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* addedType variable * basic mimicry implementation * eslint * rage * quick change * made files * added mimicry activation message * test for moves done * hahahhaha * done? for now? * laklhaflhasd * Apply suggestions from code review Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * time to start... ughhh * reflect type * Added new message * Update src/field/pokemon.ts Co-authored-by: PigeonBar <56974298+PigeonBar@users.noreply.github.com> * Update src/data/ability.ts Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com> * added overrides * some checks * removed comments * Apply suggestions from code review Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> --------- Co-authored-by: frutescens <info@laptop> Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> Co-authored-by: PigeonBar <56974298+PigeonBar@users.noreply.github.com> Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
48 lines
1.4 KiB
TypeScript
48 lines
1.4 KiB
TypeScript
import { Abilities } from "#enums/abilities";
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import { Moves } from "#enums/moves";
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import { Species } from "#enums/species";
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import { Type } from "#app/data/type";
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import GameManager from "#test/utils/gameManager";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
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describe("Moves - Forest's Curse", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override
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.moveset([ Moves.FORESTS_CURSE, Moves.TRICK_OR_TREAT ])
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.ability(Abilities.BALL_FETCH)
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.battleType("single")
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.disableCrits()
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.enemySpecies(Species.MAGIKARP)
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.enemyAbility(Abilities.BALL_FETCH)
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.enemyMoveset(Moves.SPLASH);
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});
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it("will replace the added type from Trick Or Treat", async () => {
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await game.classicMode.startBattle([ Species.FEEBAS ]);
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const enemyPokemon = game.scene.getEnemyPokemon();
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game.move.select(Moves.TRICK_OR_TREAT);
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await game.phaseInterceptor.to("TurnEndPhase");
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expect(enemyPokemon!.summonData.addedType).toBe(Type.GHOST);
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game.move.select(Moves.FORESTS_CURSE);
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await game.phaseInterceptor.to("TurnEndPhase");
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expect(enemyPokemon?.summonData.addedType).toBe(Type.GRASS);
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});
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});
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