pokerogue/src/test/moves/forests_curse.test.ts
Mumble fb2d3e45d6
[Move][Ability] Fully Implement Forest's Curse / Trick Or Treat / Mimicry (#4682)
* addedType variable

* basic mimicry implementation

* eslint

* rage

* quick change

* made files

* added mimicry activation message

* test for moves done

* hahahhaha

* done? for now?

* laklhaflhasd

* Apply suggestions from code review

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* time to start... ughhh

* reflect type

* Added new message

* Update src/field/pokemon.ts

Co-authored-by: PigeonBar <56974298+PigeonBar@users.noreply.github.com>

* Update src/data/ability.ts

Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>

* added overrides

* some checks

* removed comments

* Apply suggestions from code review

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

---------

Co-authored-by: frutescens <info@laptop>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Co-authored-by: PigeonBar <56974298+PigeonBar@users.noreply.github.com>
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
2024-10-29 10:10:37 -07:00

48 lines
1.4 KiB
TypeScript

import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import { Type } from "#app/data/type";
import GameManager from "#test/utils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
describe("Moves - Forest's Curse", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.moveset([ Moves.FORESTS_CURSE, Moves.TRICK_OR_TREAT ])
.ability(Abilities.BALL_FETCH)
.battleType("single")
.disableCrits()
.enemySpecies(Species.MAGIKARP)
.enemyAbility(Abilities.BALL_FETCH)
.enemyMoveset(Moves.SPLASH);
});
it("will replace the added type from Trick Or Treat", async () => {
await game.classicMode.startBattle([ Species.FEEBAS ]);
const enemyPokemon = game.scene.getEnemyPokemon();
game.move.select(Moves.TRICK_OR_TREAT);
await game.phaseInterceptor.to("TurnEndPhase");
expect(enemyPokemon!.summonData.addedType).toBe(Type.GHOST);
game.move.select(Moves.FORESTS_CURSE);
await game.phaseInterceptor.to("TurnEndPhase");
expect(enemyPokemon?.summonData.addedType).toBe(Type.GRASS);
});
});