effectiveness) {
case 0:
damageHpRatio = 0;
break;
case 0.25:
damageHpRatio = 0.03125;
break;
case 0.5:
damageHpRatio = 0.0625;
break;
case 1:
damageHpRatio = 0.125;
break;
case 2:
damageHpRatio = 0.25;
break;
case 4:
damageHpRatio = 0.5;
break;
}
return damageHpRatio;
}
override activateTrap(pokemon: Pokemon, simulated: boolean): boolean {
const cancelled = new BooleanHolder(false);
applyAbAttrs(BlockNonDirectDamageAbAttr, pokemon, cancelled);
if (cancelled.value) {
return false;
}
const damageHpRatio = this.getDamageHpRatio(pokemon);
if (damageHpRatio) {
if (simulated) {
return true;
}
const damage = toDmgValue(pokemon.getMaxHp() * damageHpRatio);
pokemon.scene.queueMessage(i18next.t("arenaTag:stealthRockActivateTrap", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon) }));
pokemon.damageAndUpdate(damage, HitResult.OTHER);
if (pokemon.turnData) {
pokemon.turnData.damageTaken += damage;
}
return true;
}
return false;
}
getMatchupScoreMultiplier(pokemon: Pokemon): number {
const damageHpRatio = this.getDamageHpRatio(pokemon);
return Phaser.Math.Linear(super.getMatchupScoreMultiplier(pokemon), 1, 1 - Math.pow(damageHpRatio, damageHpRatio));
}
}
/**
* Arena Tag class for {@link https://bulbapedia.bulbagarden.net/wiki/Sticky_Web_(move) Sticky Web}.
* Applies up to 1 layer of Sticky Web, which lowers the Speed by one stage
* to any Pokémon who is summoned into this trap.
*/
class StickyWebTag extends ArenaTrapTag {
constructor(sourceId: number, side: ArenaTagSide) {
super(ArenaTagType.STICKY_WEB, Moves.STICKY_WEB, sourceId, side, 1);
}
onAdd(arena: Arena, quiet: boolean = false): void {
super.onAdd(arena);
const source = this.sourceId ? arena.scene.getPokemonById(this.sourceId) : null;
if (!quiet && source) {
arena.scene.queueMessage(i18next.t("arenaTag:stickyWebOnAdd", { moveName: this.getMoveName(), opponentDesc: source.getOpponentDescriptor() }));
}
}
override activateTrap(pokemon: Pokemon, simulated: boolean): boolean {
if (pokemon.isGrounded()) {
const cancelled = new BooleanHolder(false);
applyAbAttrs(ProtectStatAbAttr, pokemon, cancelled);
if (simulated) {
return !cancelled.value;
}
if (!cancelled.value) {
pokemon.scene.queueMessage(i18next.t("arenaTag:stickyWebActivateTrap", { pokemonName: pokemon.getNameToRender() }));
const stages = new NumberHolder(-1);
pokemon.scene.unshiftPhase(new StatStageChangePhase(pokemon.scene, pokemon.getBattlerIndex(), false, [ Stat.SPD ], stages.value));
return true;
}
}
return false;
}
}
/**
* Arena Tag class for {@link https://bulbapedia.bulbagarden.net/wiki/Trick_Room_(move) Trick Room}.
* Reverses the Speed stats for all Pokémon on the field as long as this arena tag is up,
* also reversing the turn order for all Pokémon on the field as well.
*/
export class TrickRoomTag extends ArenaTag {
constructor(turnCount: number, sourceId: number) {
super(ArenaTagType.TRICK_ROOM, turnCount, Moves.TRICK_ROOM, sourceId);
}
/**
* Reverses Speed-based turn order for all Pokemon on the field
* @param arena n/a
* @param simulated n/a
* @param speedReversed a {@linkcode BooleanHolder} used to flag if Speed-based
* turn order should be reversed.
* @returns `true` if turn order is successfully reversed; `false` otherwise
*/
override apply(arena: Arena, simulated: boolean, speedReversed: BooleanHolder): boolean {
speedReversed.value = !speedReversed.value;
return true;
}
onAdd(arena: Arena): void {
const source = this.sourceId ? arena.scene.getPokemonById(this.sourceId) : null;
if (source) {
arena.scene.queueMessage(i18next.t("arenaTag:trickRoomOnAdd", { pokemonNameWithAffix: getPokemonNameWithAffix(source) }));
}
}
onRemove(arena: Arena): void {
arena.scene.queueMessage(i18next.t("arenaTag:trickRoomOnRemove"));
}
}
/**
* Arena Tag class for {@link https://bulbapedia.bulbagarden.net/wiki/Gravity_(move) Gravity}.
* Grounds all Pokémon on the field, including Flying-types and those with
* {@linkcode Abilities.LEVITATE} for the duration of the arena tag, usually 5 turns.
*/
export class GravityTag extends ArenaTag {
constructor(turnCount: number) {
super(ArenaTagType.GRAVITY, turnCount, Moves.GRAVITY);
}
onAdd(arena: Arena): void {
arena.scene.queueMessage(i18next.t("arenaTag:gravityOnAdd"));
arena.scene.getField(true).forEach((pokemon) => {
if (pokemon !== null) {
pokemon.removeTag(BattlerTagType.FLOATING);
pokemon.removeTag(BattlerTagType.TELEKINESIS);
if (pokemon.getTag(BattlerTagType.FLYING)) {
pokemon.addTag(BattlerTagType.INTERRUPTED);
}
}
});
}
onRemove(arena: Arena): void {
arena.scene.queueMessage(i18next.t("arenaTag:gravityOnRemove"));
}
}
/**
* Arena Tag class for {@link https://bulbapedia.bulbagarden.net/wiki/Tailwind_(move) Tailwind}.
* Doubles the Speed of the Pokémon who created this arena tag, as well as all allied Pokémon.
* Applies this arena tag for 4 turns (including the turn the move was used).
*/
class TailwindTag extends ArenaTag {
constructor(turnCount: number, sourceId: number, side: ArenaTagSide) {
super(ArenaTagType.TAILWIND, turnCount, Moves.TAILWIND, sourceId, side);
}
onAdd(arena: Arena, quiet: boolean = false): void {
if (!quiet) {
arena.scene.queueMessage(i18next.t(`arenaTag:tailwindOnAdd${this.side === ArenaTagSide.PLAYER ? "Player" : this.side === ArenaTagSide.ENEMY ? "Enemy" : ""}`));
}
const source = arena.scene.getPokemonById(this.sourceId!); //TODO: this bang is questionable!
const party = (source?.isPlayer() ? source.scene.getPlayerField() : source?.scene.getEnemyField()) ?? [];
for (const pokemon of party) {
// Apply the CHARGED tag to party members with the WIND_POWER ability
if (pokemon.hasAbility(Abilities.WIND_POWER) && !pokemon.getTag(BattlerTagType.CHARGED)) {
pokemon.addTag(BattlerTagType.CHARGED);
pokemon.scene.queueMessage(i18next.t("abilityTriggers:windPowerCharged", { pokemonName: getPokemonNameWithAffix(pokemon), moveName: this.getMoveName() }));
}
// Raise attack by one stage if party member has WIND_RIDER ability
if (pokemon.hasAbility(Abilities.WIND_RIDER)) {
pokemon.scene.unshiftPhase(new ShowAbilityPhase(pokemon.scene, pokemon.getBattlerIndex()));
pokemon.scene.unshiftPhase(new StatStageChangePhase(pokemon.scene, pokemon.getBattlerIndex(), true, [ Stat.ATK ], 1, true));
}
}
}
onRemove(arena: Arena, quiet: boolean = false): void {
if (!quiet) {
arena.scene.queueMessage(i18next.t(`arenaTag:tailwindOnRemove${this.side === ArenaTagSide.PLAYER ? "Player" : this.side === ArenaTagSide.ENEMY ? "Enemy" : ""}`));
}
}
}
/**
* Arena Tag class for {@link https://bulbapedia.bulbagarden.net/wiki/Happy_Hour_(move) Happy Hour}.
* Doubles the prize money from trainers and money moves like {@linkcode Moves.PAY_DAY} and {@linkcode Moves.MAKE_IT_RAIN}.
*/
class HappyHourTag extends ArenaTag {
constructor(turnCount: number, sourceId: number, side: ArenaTagSide) {
super(ArenaTagType.HAPPY_HOUR, turnCount, Moves.HAPPY_HOUR, sourceId, side);
}
onAdd(arena: Arena): void {
arena.scene.queueMessage(i18next.t("arenaTag:happyHourOnAdd"));
}
onRemove(arena: Arena): void {
arena.scene.queueMessage(i18next.t("arenaTag:happyHourOnRemove"));
}
}
class SafeguardTag extends ArenaTag {
constructor(turnCount: number, sourceId: number, side: ArenaTagSide) {
super(ArenaTagType.SAFEGUARD, turnCount, Moves.SAFEGUARD, sourceId, side);
}
onAdd(arena: Arena): void {
arena.scene.queueMessage(i18next.t(`arenaTag:safeguardOnAdd${this.side === ArenaTagSide.PLAYER ? "Player" : this.side === ArenaTagSide.ENEMY ? "Enemy" : ""}`));
}
onRemove(arena: Arena): void {
arena.scene.queueMessage(i18next.t(`arenaTag:safeguardOnRemove${this.side === ArenaTagSide.PLAYER ? "Player" : this.side === ArenaTagSide.ENEMY ? "Enemy" : ""}`));
}
}
class NoneTag extends ArenaTag {
constructor() {
super(ArenaTagType.NONE, 0);
}
}
/**
* This arena tag facilitates the application of the move Imprison
* Imprison remains in effect as long as the source Pokemon is active and present on the field.
* Imprison will apply to any opposing Pokemon that switch onto the field as well.
*/
class ImprisonTag extends ArenaTrapTag {
constructor(sourceId: number, side: ArenaTagSide) {
super(ArenaTagType.IMPRISON, Moves.IMPRISON, sourceId, side, 1);
}
/**
* This function applies the effects of Imprison to the opposing Pokemon already present on the field.
* @param arena
*/
override onAdd({ scene }: Arena) {
const source = this.getSourcePokemon(scene);
if (source) {
const party = this.getAffectedPokemon(scene);
party?.forEach((p: Pokemon ) => {
if (p.isAllowedInBattle()) {
p.addTag(BattlerTagType.IMPRISON, 1, Moves.IMPRISON, this.sourceId);
}
});
scene.queueMessage(i18next.t("battlerTags:imprisonOnAdd", { pokemonNameWithAffix: getPokemonNameWithAffix(source) }));
}
}
/**
* Checks if the source Pokemon is still active on the field
* @param _arena
* @returns `true` if the source of the tag is still active on the field | `false` if not
*/
override lapse({ scene }: Arena): boolean {
const source = this.getSourcePokemon(scene);
return source ? source.isActive(true) : false;
}
/**
* This applies the effects of Imprison to any opposing Pokemon that switch into the field while the source Pokemon is still active
* @param {Pokemon} pokemon the Pokemon Imprison is applied to
* @returns `true`
*/
override activateTrap(pokemon: Pokemon): boolean {
const source = this.getSourcePokemon(pokemon.scene);
if (source && source.isActive(true) && pokemon.isAllowedInBattle()) {
pokemon.addTag(BattlerTagType.IMPRISON, 1, Moves.IMPRISON, this.sourceId);
}
return true;
}
/**
* When the arena tag is removed, it also attempts to remove any related Battler Tags if they haven't already been removed from the affected Pokemon
* @param arena
*/
override onRemove({ scene }: Arena): void {
const party = this.getAffectedPokemon(scene);
party?.forEach((p: Pokemon) => {
p.removeTag(BattlerTagType.IMPRISON);
});
}
}
/**
* Arena Tag implementing the "sea of fire" effect from the combination
* of {@link https://bulbapedia.bulbagarden.net/wiki/Fire_Pledge_(move) | Fire Pledge}
* and {@link https://bulbapedia.bulbagarden.net/wiki/Grass_Pledge_(move) | Grass Pledge}.
* Damages all non-Fire-type Pokemon on the given side of the field at the end
* of each turn for 4 turns.
*/
class FireGrassPledgeTag extends ArenaTag {
constructor(sourceId: number, side: ArenaTagSide) {
super(ArenaTagType.FIRE_GRASS_PLEDGE, 4, Moves.FIRE_PLEDGE, sourceId, side);
}
override onAdd(arena: Arena): void {
// "A sea of fire enveloped your/the opposing team!"
arena.scene.queueMessage(i18next.t(`arenaTag:fireGrassPledgeOnAdd${this.side === ArenaTagSide.PLAYER ? "Player" : this.side === ArenaTagSide.ENEMY ? "Enemy" : ""}`));
}
override lapse(arena: Arena): boolean {
const field: Pokemon[] = (this.side === ArenaTagSide.PLAYER)
? arena.scene.getPlayerField()
: arena.scene.getEnemyField();
field.filter(pokemon => !pokemon.isOfType(Type.FIRE)).forEach(pokemon => {
// "{pokemonNameWithAffix} was hurt by the sea of fire!"
pokemon.scene.queueMessage(i18next.t("arenaTag:fireGrassPledgeLapse", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon) }));
// TODO: Replace this with a proper animation
pokemon.scene.unshiftPhase(new CommonAnimPhase(pokemon.scene, pokemon.getBattlerIndex(), pokemon.getBattlerIndex(), CommonAnim.MAGMA_STORM));
pokemon.damageAndUpdate(toDmgValue(pokemon.getMaxHp() / 8));
});
return super.lapse(arena);
}
}
/**
* Arena Tag implementing the "rainbow" effect from the combination
* of {@link https://bulbapedia.bulbagarden.net/wiki/Water_Pledge_(move) | Water Pledge}
* and {@link https://bulbapedia.bulbagarden.net/wiki/Fire_Pledge_(move) | Fire Pledge}.
* Doubles the secondary effect chance of moves from Pokemon on the
* given side of the field for 4 turns.
*/
class WaterFirePledgeTag extends ArenaTag {
constructor(sourceId: number, side: ArenaTagSide) {
super(ArenaTagType.WATER_FIRE_PLEDGE, 4, Moves.WATER_PLEDGE, sourceId, side);
}
override onAdd(arena: Arena): void {
// "A rainbow appeared in the sky on your/the opposing team's side!"
arena.scene.queueMessage(i18next.t(`arenaTag:waterFirePledgeOnAdd${this.side === ArenaTagSide.PLAYER ? "Player" : this.side === ArenaTagSide.ENEMY ? "Enemy" : ""}`));
}
/**
* Doubles the chance for the given move's secondary effect(s) to trigger
* @param arena the {@linkcode Arena} containing this tag
* @param simulated n/a
* @param moveChance a {@linkcode NumberHolder} containing
* the move's current effect chance
* @returns `true` if the move's effect chance was doubled (currently always `true`)
*/
override apply(arena: Arena, simulated: boolean, moveChance: NumberHolder): boolean {
moveChance.value *= 2;
return true;
}
}
/**
* Arena Tag implementing the "swamp" effect from the combination
* of {@link https://bulbapedia.bulbagarden.net/wiki/Grass_Pledge_(move) | Grass Pledge}
* and {@link https://bulbapedia.bulbagarden.net/wiki/Water_Pledge_(move) | Water Pledge}.
* Quarters the Speed of Pokemon on the given side of the field for 4 turns.
*/
class GrassWaterPledgeTag extends ArenaTag {
constructor(sourceId: number, side: ArenaTagSide) {
super(ArenaTagType.GRASS_WATER_PLEDGE, 4, Moves.GRASS_PLEDGE, sourceId, side);
}
override onAdd(arena: Arena): void {
// "A swamp enveloped your/the opposing team!"
arena.scene.queueMessage(i18next.t(`arenaTag:grassWaterPledgeOnAdd${this.side === ArenaTagSide.PLAYER ? "Player" : this.side === ArenaTagSide.ENEMY ? "Enemy" : ""}`));
}
}
// TODO: swap `sourceMove` and `sourceId` and make `sourceMove` an optional parameter
export function getArenaTag(tagType: ArenaTagType, turnCount: number, sourceMove: Moves | undefined, sourceId: number, targetIndex?: BattlerIndex, side: ArenaTagSide = ArenaTagSide.BOTH): ArenaTag | null {
switch (tagType) {
case ArenaTagType.MIST:
return new MistTag(turnCount, sourceId, side);
case ArenaTagType.QUICK_GUARD:
return new QuickGuardTag(sourceId, side);
case ArenaTagType.WIDE_GUARD:
return new WideGuardTag(sourceId, side);
case ArenaTagType.MAT_BLOCK:
return new MatBlockTag(sourceId, side);
case ArenaTagType.CRAFTY_SHIELD:
return new CraftyShieldTag(sourceId, side);
case ArenaTagType.NO_CRIT:
return new NoCritTag(turnCount, sourceMove!, sourceId, side); // TODO: is this bang correct?
case ArenaTagType.MUD_SPORT:
return new MudSportTag(turnCount, sourceId);
case ArenaTagType.WATER_SPORT:
return new WaterSportTag(turnCount, sourceId);
case ArenaTagType.ION_DELUGE:
return new IonDelugeTag(sourceMove);
case ArenaTagType.SPIKES:
return new SpikesTag(sourceId, side);
case ArenaTagType.TOXIC_SPIKES:
return new ToxicSpikesTag(sourceId, side);
case ArenaTagType.FUTURE_SIGHT:
case ArenaTagType.DOOM_DESIRE:
return new DelayedAttackTag(tagType, sourceMove, sourceId, targetIndex!); // TODO:questionable bang
case ArenaTagType.WISH:
return new WishTag(turnCount, sourceId, side);
case ArenaTagType.STEALTH_ROCK:
return new StealthRockTag(sourceId, side);
case ArenaTagType.STICKY_WEB:
return new StickyWebTag(sourceId, side);
case ArenaTagType.TRICK_ROOM:
return new TrickRoomTag(turnCount, sourceId);
case ArenaTagType.GRAVITY:
return new GravityTag(turnCount);
case ArenaTagType.REFLECT:
return new ReflectTag(turnCount, sourceId, side);
case ArenaTagType.LIGHT_SCREEN:
return new LightScreenTag(turnCount, sourceId, side);
case ArenaTagType.AURORA_VEIL:
return new AuroraVeilTag(turnCount, sourceId, side);
case ArenaTagType.TAILWIND:
return new TailwindTag(turnCount, sourceId, side);
case ArenaTagType.HAPPY_HOUR:
return new HappyHourTag(turnCount, sourceId, side);
case ArenaTagType.SAFEGUARD:
return new SafeguardTag(turnCount, sourceId, side);
case ArenaTagType.IMPRISON:
return new ImprisonTag(sourceId, side);
case ArenaTagType.FIRE_GRASS_PLEDGE:
return new FireGrassPledgeTag(sourceId, side);
case ArenaTagType.WATER_FIRE_PLEDGE:
return new WaterFirePledgeTag(sourceId, side);
case ArenaTagType.GRASS_WATER_PLEDGE:
return new GrassWaterPledgeTag(sourceId, side);
default:
return null;
}
}
/**
* When given a battler tag or json representing one, creates an actual ArenaTag object with the same data.
* @param {ArenaTag | any} source An arena tag
* @return {ArenaTag} The valid arena tag
*/
export function loadArenaTag(source: ArenaTag | any): ArenaTag {
const tag = getArenaTag(source.tagType, source.turnCount, source.sourceMove, source.sourceId, source.targetIndex, source.side)
?? new NoneTag();
tag.loadTag(source);
return tag;
}