pokerogue/test/ui/type-hints.test.ts
2025-06-18 20:36:19 -04:00

123 lines
4.5 KiB
TypeScript

import { Button } from "#app/enums/buttons";
import { MoveId } from "#enums/move-id";
import { SpeciesId } from "#enums/species-id";
import FightUiHandler from "#app/ui/fight-ui-handler";
import { UiMode } from "#enums/ui-mode";
import GameManager from "#test/testUtils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
import type MockText from "#test/testUtils/mocks/mocksContainer/mockText";
import i18next from "i18next";
describe("UI - Type Hints", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(async () => {
game = new GameManager(phaserGame);
game.settings.typeHints(true); //activate type hints
game.override.battleStyle("single").startingLevel(100).startingWave(1).enemyMoveset(MoveId.SPLASH);
});
it("check immunity color", async () => {
game.override
.battleStyle("single")
.startingLevel(100)
.startingWave(1)
.enemySpecies(SpeciesId.FLORGES)
.enemyMoveset(MoveId.SPLASH)
.moveset([MoveId.DRAGON_CLAW]);
game.settings.typeHints(true); //activate type hints
await game.classicMode.startBattle([SpeciesId.RAYQUAZA]);
game.onNextPrompt("CommandPhase", UiMode.COMMAND, () => {
const { ui } = game.scene;
const handler = ui.getHandler<FightUiHandler>();
handler.processInput(Button.ACTION); // select "Fight"
});
game.onNextPrompt("CommandPhase", UiMode.FIGHT, () => {
const { ui } = game.scene;
const movesContainer = ui.getByName<Phaser.GameObjects.Container>(FightUiHandler.MOVES_CONTAINER_NAME);
const dragonClawText = movesContainer
.getAll<Phaser.GameObjects.Text>()
.find(text => text.text === i18next.t("move:dragonClaw.name"))! as unknown as MockText;
expect.soft(dragonClawText.color).toBe("#929292");
ui.getHandler().processInput(Button.ACTION);
});
await game.phaseInterceptor.to("CommandPhase");
});
it("check status move color", async () => {
game.override.enemySpecies(SpeciesId.FLORGES).moveset([MoveId.GROWL]);
await game.classicMode.startBattle([SpeciesId.RAYQUAZA]);
game.onNextPrompt("CommandPhase", UiMode.COMMAND, () => {
const { ui } = game.scene;
const handler = ui.getHandler<FightUiHandler>();
handler.processInput(Button.ACTION); // select "Fight"
});
game.onNextPrompt("CommandPhase", UiMode.FIGHT, () => {
const { ui } = game.scene;
const movesContainer = ui.getByName<Phaser.GameObjects.Container>(FightUiHandler.MOVES_CONTAINER_NAME);
const growlText = movesContainer
.getAll<Phaser.GameObjects.Text>()
.find(text => text.text === i18next.t("move:growl.name"))! as unknown as MockText;
expect.soft(growlText.color).toBe(undefined);
ui.getHandler().processInput(Button.ACTION);
});
await game.phaseInterceptor.to("CommandPhase");
});
it("should show the proper hint for a move in doubles after one of the enemy pokemon flees", async () => {
game.override
.enemySpecies(SpeciesId.ABRA)
.moveset([MoveId.SPLASH, MoveId.SHADOW_BALL, MoveId.SOAK])
.enemyMoveset([MoveId.SPLASH, MoveId.TELEPORT])
.battleStyle("double");
await game.classicMode.startBattle([SpeciesId.MAGIKARP, SpeciesId.MAGIKARP]);
game.move.select(MoveId.SPLASH);
// Use soak to change type of remaining abra to water
game.move.select(MoveId.SOAK, 1);
await game.move.selectEnemyMove(MoveId.SPLASH);
await game.move.selectEnemyMove(MoveId.TELEPORT);
await game.toNextTurn();
game.onNextPrompt("CommandPhase", UiMode.COMMAND, () => {
const { ui } = game.scene;
const handler = ui.getHandler<FightUiHandler>();
handler.processInput(Button.ACTION); // select "Fight"
});
game.onNextPrompt("CommandPhase", UiMode.FIGHT, () => {
const { ui } = game.scene;
const movesContainer = ui.getByName<Phaser.GameObjects.Container>(FightUiHandler.MOVES_CONTAINER_NAME);
const shadowBallText = movesContainer
.getAll<Phaser.GameObjects.Text>()
.find(text => text.text === i18next.t("move:shadowBall.name"))! as unknown as MockText;
expect.soft(shadowBallText).toBeDefined();
expect.soft(shadowBallText.color).toBe(undefined);
ui.getHandler().processInput(Button.ACTION);
});
await game.phaseInterceptor.to("CommandPhase");
});
});