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* Add enum for hit check result Co-authored-by: innerthunder <brandonerickson98@gmail.com> * Refactor parameter list for pokemon#getBaseDamage and pokemon#getAttackDamage * Rewrite move phase Co-authored-by: innerthunder <brandonerickson98@gmail.com> * Update tests to reflect move effect phase changes Co-authored-by: innerthunder <brandonerickson98@gmail.com> * Fix pluck / bug bite Co-authored-by: innerthunder <brandonerickson98@gmail.com> * Fix reviver seed ohko, remove leftover dead code Co-authored-by: innerthunder <brandonerickson98@gmail.com> * Cleanup jsdoc comments * Remove hitsSubstitute check from postDefend abilities * Fix improper i18nkey in moveEffectPhase#applyToTargets * Cleanup comments * Fix type issue with substitute test * Move MYSTERY_ENCOUNTER_WAVES to constants.ts * Update linkcode in damageparams to use proper tsdoc syntax --------- Co-authored-by: innerthunder <brandonerickson98@gmail.com>
17 lines
777 B
TypeScript
17 lines
777 B
TypeScript
/** The maximum size of the player's party */
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export const PLAYER_PARTY_MAX_SIZE: number = 6;
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/** Whether to use seasonal splash messages in general */
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export const USE_SEASONAL_SPLASH_MESSAGES: boolean = true;
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/** Name of the session ID cookie */
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export const SESSION_ID_COOKIE_NAME: string = "pokerogue_sessionId";
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/** Max value for an integer attribute in {@linkcode SystemSaveData} */
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export const MAX_INT_ATTR_VALUE = 0x80000000;
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/** The min and max waves for mystery encounters to spawn in classic mode */
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export const CLASSIC_MODE_MYSTERY_ENCOUNTER_WAVES: [number, number] = [10, 180] as const;
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/** The min and max waves for mystery encounters to spawn in challenge mode */
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export const CHALLENGE_MODE_MYSTERY_ENCOUNTER_WAVES: [number, number] = [10, 180] as const;
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