pokerogue/test/ui/battle_info.test.ts

56 lines
1.6 KiB
TypeScript

import { ExpGainsSpeed } from "#app/enums/exp-gains-speed";
import { SpeciesId } from "#enums/species-id";
import { AbilityId } from "#enums/ability-id";
import { MoveId } from "#enums/move-id";
import GameManager from "#test/testUtils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
// biome-ignore lint/correctness/noEmptyPattern: TODO: Examine why this is here
vi.mock("../data/exp", ({}) => {
return {
getLevelRelExp: vi.fn(() => 1), //consistent levelRelExp
};
});
describe("UI - Battle Info", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.moveset([MoveId.GUILLOTINE, MoveId.SPLASH])
.battleStyle("single")
.enemyAbility(AbilityId.BALL_FETCH)
.enemyMoveset(MoveId.SPLASH)
.enemySpecies(SpeciesId.CATERPIE);
});
it.each([ExpGainsSpeed.FAST, ExpGainsSpeed.FASTER, ExpGainsSpeed.SKIP])(
"should increase exp gains animation by 2^%i",
async expGainsSpeed => {
game.settings.expGainsSpeed(expGainsSpeed);
vi.spyOn(Math, "pow");
await game.classicMode.startBattle([SpeciesId.CHARIZARD]);
game.move.select(MoveId.SPLASH);
await game.doKillOpponents();
await game.phaseInterceptor.to("ExpPhase", true);
expect(Math.pow).not.toHaveBeenCalledWith(2, expGainsSpeed);
},
);
});