pokerogue/test/moves/electrify.test.ts
NightKev 8cf1b9f766
[Dev] Enable Biome import sorting (#6052)
* [Dev] Enable Biome import sorting

Additional changes:

- Implement import aliases

- Convert default exports to named exports

- Remove relative imports

* Apply changes

* Misc fixes

* Merge cleanup
2025-07-13 00:21:25 -07:00

70 lines
2.2 KiB
TypeScript

import { AbilityId } from "#enums/ability-id";
import { BattlerIndex } from "#enums/battler-index";
import { MoveId } from "#enums/move-id";
import { PokemonType } from "#enums/pokemon-type";
import { SpeciesId } from "#enums/species-id";
import { GameManager } from "#test/testUtils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
describe("Moves - Electrify", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.moveset(MoveId.ELECTRIFY)
.battleStyle("single")
.startingLevel(100)
.enemySpecies(SpeciesId.SNORLAX)
.enemyAbility(AbilityId.BALL_FETCH)
.enemyMoveset(MoveId.TACKLE)
.enemyLevel(100);
});
it("should convert attacks to Electric type", async () => {
await game.classicMode.startBattle([SpeciesId.EXCADRILL]);
const playerPokemon = game.scene.getPlayerPokemon()!;
const enemyPokemon = game.scene.getEnemyPokemon()!;
vi.spyOn(enemyPokemon, "getMoveType");
game.move.select(MoveId.ELECTRIFY);
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
await game.phaseInterceptor.to("BerryPhase", false);
expect(enemyPokemon.getMoveType).toHaveLastReturnedWith(PokemonType.ELECTRIC);
expect(playerPokemon.hp).toBe(playerPokemon.getMaxHp());
});
it("should override type changes from abilities", async () => {
game.override.enemyAbility(AbilityId.PIXILATE);
await game.classicMode.startBattle([SpeciesId.EXCADRILL]);
const playerPokemon = game.scene.getPlayerPokemon()!;
const enemyPokemon = game.scene.getPlayerPokemon()!;
vi.spyOn(enemyPokemon, "getMoveType");
game.move.select(MoveId.ELECTRIFY);
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
await game.phaseInterceptor.to("BerryPhase", false);
expect(enemyPokemon.getMoveType).toHaveLastReturnedWith(PokemonType.ELECTRIC);
expect(playerPokemon.hp).toBe(playerPokemon.getMaxHp());
});
});